
Wreak your path of vengeance in a procedurally generated dark fantasy world, with a unique take on stamina-based combat. Battle in arenas with interactive environment, where every run will be one of a kind. Experience a variety of abilities and power-ups, along with permadeath. Slice, Die, Repeat.
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Languages: English**languages with full audio support
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Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Not bad at all. I love the aesthetic a lot.
Sadly unplayable garbage. - First: Game is crashing every 10-15 minutes, but without any response, log or anything. I can hear music or clicks, attacks and monsters, but screen freezes. - Fighting system isn't smooth. Some of attacks ARE LITERALLY NOT working. Heavy attacks are not dealing damage to enemies. - Very boring gameplay, if you roll 4 rooms with upgrades and chests you are just playing loading simulator. - No option to... run... character is walking very very very slow. - Progression is very weird, it's not deep-thinked so you have to roll nice location connections to have chance with enemies - Locations are too big for fights that we have in the game - No early acccess, but game should be in this stage - Enresponsive battles in close combat, so you can attack enemy that is blocking, you don't know which limb you are trying to hit, despite game says you should aim at legs Sorry lads, this game could be nice with many updates, fixes and tweaks, but as it's not Early Access we can clearly say what we think and rate it with thumb down.
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Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
hola Este juego tiene buena pinta en cuanto a los graficos y los personajes pero cuando hay muchos efectos por lo menos a mi se van los Fps a la M . Otra cosa que molesta bastante es que no puedas salvar tu avance en ese sentido bueno tiene gracia por que hace el juego mas dificil pero tambien algo frustrante dado que algunos golpes no te hacen daño y otros te matan de una. En cuanto a la historia pues la verdad el juego solo esta en ingles y el principio no tiene subtitulos asi que si no lo entiendes pues te pierdes algo de la historia la verdad espero que el dlc de los personajes femeninod sea gratuito ^_^. Hi This game looks good in terms of graphics and characters, but when there are many effects, at least the Fps go to M. Another thing that bothers a lot is that you can't save your progress in that good sense, it's funny because it makes the game more difficult but also somewhat frustrating since some hits don't hurt you and others kill you in one. As for the story, the truth is that the game is only in English and the principle has no subtitles, so if you don't understand it then you miss some of the history, the truth I hope the female characters' dlc is free ^ _ ^
If it weren't for the poor movement controls, I would absolutely recommend Warlander. see the full review here ---v https://youtu.be/lC6UgQ1ReLs
First of all: this game is fun! Dismemberment mechanics are fun. Different abilities are fun. Battle system based on strikes from different directions is fun. And did I mention dismemberment? This game causes a strong feeling of jedi warfare. You can throw your laser sword, lift enemies in the air, choke them and throw them (well, not with Force but with vine from your hand). Isn't that enough to draw attention to this game ?!
How badly does a game have to mess up to make me wish that my energy blade were instead a metal slab and my character missing his left hand? At least then the sloppy, slow, sluggish swings of this discount Reaver from Legacy of Kain would look believable. I remember once reading that this game was allegedly inspired by Jedi Academy but I can confirm that NOBODY on the dev team ever played it! Controls felt stiff and unresponsive, leading me to select the attack speed buff from the chests (which at one point presented two of the same option) at every opportunity in a desperate bid to fix the problem and while it did help slightly, it did nothing about the inability to combo due to the stupid arbitrary delay between swings, made doubly annoying when failing to one-shot the target, as was frequent. Also, there are no thrusts or diagonal swings, leading to a severe lack of offensive variety, not counting the unlockable special moves. The skill tree is teaspoon-shallow; remove all the nodes that are uninteresting damage buffs for specific moves and you're left with a mere sapling. The AI is brain-dead, exemplified by this one boss - a floating, armoured, fireball-flinging bloke - who kindly kept still to allow me to hack away at his unarmoured parts for 10-15 seconds before remembering that he can teleport away, repeat thrice more until victory...and I entered that fight already on the brink of death. As for what the "unique take on stamina-based combat" is supposed to be, I've no idea because all I experienced was a badly implemented - too quick to drain, too slow to recover - stamina bar thrown in for no other reason than "Look look, we did that thing as well!" which is by no means unique. Threadbare graphical options, audio de-sync in cutscenes and at one point, after deciding to switch to keyboard and mouse in the hopes of gaining some precision when aiming swings (which didn't help), I had to restart the game because the menu stubbornly showed the controller inputs instead when I wanted to check the bindings. Clicking refund was more satisfying than bisecting the enemies here!
