
Fight & strategize your way through spectacles and arenas - rise from lowly slave to Grand Champion and earn your freedom. Or... die trying. This Gladiator RPG Roguelite features in-depth career management and a unique physics simulated combat system. To those who are about to die, I salute you!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 26 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Get ready to re-learn how to fight. This game features a physics based combat system with directional attacks. It'll take time to master! Don't worry, gladiators exist to be sacrificed. You control your character fully, at all times, based on complex inputs - you will never sit there while an animation plays.
This game's combat will take practice: at first you will find it hard to even hit anything properly. To win and master combat you will have to slow down and pay attention, pressing random buttons in a panic will only send your gladiator to an even earlier grave. You will learn how to move, how to use momentum to hit HARD, how to hit targeted weak spots and eventually, you will make up your own moves and fight in your own style.
Take control of a gladiator with a single life, that you lead to an inevitable dea- I mean, to victory and glory! Fight from the Pits to the Arena into the Stadium, pleasing larger and larger crowds until you finally become a legend of the Grand Stadium.
There are many roads to becoming champion. Try different approaches and improvise through the randomisation to survive in the long run.
Deal with random events, choose your next matches, please the rich patrons, please the crowds, expand your school, setup your training regime, bribe for information, hire professional help... and much more!
Progress and purchase/loot weapons and armor. Master 8 weapon classes that all play differently. Spend hard earned gold and influence and outfit your character piece-by-piece.
Step into over a dozen arenas of different sizes and styles, each with random variations.
Fight in group battles or take on tense one-on-one duels that test your skills. How long can you last before your inevitable glorious death?
Starting backstories with different traits and goals
Permanent bonuses for each backstory's victory
Dynamic audiences that respond to your actions. Don't just win: entertain!
A ranking system with rewards (levelling up)
Character skills that grow as you perform the relevant actions
And much, much more!
Now into the arena, Aspirant!
Jordy
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 844 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game needs a lot more polish at this point. I bought the game late 2022 and I'm not sure if I have agreed with any of the decisions the developers have made since then. I loved the game when I first got it. My friend got me into it and we would sit in discord playing our individual runs together until unreasonable hours of the night. The combat was a little janky but once you got comfortable with it, it was serviceable. Since then, there have been a lot of changes than don't seem to align with how the game used to be. At the point when I bought it, I thought the physics could use a little polishing as well as maybe some weapon and armor balancing to make the heavier, more powerful weapons and armor worth buying. However, that seems to be a nonissue with the developers as they have reworked the UI, camera, and backstories so it feels significantly worse than it did when it entered early access. To be honest, I'm not sure what this game needs. I think the direction it is going at the moment is disagreeable. It has become less and less skill based overtime and more luck based with things such as traps and traits. I imagine not many people want to play as an amputee gladiator with a maximum health debuff. I miss the old days of being a 50 health moron with 2 body guards where I felt that I could muscle my way through by being good at combat and decision making. I can't recommend the game as it is now. It is multiple steps back from its initial early release. If they can find a direction and run with it, maybe it will improve. Right now, it is scattered and difficult in a way that is not enjoyable.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +1 more
Hours played at review time, across 848 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
was better a year ago
Honestly I wanted to like this and it has a lot of cool ideas but the execution of it is just sorta bad. The physics and attacks really just feel bad.
作りも荒く、安っぽいゲームです。 しかし、やり始めるといつまでもやってしまいます。 気が狂いそうです。
I am really not a fan of rougelikes but this was extremely fun and satisfying. The dying and starting over still makes me mad and want to quit but I guess that is part of the fun as well
Gladiator games are a niche genre where I've always been wondering: "Hey, why isn't anyone making a proper, kick-ass modern one?" This game is just that. It's really, really good
The game itself and the dedication of it's creator are astounding. I love it.
Für eine Langzeitmotivation würde ich das Standardspiel nicht empfehlen. Es ist sehr zugänglich und die übersichtlichen Spielmechaniken sind nach wenigem Herumprobieren schnell erlernt. Grafisch ist das Spiel trotz einiger lächerlicher Animationen völlig ok. Trotzdem gibt es drei wesentliche Problemfelder mit diesem Spiel: 1) Die Schwierigkeitsgrade sind entweder zu leicht oder so schwer, dass Niederlagen oft nicht nur auf eigene Fehler zurückzuführen sind, aus denen man ja lernen könnte... Stattdessen bewirken manche komische Animationen und Bewegungen der Gladiatoren merkwürdige Treffer, weil z.B. Arme und zurückschwenkende Waffen wie Gummiseile plötzlich hinter der eigenen Schildverteidigung doch eine Hitbox treffen (so als wäre man ungeblockt in den ungeschützten Rücken getroffen worden)... Keine Ahnung ob das so gewollt ist oder ein Bug...Es ist jedenfalls gerade im höchsten Schwierigkeitsgrad lästig. Im leichtesten Schwierigkeitsgrad kann man das natürlich leicht wegstecken und den Feind auch mit nackter Hand zu Tode slappen... Für einen einmaligen Lacher ganz gut. Wems dauerhaft gefällt... Das ist dann eher seichte Unterhaltung. 2) Die Sandbox wirkt seelenlos. Die größer werdenden Arenen und die besser ausgerüsteten Feinde sind schon die größten Veränderungen im Spieldurchlauf. Dadurch ist schnell die Luft raus und abgesehen von den besseren Ausrüstungsgegenständen gibt es keine Motivation, immer weitere Kämpfe zu bestreiten. Die vom Spiel vorgegebenen Missionen sind zwar zum jeweiligen Charakter passend angelegt, langfristig jedoch kein Anreiz. Ich habe jetzt in 30 Spielstunden alle Schicksale absolviert, abgesehen vom "Wahnsinnigen" (und dem höchsten Schwierigkeitsgrad, in dem man einfach nur 16 Spielrunden überleben soll). Kurz gesagt: Es fehlt unbedingt Abwechslung oder eine Story in dem Spiel. 3) Unausgeglichene Waffen: Grundsätzlich kann man natürlich alles skillen und verbessern, sodass alles irgendwie auch funktioniert. Trotzdem wirken einige Waffen viel stärker und zuverlässiger als andere. Mit Schild und Schwert kämpft es sich meist sehr leicht, auch mit dicken Zweihändern. Schild und Speer z.B. sind hingegen tragisch unterpowert und haben durch komische Animationen (man versucht manchmal dem Gegner mit dem stumpfen Ende auf den Kopf zu tippen...) viel schlechtere Chancen viel Schaden anzurichten. Der Spielentwickler sollte sich auch darum bemühen, Wurfspeeren eine bessere Möglichkeit zum Zielen und Werfen zu geben. Mit etwas Übung kann man den Gegner zwar treffen und auch schwer verletzen, das sieht jedoch jedes Mal eher wie ein Zufallstreffer eines Säuglings aus, der mit Zahnstochern wirft. Insgesamt ist das Spiel seinen Vollpreis nicht wert und eher eine Enttäuschung.
Makes you really feel like a powerful gladiator. ARE YOU NOT ENTERTAINED!!!!
好玩,但是内容太少。 建议添加称号系统加成状态. 更多的负面状态选择,并且ai对手增强不光体现在装备上,还要打斗技巧上。 添加传承养成系统,不光继承遗产,通过培训接班人,增加技能。 性格添加相对的正面负面效果。 如果能加入自我锻造武器和装备系统就更完美。 打造的材料可以通过对抗各种非人形怪物获得。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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