
WARMONGER:45 is a large-scale sci-fi multiplayer FPS that features the worldwide conflict between the Federation of America and the United Nations of Eurasia. Face-off in 30-vs.-30 combat to dominate the battlefield using numerous specialized classes.
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About

In a future under constant threat of complete annihilation, several technologically-advanced superpowers have combined. Now, they're sending their enhanced soldiers and war machines to claim as much territory as possible. Will you hold the line for the overwhelming force of the Federation of America, or push back alongside the United Nations of Eurasia?
Large-scale multiplayer that allows up to 60 players at once (30v30).
Dynamic stat system.
Each class has a different set of health and weight.
Weight determines walking speed, stamina usage, and stamina regeneration.
Weight-based weapon sway that affects accuracy.
Diverse class system with specialized soldiers for every situation.
Assault (w/ ammo box)
Engineer (w/ deployable wall)
Medic (w/ medic bag)
Sniper (w/ marksman rifle)
Advanced classes that become available as the battle wages on.
Genres
Stats
Languages: English**languages with full audio support
Reviews
Игра 'WARMONGER:45' – это зубодробительный хардкорный шутер от первого лица, который переносит игрока в альтернативную Европу 1945 года, где Вторая мировая война не закончилась. Визуальный стиль невероятно атмосферный, с мрачными и детализированными локациями, которые отлично передают чувство безнадежности и отчаяния на передовой. Геймплей брутальный и бескомпромиссный: каждый выстрел имеет значение, а враги не прощают ошибок. Арсенал оружия разнообразный, от классических винтовок и автоматов до экспериментальных образцов, что добавляет тактической глубины. Особенно радует проработанный AI врагов, которые активно маневрируют, используют укрытия и пытаются окружить игрока. Сложность игры высока, но победы приносят настоящее удовлетворение. Единственное, что может отпугнуть – это высокая требовательность к навыкам игрока и отсутствие поблажек. В целом, 'WARMONGER:45' – отличный выбор для тех, кто ищет хардкорный и атмосферный шутер с оригинальным сеттингом. Рекомендую!
WARMONGER:45 is a surprisingly ambitious multiplayer shooter, and I liked how much it tries to do with the idea of large scale futuristic warfare. The setting imagines a world where rival superpowers are sending enhanced soldiers and advanced machines into massive battles, and I found the scale of the matches immediately appealing. It has a very different feeling from a small arena shooter because the battlefield is supposed to feel like a real conflict rather than a collection of tiny firefights. The class system is one of my favorite parts. I can choose from roles such as assault, engineer, medic and sniper, with each one contributing something different to the team. I enjoyed having to think about what my side actually needed instead of always picking the same type of character. Engineers can create defensive positions, medics can keep people alive and assault characters can support the push forward, so teamwork becomes important. I also liked the way the game's weight system affects movement and weapon handling. Different classes and equipment can change how heavy my character is, which in turn affects things like speed, stamina and weapon sway. It is a simple idea, but I found it interesting because it adds another layer to choosing a loadout. A heavier setup can feel powerful while also making movement and aiming less forgiving. The futuristic presentation fits the concept well. The environments are built around military conflict, with objectives and territory control giving the battles a clear sense of direction. I especially enjoyed the feeling of being one small part of a much larger fight. When several groups are attacking and defending different areas, the battlefield can feel genuinely hectic in a way that smaller shooters cannot easily reproduce. My biggest issue is that the experience can feel rough around the edges. The large scale idea is there, but the presentation and overall polish do not always match the ambition. The sheer size of the battles can also make individual actions feel less important, especially when I am far away from the main action. More maps, deeper progression and additional battlefield systems could make the concept much more engaging over longer sessions. I also think the game depends heavily on having enough people around to create the kind of battle it is designed for. When the field is busy, the scale becomes much more impressive. When it is quiet, some of that excitement disappears and the experience can feel more basic. Overall, WARMONGER:45 is an ambitious free futuristic FPS with an interesting class system and some clever ideas around movement and weapon handling. I liked the large battlefields, specialized roles and feeling of contributing to a bigger conflict. It still needs more polish and content to fully realize its potential, but there is a solid foundation here for anyone who enjoys team based military shooters. Rating: 6.4/10
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ts game made my pee white <3
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| $0 | 13 | 54% | Free | |
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| $41.7M | 146.4K | 81% | $14.99 | |
| $1.2K | 7 | 86% | $7.99 | |
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