
Build a resistance as you fight to take back a near-future London facing its downfall. Welcome to the Resistance.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Sep 18 → 6.75/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99−85% | 12.6Kreviews | 56% | — | $2.1M |
| $59.99 | 9.5Kratings | 56% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 961 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
top!
супер
SCORE: ★★★: Liked It THE BREAKDOWN +Novel character-swapping system allows building a varied and often hilarious team of specialists for each task +Impressive graphics for the sheer scale of the game and London feels lovingly realized +Surprising amount of personality in the procedural operatives that helps build attachment +The mix of hacking, melee, and shooting remains pretty unique in gaming -General Ubisoft open-world clutter is at its worst with endless rote work -Operatives are poorly balanced, with most becoming obsolete once you get your first real pros -The plot peaks at ‘fine’ at its best moments Ubisoft games, by and large, occupy a certain ‘popcorn game’ space in my mind. There’s few of them I would say that I love, but they often go on sale for a pretty cheap price and often have as many novel ideas as they do unfortunate nitpicks. Of the previous two Watch Dogs games, I found the first one pretty middling and the second one rather charming. Considering that my favorite part of Watch Dogs 2 was the cast of colorful characters and their investment in the plot, I was worried that Watch Dogs: Legion’s primary premise – the idea of an ‘anyone, anywhere’ recruitment system instead of set protagonists – would make it lose all appeal for me. While the game didn’t manage to entirely conquer these concerns, I did find it to be an admirable example of how much creativity is bursting from the developers at Ubisoft when they get a chance to experiment a little bit. Taking place after the events of the first two games in the heart of merry old England, Watch Dogs: Legion sees London’s policing and military privatized under a paramilitary corporate force called Albion. After DedSec – the series’ group of vigilante hackers the player is part of – is framed for a terrorist attack, Albion jumps on public sentiment to crack down on freedoms and implement high-tech surveillance while not-so-secretly working alongside the city’s biggest crime syndicate. After a short prologue where DedSec is nearly wiped out, the player is thrust into the shoes of a freshly minted vigilante and tasked with both rebuilding the collective and finding proof of Albion’s crimes. There are major NPCs, such as Sabine, formerly DedSec’s ‘voice on the mic’ and now its informal leader, but most of the plot-relevant dialogue is delivered by Bagley, Sabine’s personalized and upgraded version of the same one in every citizen’s electronic devices. An unshackled Siri by way of a Stephen Merchant impression, Bagley serves as the highly sarcastic mission control and thread that weaves the mostly procedural cast of playable protagonists together. These procedural protagonists are the star of the show, and I’m a little surprised to say the concept mostly works. The idea is pretty simple: instead of following a single operative, Legion is about causing a mass uprising in London, and in the spirit of that, the game encourages finding or convincing others to join DedSec. While the story and side missions will do their part to highlight potentially useful operatives, it’s also possible to just walk up to anyone on the street you like the look of and trigger a random mission to win their loyalty over, with unlockable skills allowing greater insight into their abilities and weaknesses, alongside some pretty interesting and often funny trivia. That elderly woman across the street? She might seem harmless, but she’s actually an experienced paramedic who can not only infiltrate hospitals and summon an ambulance, but shorten the recovery of wounded members of your team and even use defibrillators in combat. Oh, and check out her file – turns out she’s committed assault twice, survived pancreatic cancer, and won a hot dog eating contest once. It’s a surprisingly robust system, largely in part thanks to the sheer amount of effort that went into giving each potential freedom fighter a unique-seeming background. A shame, then, that the power creep kicks in almost immediately. Even if one doesn’t count the seemingly standard-these-days ‘Ubisoft DLC power creep’ and ignores the high-powered downloadable operatives (including Aiden Pearce and Wrench from previous Watch Dogs games alongside a story expansion and