
Warhounds is a turn-based tactical game about an elite mercenary squad with an old-school action movie vibe, inspired by XCOM and Jagged Alliance. Recruit unique fighters, upgrade your base, and fight for Africa’s future. Less fake RNG, more true ballistics and lethal tactics.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Warhounds is a turn-based tactical & strategy game, inspired by XCOM and Jagged Alliance, about a mercenary squad with an old-school action movie vibe. Command an elite team of bold, stylish operators, wage a campaign in an alternate-future Africa, and decide the war’s outcome mission by mission.
Calculate lines of fire and flank angle, break cover, and seize the high ground. Every turn is decided more by your planning and tactics, less - by RNG.
Combine classes: Assault, Specialist, Sniper, Machine Gunner, and Grenadier. Pick the right gear for the job, treat and extract, and protect key operatives. Take calculated risks. High combat lethality makes every decision count.
Recruit, upgrade, purchase equipment, and handle logistics, finances, medical supplies, and downtime. Choose allied factions, build relationships, gather intel, and execute covert ops. Your choices have consequences: your decisions determine your access to missions, gear, and allies.
Deploy drones, combat scanners, smoke, and optical camo. Upgrade and improve your kit to win under any conditions.
Knock out a mission in 25-40 minutes, or settle in for a long session. Customize the challenge: go for a brutal tactical hell or a light, relaxing run.
No point-blank misses - flank + close distance = 100% hit chance.
Real ballistics, destructible cover, vertical gameplay, and cone overwatch.
Mercenaries with character and mission-focused loadouts without any busywork.
Base management, contracts, budgets, allies, and consequences for your actions.
Assemble your squad. Take the contract. Decide Africa’s future beyond 2035.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 840reviews | 71% | — | $868.5K |
| $34.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 732 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Nunca he jugado un juego así por turnos y lo más cercano ha sido el marvel midnight suns pero este me está ENCANTANDO con balística real y tal recomendadisimos(lo de la balística lo he comprobado con una escopeta y no salió bien gente)
Schwierigkeitsgrad zufällig. Hat mit der Vorhersage nur wenig zu tun. Manchmal hat man Pech bei einer Mission und egal wie oft man neu startet und andere Wege versucht, man landet immer in einer großen Horde von Gegnern, die einen einfach nur auf Grund der schieren Masse besiegen. Dabei ist noch nicht eingerechnet, das die Gegner: * Häufig sehr Fragwürdige Treffer landen (Durch mauern, um Ecken, ...) * Eigentlich immer genau wissen wo man ist, auch wenn ein ganzes Hause dazwischen ist Eigentlich will ich dieses Spiel mögen. Ich habe auch xCom mehrfach durchgespielt, aber ich bin es einfach leid, oft schon vorhersagen zu können, das gleich welche meiner Soldaten streben werden, weil ein Gegner durch 2 Fenster trifft oder eine Granate ziel genau über ein Haus wirft. TLDR: Man muss schon etwas leidensfähig sein.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Simplified Chinese*languages with full audio support
Hours played at review time, across 732 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Залипательная игруля, но будет ли Русская полная локализация? Гуглю, значит, руссификатор, а интернет мне говорит, мол есть СПАРТА 2035, которая вышла раньше и полностью на русском языке. Я чет даже подосел немного...
Xcom - light - Ein sehr abgespeckt Version von Xcom. Kann man aber gut für zwischendurch spielen. Aber auf jeden Fall nicht zum Vollpreis kaufen.
Das Spiel hat Potential.
Spillet er godt. Men måske lidt hurtig at gemmeføre det på 46 timer. Håber at der komme en DLC.
I didn't expect to like this as much as I did. On paper it's basically “XCOM, but with modern soldiers instead of aliens,” which sounds like something Steam has generated procedurally after I searched for turn-based tactics. But the actual gameplay works.
The funniest thing about the bullet system is watching a shot that should have been a clean miss somehow turn into three different tiny amounts of damage. At this point I'm not sure if my soldiers are firing weapons or aggressively throwing sand at people. Still, I like the idea. Individual bullet calculations make firefights feel more physical and less like rolling one giant D20 for the entire attack. Just maybe reduce the number of scratch hits a little. My enemies are starting to look like they've been attacked by a particularly angry stapler.
It's a great game, but the difficulty spikes way too fast for me and I have to edit the DaamatPowerConfig file to make it easier, after that its fantastic.
Úžasná ,,tahovka'' , která má všechno co od tohoto druhu her čekáte... rozhodně doporučuji (hráno na Steamdecku a v pohodě)
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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