
Through victory and defeat, traverse the merciless trials of hell.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 14 → 2.6/day in the week after.
About
Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−60% | 2.3Kreviews | 86% | — | $1.1M |
| $24.99 | 3.5Kratings | 86% | — | not modelled | |
Engagement
Reviews
Themes across 145 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
1
Q
精神時光屋,喜歡玩無雙的基本上都比較能接受農遊戲,但不能接受的人應該會感到單調重複吧
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 5: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Jul 30 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $9.99−60% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 145 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
以前在ps2时代的无双系列,真三系列,就是满满的回忆,一定是好评!
Dynasty Survivors
2026 7/11追記 サマーセールで購入してから本日クリアしました。 約30時間で本編をクリアー originsの呂布が強すぎるので、ゆっくりクリアしたい人は使用しないことをオススメします。 呂布含め、DLキャラはどれも強めです。直ぐに一回目をクリアしたい方にはDLキャラをおススメします。 ラストをクリアしたい人は何かしら回復を入れることをオススメします。 コーエーにしてはキャラが育ちやすく凸もしやすいので、良作だと思います。 クリアした後にやはり感じたのが、もう少し、ステージ、ボスなどのバリエーションが欲しいと感じました。 さすがにルート一本は少なすぎると思います。 買ったばかりですが物凄いハマってます! 無双系はコスチュームなどのDLを買うなら最初に買わないと意味がありません。迷ってるot後で買うくらいなら即買った方がいいです。クリアした後に買っても使わなかったりするので、DLコスチュームを最大限に楽しむなら一番最初に買って始めるが正解です!!(無双歴25年の者より) 約10時間くらいで全キャラ開放ー 気になった点 ステージとボスが代わり映えしない。ローグライクだからあたり前なのだが、敵もボスもステージも数が少なく全部同じという仕様。まだ飽きてはいないが、どこかで飽きが来るのがすでに見えてきました。 スマホゲー好きな人にはハマると思います。兎に角同じことの繰り返しなので。 面白いだけにもっとバリエーション作って欲しかったと少し残念です。もう少し敵、ステージ、ボスに種類があれば神ゲーだったと思います。
别人我不管,反正我喜欢。
쉬움
看似内容丰富,实则只有召唤流能玩(尤其是高难),白瞎了无双系列这么多动作模组
这个游戏模式真的可以的,希望以后的无双正传里可以加入这样的模式,另外,增加遗宝重随功能!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $218.1K | 1.2K | 78% | $10.00 | |
| $9.8M | 25.7K | 91% | $14.99 | |
| $2.7M | 7.8K | 82% | $8.99 | |
| $8.2K | 66 | 55% | $5.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 622 | 84% | $59.99 | |
| $1.1M | 2.6K | 76% | $14.99 | |
| $1.1M | 1.2K | 95% | $24.99 | |
| $1.1M | 1.3K | 77% | $34.99 | |
| $1.1M | 6.3K | 91% | $16.99 | |
| $1.1M | 2K | 79% | $19.99 |