
Vermintide is an epic co-operative action combat adventure set in the End Times of the iconic Warhammer Fantasy world.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 26 → 0.71/day in the week after.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 21.5Kreviews | 80% | — | $15.3M |
| $39.99 | 2Kratings | 81% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 839 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
не стоит этого
Better than the second one in almost every aspect.
Вторая лучше
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Italian, Polish, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 846 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Warhammer: End Times – Vermintide acerta muito no combate. Enfrentar hordas enormes no corpo a corpo é intenso e exige atenção constante, principalmente nas dificuldades mais altas. Existe um teto de habilidade claro, e dominar posicionamento, bloqueio e controle de grupo faz diferença real. Cada arma tem peso e versatilidade próprios, o que muda bastante a forma de jogar e mantém a experiência fresca ao testar novas classes. É uma variação muito bem executada da fórmula de Left 4 Dead, mas com foco muito maior no combate melee. A ambientação é outro ponto forte. As campanhas têm personalidade, os mapas variam em temática e objetivos, e o tom sombrio combina perfeitamente com o universo. Mesmo sem conhecer muito sobre Warhammer, dá para perceber que o mundo é rico e bem construído. Os protagonistas também se destacam: têm personalidade marcante e diálogos frequentemente engraçados, o que cria uma dinâmica divertida no meio do caos. A variedade de missões é suficiente para evitar repetição, e os grimórios e tomos adicionam um objetivo secundário interessante, aumentando o risco em troca de melhores recompensas. O sistema de upgrade pode parecer confuso no começo e exige algum grind para jogar nas dificuldades mais altas, mas no geral funciona dentro da proposta. O coop funciona muito bem justamente porque os personagens se complementam. Cada classe tem um papel claro, e a sinergia entre elas faz diferença real nas partidas, principalmente nos momentos mais caóticos. No fim, é uma experiência sólida, intensa e muito satisfatória dentro do gênero. [b]Nota: 8/10[/b]
You are gonna kill a lot of rats. It's like all you do.
First things first; The game mechanics are great, and the game is very addictive. It has an awesome gameplay loop that leaves you wanting to play more. I am comfortable enough playing solo on cataclysm so this is not a review where "git gud" applies as much (one can always get better, but that is not the issue here is what I'm getting at). As of writing this review I have 268 hours logged. However, it is HEAVILY weighed down by several things that, in my opinion, completely ruins the gameplay experience (at higher difficulties! If you don't care about playing on cataclysm, this review will be positive instead). 1) The AI for your friendly bots is HORRENDOUS. It is by far *the worst* AI I have seen for friendly bots in any game, at any time. You can offset this by having 3 friends to play with, but considering barely anyone plays this game anymore and there are not that many people doing public lobbies, I wouldn't count on anyone besides people I know. If you do not have a premade squad I would stay away from this game. The bots are the dumbest pieces of sh*t I have ever seen. They get stuck on nothing, can't even follow you around the map properly, they watch you get slaughtered by catchers and assassins that pin you, aggro patrols for no reason, and so on. The bots are not a help to your team, they are a detriment to it. 2) Buggy enemy spawns. Several times in cataclysm I will progress through the map, only to have a full size patrol of 14 Stormvermins spawn literally between your asscheeks. 3) Horrible gear acquiring system. It's basically double-layered RNG. First you need to have good RNG to get the type of item you're grinding for to even pop up on the loot-table. After that you have to hope and pray to the RNG gods that your dice rolls matches that one specific number that will actually give you that item type. And with trinkets you then have to hope for a trinket you will actually have use for, giving it an additional layer of RNG. I don't mind a bit of RNG going on in the gear progression, but this is simply too much. I have been grinding for a specific trinket for a couple of weeks now, with no progress. And if you are like me, wanting to do things as vanilla as possible, this system leaves you with a lot of frustration and irritation, rather than feeling like you're progressing towards a goal. I would prefer long grind with incrimental progression over this layered RNG dice rolling. This is *very slightly* offset by daily quests, that can reward you with specific weapons or trinkets *if you are lucky enough to have them pop up as available quests*. Otherwise you are out of luck. 4) Hitboxes. You can swing your sword, watch the sword model pass straight through an enemy rat, and then not have that register as a hit, leading you to take free hits from rats that should have been dead or staggered. Hitboxes seem to work poorly in general, but especially when doing pushes, as I am standing in the face of clanrats that are about to swing, only to have them not care when I push, with them proceeding to just swing normally. If you can remove issue 1) then I would absolutely recommend this game despite the flaws in 2-4. However, considering the game is 10 years old and Vermintide 2 (and Darktide) are out, the playerbase for VT1 is close to nonexistent. The game is great and loads of fun when playing with other actual players. Playing solo, not so much. In short: If you have a premade squad, thumbs up If you play solo, stay away, it's not worth the pain
лютая копирка left4dead, но вполне неплохая так что да
L4D but with Warhammer skin and lore. Super cool characters.
The Good: Maps & atmosphere are better than V2. The weapon rarity system is much better than V2 & red weapons are actually good. The Bad: Bots are dumb as rocks. Resolution options go past 1920 x 1080 but gui does not scale. Camera bob & sway cannot be disabled. The Ugly: Unfortunately this game cannot be played offline which is bad because the game has long since been abandoned, I hope that some day it will be able to.
очень крутая игра
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
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| — | 5.8K | 55% | — |
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