
Navigate the beauty and hazards of the solar system while riding a wave of light through 100+ levels in this innovative action-puzzle game!
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Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is insane hard with timing and pace! jeeeeezzz
The game might have been decent on tablets or other touchscreen devices, but on PC definitely not.
A fantastic rhythm-based game with vibrant visuals, catchy music, and challenging levels that provide hours of energetic fun.
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Languages: English*, German**languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Waveform, developed and published by Eden Industries, is a distinctive action-puzzle title that builds its entire experience around a single, unconventional idea and then explores it with surprising depth. Set against a stylized journey through space, the game replaces traditional character control with something far more abstract: players guide a beam of light that moves in a continuous wave, shaping its motion by adjusting frequency and amplitude. It’s a concept that sounds technical on paper but quickly becomes intuitive in practice, allowing players to “feel” their way through levels as they learn how subtle adjustments affect movement across the screen. The core mechanic is what defines Waveform, and it is both its greatest strength and its most limiting factor. Instead of directly steering an object, you manipulate the wave itself, stretching or compressing it to align with floating particles while avoiding hazards. Early stages ease players into this system, offering a gentle introduction that feels almost relaxing. However, as new elements are introduced—such as environmental distortions, teleportation mechanics, and moving obstacles—the simplicity begins to unfold into something far more intricate. The challenge shifts from basic navigation to precise control, requiring players to anticipate how each adjustment will ripple forward through the wave’s motion. Progression is structured across a series of levels that gradually increase in complexity, each introducing new twists on the core concept. The game maintains a strong sense of cohesion by continually building on existing mechanics rather than overwhelming the player with entirely new systems. This design approach allows for a smooth learning curve, where each new challenge feels like a natural extension of what came before. At the same time, it ensures that the gameplay remains focused, with every level reinforcing the importance of mastering the central mechanic. One of the more compelling aspects of Waveform is how it accommodates different playstyles. Players can approach it as a calm, almost meditative experience, simply guiding the wave through each stage at their own pace. Alternatively, the game can become a demanding test of precision for those aiming to collect every particle or achieve high scores. This duality gives the experience a surprising amount of flexibility, making it accessible to casual players while still offering depth for those who enjoy refining their skills and optimizing their performance. The presentation complements this design philosophy well. Visually, the game features bright, colorful environments that evoke the vastness of space without becoming overwhelming. The clean, minimalist aesthetic ensures that the waveform remains the focal point, which is essential given how central it is to gameplay. The soundtrack plays an equally important role, blending electronic and ambient elements to create an atmosphere that enhances both the relaxing and challenging aspects of the experience. Together, the visuals and audio establish a tone that is both immersive and understated. Despite its strengths, Waveform does encounter some limitations as it extends its core idea across a full-length game. Because the experience relies so heavily on a single mechanic, there is an inherent risk of repetition. While the introduction of new level elements helps maintain variety, the fundamental interaction remains the same throughout, which can lead to fatigue during longer play sessions. Additionally, certain levels demand a high degree of precision that may feel unforgiving, particularly for players who are less interested in mastering the finer details of the system. Replayability is driven primarily by score chasing and completionist goals. Players who enjoy perfecting their runs will find plenty of incentive