
Become a Wayfinder, and unlock their powers as you choose your path and playstyle while pushing back a hostile force that has overtaken your world. A Co-Op ARPG where you directly shape and customize the endless adventures you go on with friends, because Wayfinders are stronger together.
Most likely between $10.5M and $29.8M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $24.99 | 60% | approximately $17.5M |
| PlayStation | $24.99 | 81% | — |
| Xbox | $24.99 | 88% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1089 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is a great game to play with friends or family
Amazing game, especially for such a price! I truly hope the developers find a way to continue working on this game, it has so much potential.
My buddy and I bought this about a day or two ago, and we have already put about 18 hours into it. Out of those 18 hours, it has been nothing but pure fun! The game feels really smooth, except for the open world which lags a bit. Other than that, it is just pure awesomeness.
Coop extremamente bugado, não compensa.
Oldukça keyifli ve sürükleyici.
fun game
Had 5€ on my steam wallet and decided to use that for this game. I usually play fps games and found out this game is really nice. 5/5 atleast for now.
this game is great! incidentally i love drinking paint
Extremely surprised at how good this game is. Got it on deep discount (86% off) and I'm very pleased with the quality on display. Plays smooth, easy controls, solo experience in a big open world like an MMO. Fantastic.
When I first played Wayfinder on its launch day in EA, I admit I hated it. Performance was terrible, combat felt terrible. I could see the endless, arbitrary grind stretching ahead of me and how transparently it was trying to mask the paltry content of a budding live-service MMO-lite. Everything about it was frustrating. I played about 2 or 3 hours and then quit. Apparently so did everyone else, because the game was abandoned before it ever had a chance to get off the ground. The thing is, though, the developers had the wisdom to convert it to an effective single-player/co-op game on their way out the door, and thank God for that, because the result is a much better game that benefits from all the improvements they made before ceasing development. The visuals are great, like PVE Fortnite (I really like that, but your mileage may vary). Performance is still iffy in places but mostly stable and good-looking. Combat has been greatly improved in subtle but effective ways. There are many characters, weapon types, and other ways to vary your gameplay experience. And most importantly, the grind was surgically removed since it was no longer a monetization machine. Not that there's no grind at all, in the sense of saving up resources to upgrade gear. But the timing of it has been corrected to keep from really slowing you down as you make your way through the map and story. So now Wayfinder is just a game that looks like a live-service product—characters to unlock, open-world points of interest and timed events, currencies for various kinds of upgrades—but with so much of the ♥♥♥♥♥♥♥♥ cut out. I think what's left is very fun and compelling, with some surprising little heartfelt story beats you wouldn't expect in a game like this. Nothing groundbreaking, but it's certainly the little game that could, and I wish that it had gotten more attention in its current state. I recommend it to anyone looking for an action-RPG with MMO trappings, but without all the baggage real MMOs carry.