
Click, upgrade, explode, and repeat. This is your job in an absurd incremental simulation where you stress test lightbulbs. Pull levers and push buttons to find their breaking point, then use profits to buy powerful upgrades, unlock new machinery, and automate the glorious chaos.
Modeled estimate, not a reported figure. How we estimate →
About

Every great scientific breakthrough begins with a simple interaction. Experience the visceral satisfaction of your first stress test. It’s just you, a basic switch, and a lightbulb destined for oblivion. Rotate the dial, watch the filament glow, and enjoy physics-based destruction that has never felt this personal.

Reinvest your hard-earned profits into a sprawling tech tree. Enhance your control board, improve voltage stability, or unlock complex memory modules. Whether you want to boost your passive income or maximize the output of your tools, there’s an upgrade path for every type of mad scientist.

Why stick to a single button? Attack the bulbs with a growing collection of tactile gadgets. Crank up the heat with Rotational Switches, slide the power to the max with DJ Sliders, master the rhythm of Wave Buttons, and test your brain with Memory Buttons. It’s you and your console against the glass—make sure you win.

Think all bulbs just sit there and take it? Think again. Boss Bulbs fight back! They regenerate health, launch direct attacks on your cursor, and even sabotage your dashboard by breaking your tools. You must repair your gear and dodge attacks while solving intricate Circular Bank Case Locks and Cable Puzzles to deliver the final blow.
[incrementaldb_verification: tobogames]
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game caught my eye during the demo phase, and I’ve been waiting for the full release ever since. The moment I heard the news that it had been released today, I threw myself into it, and judging by my progress, I’m now at around 40% of the game. I’ve received two promotions, and I’ve really felt how much stronger the game’s automation and promotion systems are compared to the demo – and I’ve really enjoyed it. Especially after developing the automation aspect to a certain level, playing it feels much more comfortable and fun; you can really feel your dopamine levels being maxed out.
An interesting game that's actually kind of hard to play. Its fun. The cutscenes need a lot of work
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Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Portuguese - Brazil, Japanese, Korean, Russian, Turkish
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Finally, an incremental game where you actually have to play! It starts off as a simple clicker but quickly escalates into a frantic multitasking puzzle. The progression loop is incredibly satisfying—once you hit that first Promotion and start linking mechanical synergies together, the dopamine hits hard. The different tools you unlock keep the gameplay fresh. Trying to manage the wave generator while keeping the memory modules in check is pure chaos in the best way possible. It’s deeply satisfying to watch your complex setup run perfectly to overload those bulbs... right until a boss shows up to disable your switches and throws you into panic mode! The balance between active multitasking and automation is spot on. Fixing broken modules while under attack adds a fun layer of tension you rarely see in idle games. Super addictive and highly recommended!
It's a very enjoyable clicker game, great job! It keeps you engaged. You keep clicking, constantly wanting to see what's next. I had wishlisted it at your GG Convention booth and I'm glad it's here. I wish best for you.
딸깍딸깍딸깍딸깍딸깍딸깍딸깍딸깍딸깍딸깍딸깍딸깍. 초반에는 정신없는데 후반에 Ai 손가락 친구들 생기면 여유로워짐. 적당히 잘 즐김.
I liked the demo, and the full game feels smoother and more fun overall. I really enjoy how it keeps getting more challenging as you upgrade your system instead of just becoming easier. The boss bulb attacking you adds a lot of pressure in a fun way. Trying to keep everything running while all the mechanics kick in makes it really engaging. Great job 🙂👍
Très positif. Fun et original, je recommande le jeu
Really fun incremental game with a pretty hard final boss!
It was a gerat demo and the full version is even better!
Fun little incremental game. Good price point, fairly intuitive mechanics. Difficulty curve feels pretty balanced, not too slow or fast. I'd love to see an option to use hotkeys to grab the AI cursors instead of click and drag, but that's a minor complaint.
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Players by region
Where this game's players are, estimated from review languages.
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