to revisit levels, experimenting with different approaches to achieve optimal results. However, those looking for narrative progression or evolving gameplay systems may find the long-term appeal more limited, as the game’s focus remains firmly on its central mechanic rather than expanding into new territory. In the end, Waveform succeeds by committing fully to its unique concept and executing it with clarity and polish. It offers a refreshing departure from more conventional puzzle and arcade games, delivering an experience that is both relaxing and intellectually engaging. While its narrow focus may not appeal to everyone, it gives the game a strong identity and ensures that it stands out within the indie landscape. For players willing to embrace its unusual approach, Waveform provides a rewarding journey that blends creativity, precision, and atmosphere into a cohesive whole. Rating: 8/10
[h1] Математический сайд-скроллер [/h1] Уникальная, ни на что не похожая игра, где мы управляем синусоидальной траекторией движения фотона около различных планет (и не только) солнечной системы, каждая из которых представляет новую механику/механики, не давая заскучать игроку до самого финала игры. Мы играем за фотон света, который направляется в сторону Солнца, чтобы спасти Вселенную от Сингулярности. Ладно, хватит о сюжете. Само управление фотоном поначалу сбивает с толку, но со временем мы уже мастерски скользим по космосу. Используется ТОЛЬКО движение мыши (лично я отрубил зажатие ПКМ для управления волной), что довольно забавно, но это не означает, что игра элементарная, наоборот, требуется определенный скилл, оттачивание филигранных движений мыши, но это скорее, если Вы собрались делать платину в этой игре, т.к. при обычном прохождении есть чекпоинты, есть возможности получать урон. И да, мы буквально меняем амплитуду и частоту волны - и это ВЕСЬ геймплей, но в этой простоте кроется заковыристость. Есть один минус, что для разблокировки уровней нужны звёздочки, которые мы получаем за прохождение уровней - чем больше собрал орбов, тем больше ты получаешь процентов, т.е. 100 % = 10 звёздочек за уровень. Так вот, в среднем я получал, наверное, по 5 звезд за уровень, и этого мне не хватило, чтобы в последней главе открылись уровни, пришлось проходить ДЛС уровни и пройти на S-ранг первую планету, тогда мне дали пройти игру, но на этом я не насытился, хотя об этом потом. В игре приятный разнообразный по ритмике/настроению саундтрек, но он мне надоел за 40 часов игры, т.к. треков не так много, как хотелось бы. Визуал органичный, эффекты заливают экран яркими цветами - это неплохо. Платина в Waveform невероятно сложная, потому что необходимо на всех уровнях сделать S-ранг, что является нетривиальной задачей почти для всех уровней, т.к. игра не прощает ошибок: пропустил орб - завалил ранг, а пропустить орбик проще простого, поскольку реагировать приходится на нечеловеческом уровне, благо кнопка паузы является спасательным кругом. Кроме этого для платины требуется осуществлять различные условия в бесконечных режимах, открывающиеся после прохождения главы. У меня были проблемы только на Венере и Эрисе, будь же прокляты эти летающие спейс инвейдеры! Об остальных достижениях говорить не буду, кроме одной... ЭТО ПРОСТО ВЕЛИКОЛЕПНАЯ АЧИВКА, ГДЕ [spoiler] НАМ ПРИДЕТСЯ ПЕРЕПРОЙТИ ВСЮ, БЛ*ТЬ, ВСЮ ИГРУ ЕЩЕ РАЗ, НО В УСЛОЖНЕННОМ РЕЖИМЕ С РАЗЛИЧНЫМИ ДЕБАФФАМИ, НЕКОТОРЫЕ ИЗ КОТОРЫХ ДЕЛАЮТ ИЗ УРОВНЯ НАСТОЯЩИЙ КОШМАР (ПРИВЕТ НЕПТУН 8) [/spoiler] РАЗРАБОТЧИК, Я ХОЧУ НА ТЕБЯ НАКРИЧАТЬ ЗА ТАКУЮ ПЛАТИНУ. Но игра хорошая, тем не менее.
生化2信号调节器??? 打到第二颗星球倒数第二关就过不去了,游戏本身还行,就是很难在打开第二次了
It's a reasonable idea for a pick-up-and-play game, but you've seen all the game has to offer after just a couple of levels. And it doesn't take long to realise that the execution of the idea is flawed in that there's no point trying to think ahead as whatever you try to do in preparation will screw-up the path you've laid directly in front of your cursor. It's not intuitive; you never really get used to how you need to move in order to create the wave shape you require within the half a second you have in which to perform it. The soundtrack isn't anything special either.
Gra była tak świetna, że za każdym razem chciałem więcej i więcej.
Great fun little game
To say I'm bad at this game is an understatement. But, eventually I think everyone can get the hang of it. The soundtrack is great, so the game is pretty much worth it for that.
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