
WarPlan Pacific is an operational level wargame which covers all the nations at war in the Pacific theatre from December 1941 to 1945 on a massive game scale.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
WarPlan and WarPlan Pacific are both decent games worth trying. The games have limited replayability and as such are not worth the full price. The game design is complex, interesting and differs in some respects from other hexagonal strategies. Especially the land & air war feels nice and innovative. The naval system on the other hand is odd, a bit clunky UI-wise and unrealistic in several respects. For example, fleets can sail right through any number of enemy fleets and/or next to enemy-occupied land full of aircraft completely unmolested as long as they don't stop near the enemy. Also the naval AI is rather bad and underperforms severely. Reading the longish manual is a must as many critical mechanics are not explained in game. Fortunately the manual quality is good. In the game you play an entire alliance, Axis or Allies, rather than individual countries. This means that it's not possible to play e.g. the USA or the western allies without being saddled with the Soviets as well (or China and Soviets in Pacific). This design also significantly reduces replayability as each game can essentially be only played twice before you must start re-playing the same. While alternative historical start dates and some other random scenarios are included, they lack the quality and scope of the full campaign. On the plus side, the full campaign is quite long and provides many hours of play. Overall, the game is a paradox - it would take many runs to master the rules, yet there are just two full-length campaigns per title to practice with. Of the two, Pacific is the slightly less valuable title due to the significance of naval war (which as said is the weaker part of the game). Also the Pacific war is simply significantly shorter, leading to a shorter campaign. While there is a separate China campaign, it ends in 1939 and does not tie in to the war starting at Pearl Harbor.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Best I have played representing whole war
Really enjoying this game, takes abit of time to learn and from mistakes esp to remember to order supply types ie trucks, oil tankers & etc. Just brought Warplan and cant wait for Total Victory: World Conflict 1939-1945 which is a full map.
Помимо Тихоокеанского ТВД (включая Китайский фронт) в игре также представлены война в Корее и советско-японский конфликт на реке Халхин-Гол.
Absolutely great game made by a small team. Similar style to Strategic Command Series, but with smoother UI and slightly easier to learn gameplay. Great level editor as well. Feels just like a table top hex wargame, without all the rulebooks, set up time and cost. The only reason it might not be for you is if you have played other Pacific Theatre wargames and are looking for something more complex. However, the ability to divide and merge armies and corps is a very nice feature lacking in other similar games, and I only wish that it could be done with every unit type.
a grandeur
Facile à prendre en main mais profond, on commence à se sentir à l'aise après les quelques heures de jeu nécessaires pour appréhender les interactions entre les différents aspects gérés par le jeu (économie, approvisionnement, production, opérations...) et à échafauder des plans qui réussissent... ou pas, mais c'est prenant. Allez, encore un tour... :D (PS : j'avais le jeu avant de le transférer sur Steam, donc le nombre d'heures indiqué n'est pas le bon ;))
güzel
A very interesting challenge with regard to strategy and logistics.
Just bought it. Works great. Looks awesome. Can't wait to dig in.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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