Итак с точки зрения диалектического подхода игра вполне достойная. Визуальная составляющая порадовала, но оптимизация оставляет желать лучшего (на максималках мой старина родик RX 285 дает 50 к\с с просадками до 30). Стилистика метамодерна, отдаленно напоминающая вархаммер 40к, брутальная небритая маскулинность средневековья с мистическим мировоззрением и духовным скрепами напрочь стертыми неведомой боженькой, противостоит технократической цивилизации 3-го типа, полководец которой возомнил себя богом, и вычеркнул из мира живых всех кто мешал обустраивать интерьер. По совместительству эти лишние люди включая хорошеньких женщин, оказались соплеменниками протагониста. Расчленяемость будоражит, хочешь кромсай вдоль хочешь поперек, правда нет возможности рубить по диагонали, по крайней мере живых. Отнимай у врагов не только чувство собственного достоинства но и части тел, которые тут служат ресурсом для прокачки и валютой в медпункте. Игра не конкурент новинкам ААА класса, но она и стоит на порядок меньше. Она стоит каждого песо, рубля или тугрика. Сурово терять весь прогресс после гибели, но это идет на пользу реиграбельности. В наличии система прокачки расширяющая боевку и выживаемость. Но освоить все в рамках 1 забега не получится, так так после финального босса остануться только пассивки из сундуков и ультимативки за боссов. По сути это коридорный экшон, но выбирать можно только путь четко вверх по карьерной лестнице, вернуться назад для фарма нельзя, можно даже обойти чемпиона. Иногда хочется проверить что там в кустах или по ту сторону моста, но мешают невидимые стены, с другой стороны жажда исследования может привести к падению с моста или неосязаемому полу в том месте куда не ступала даже нога бетатестера. Для этого можно просто выйти из игры до момента когда случится непоправимое и продолжить с начала локации. Приятна система взаимодействия, причем будьте внимательны окружение может послужить как вам так и вашим противникам неумело махающими мечем или кидающимися спелами. Интеллект ботов соперников противоречив и ничто человеческое им не чуждо, в большинстве случаев они действуют за одно, но порой, лупят друг друга, баги подумаете вы, неа просто жестокая конкуренция за то, кто же вас прикончит. В редких случаях они бегают по кругу раздумывая о том что вся их жизнь игра и пора бы уже прервать порочный круг, но это хардкорная игра, не стоит упускать шанс и солидаризироваться с неприятелем. Лично мне не хватило упорства победить бессметного супер босса по старинке, на помощь пришла наука информатика. Не нужно быть богом чтобы завалить другого бога, достаточно профицита опыта и конечностей. Мне всё понравилось буду периодически возвращаться к это прекрасному творению индивидуалього информационного искусства. 9 Лениных из 10. Почему только 9? Да потому что шкала логарифмическая как у варп-фактора, а 10 это идеал до которого как до коммунизма.
Passiamo ai punti forti!La grafica,considerando il budget, è sicuramente degna di nota,davvero piacevole e curata.Per di più i nemici si smembrano che è un piacere.Bella l'idea di dover amputare le parti per ottenere certe ricompense,un pò come The Surge.Un difetto secondo me è la difficoltà nel gestire la posizione dei colpi .Qui la prova https://www.youtube.com/watch?v=exJg1ntDusc
First and foremost, not nearly as bad as some of these reviews are claiming. As far as I am concerned - the game is good. I love the progress tree and the permadeath. I also like that you keep a certain skill after beating a boss. Good graphics and sound - so I am very surprised by the scathing reviews, particularly if you consider the price. Give the game a chance, definitely not a bad game!!!! And it's not a button basher, so you have to have some timing and strategy. Recommended, most definitely!!
I wanted to give this a chance at 50% off with the developer already giving up on the game, removing it from Steam...I absolutely know why they are not simply ghosting it, they are pulling it from sale! The menus could not be operated with a controller OR with keyboard or mouse, if you cant figure out your menus, you are pretty much screwed. Gameplay is so much worse.....do I have to keep on going if the developer himself removes the game from Steam? Even at the sale price, for collectors on disappearing games on Steam, this is a skip. Stay away, dont let this dev get money on the last leg. He should have gone for a 90% sale and I´d keep it, but at this price, NO!!!!
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Players by region
Where this game's players are, estimated from review languages.
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