an actual Assassin from Assassin’s Creed), it isn’t long before elites like former MI6 spies and professional hitmen become available, rendering anyone who doesn’t have a unique niche skill pretty obsolete. This wouldn’t bother me so much if it better reflected a natural growth curve, but it’s far too easy from the jump to basically render the whole system unnecessary just by liberating the first of many London districts. There’s very little sense of progression, especially since each individual is always going to be as the player got them. You can spend an in-game currency from completing missions and finding intel to buy universal gadgets and skills, but there’s really no getting around this egregious gap in capability. This imbalance carries over into pretty much every facet of the gameplay, but thankfully there’s enough variety and polish to keep things fun. Combat, driving, and hacking are all fundamentally pretty simple to accommodate the wide variety of characters, but playing specialists is surprisingly fun. Hop into the shoes of that MI6 spy I mentioned and enjoy a cloaking, rocket-equipped sports car; play a boxer and enjoy efficient, hard-hitting melee combos that are incredibly useful both in stealth and direct combat. As much as I wish it wasn’t a blatant downgrade to whip out my construction worker or drone pilot, there’s no lack of interesting archetypes to tool around with in the end, so it’s a fairly minor complaint, and the penalty for experimenting is pretty minor since any arrested or downed DedSec member will return in time, and more quickly if you have a paramedic or barrister to speed things along. Still, there’s the question of what it’s all for, and I struggled to stay interested in the why of things. Bagley and the rest of the cast of major characters do their best to create investment in the narrative, but the lack of real protagonist is a serious hit, and while it might have been possible to weave a compelling tale without one, the writers don’t quite pull it off here. There were a few individual missions I found that were real highlights – like investigating the abandoned home of a suspicious tech billionaire – so it’s not like Legion is entirely lacking in memorable moments, but they’re too few and far between for how long the game is. As is often the case in Ubisoft games, this is compounded by an enormous amount of open world clutter and insignificant errand work. All in all, Watch Dogs: Legion is a solid game with a novel premise that it works pretty hard to take full advantage of. While I walked away only liking it instead of loving it, I felt it was worth my time largely to explore the idea of picking people off the street, recruiting them into my rebel cell, and finding out what their specialty was. As a structured experience, Legion is a bit lacking, but it’s a pretty fascinating playground.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.1M | 2.4K | 68% | $39.99 | |
| $2.1M | 3.3K | 89% | $29.99 | |
| $2.1M | 9.4K | 98% | $19.99 | |
| $2.1M | 1.7K | 91% | $29.99 | |
| $2.1M | 2.6K | 90% | $39.99 | |
| $2.1M | 12.6K | 95% | $6.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.8M | 52.9K | 80% | $1.99 | |
| $15.9M | 16.2K | 81% | $24.99 | |
| $75.6K | 220 | 60% | $12.99 | |
| $12.5K | 33 | 88% | $14.99 | |
| $744 | 4 | 75% | $6.99 | |
| $0 | 0 | — | Free |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 4.11/day in the week to Aug 4 → 7.86/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Dutch, Japanese*, Polish, Russian*, Simplified Chinese, Spanish - Latin America +3 more
Hours played at review time, across 966 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
36 hours for the main campaign is a blast. It was totally worth it. There are almost endless side quests on top of that. A truly open-world London is an amazing experience on its own, by the way. The story was creative and original. It made me think three different times that this is how it will end, and yet, it continued, lifting the stakes and the experience higher and higher. A truly good game. Wish there were more like this.
Bu sistemde oyunu kasma donma olmadan oynamak gerçekten zor yüksek ayarlarda da düşük ayarlarda da 50 60 arası stabil olmayan bir fps alıyorum yüksek ayarlarda da oyunda donmaların sayısı artıyor hikayesini gerçekten merak edip dünyası da hoşuma giden ama oynamayacağım tek oyun.
Video game equivalent of getting wet socks.
Юбисофт просто не дает войти и играть ! не онлайн, не оффлайн! просто учетная запись входит вечность и отключить ее нет возможности
e bão, po compra
jogo bom
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.