
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at approximately $30.6M — a different platform, not this one.
Fight, survive and live to tell the tales. A century has passed since the fall of the Edoran Empire at the hands of an unprecedented plague that swept the nation. Now, the land is rife with mercenary work, banditry and thievery, with honor having become an almost entirely forgotten virtue. Now, prepare to lead a group of unscrupulous characters in a massive open world where combat, death and a thirst for riches will dictate your day to day life. You are not the hero of this story, destined to usher in a new era of peace. Your goal is solely to survive and thrive in this harsh and hostile world, by any means necessary… Only the bravest and most ambitious can hope to see their story written in the Wartales! Develop your group of mercenaries. Lead a group of mercenaries on a dangerous quest for riches and recognition in a medieval world ravaged by destitution and greed, recruiting new companions with numerous unique specializations, skill sets, weapon preferences and personalities. Customize your group's skills, equipment, and appearance with an intuitive RPG progression and crafting system, while developing your camp with luxuries, tools, and equipment to help your team endure and recover from the hardships each day brings. Explore a vibrant and mysterious world. Journey through a vast, open world in your quest for notoriety, wealth, and recognition, immersing yourself in lively villages and remnants of a bygone era. Explore abandoned mines, tombs, and camps as you piece together the history of this harsh world. Prosper and write your story. Collect bounties and take on contracts. From protecting the innocent from petty thieves to defeating the land's most notorious figures, there's no such thing as a profit too small to take. Overcome your foes with a tactical turn-based combat system that rewards careful planning and strategic thinking, selecting the best combination of characters, equipment, and tactics to succeed in each unique battle. 4 player cooperative. Traverse the vast open world of Wartales as a band of up to 4 players, planning tactics and devising a strategy before confronting some of the many hostile inhabitants that roam these mysterious lands and defeating them as a team. Share money, loot, resources, and end the day with a delicious meal around a roaring campfire with your loyal companions, building camaraderie and forging unbreakable bonds that will help you overcome any obstacle.
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| GOG | $9.79 | 84% | #68 |
| Steam | $34.99 | 85% | approximately $30.6M |
| Xbox | $39.99 | 70% | — |
| Nintendo | $39.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Prices
Each copy's latest price in every market we collect, cheapest first. Dollar figures are converted at the exchange rate on the day of that price. A store may not sell to you from another country.
| Store | Market | Local price | In USD | Price date |
|---|---|---|---|---|
| GOG | Russia | RUB 362.99 | ≈ $4.22−57% | |
| GOG | Türkiye | TRY 231.35 | ≈ $4.80−51% | |
| GOG | Brazil | R$36.39 | ≈ $7.05−28% | |
| GOG | China | CN¥48.00 | ≈ $7.14−27% | |
| GOG | Ukraine | $7.29 | ≈ $7.29−26% |
−% is against $9.79 on this store in the United States.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best CN #65, worst RU #276 · 7 markets collected
US · last 30 days
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
One market had a chart position on both sides of this cut. One sale in one country is an anecdote — read it next to the store-wide figures below.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 26 → 0.11/day in the week after.
For scale, across GOG · Trending · United States over the last 30 days: the 103 chart moves that followed a price cut of more than 20% went a median of 47 places towards #1, and the 6,574 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.