
Wage a campaign of brutal conquest in this realm-shattering real-time strategy game set in the Warhammer Age of Sigmar universe. Become a warlord and lead four unique factions to conquer the wild and savage Realm of Ghur in tense and tactical battles.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−80% | 3.1Kreviews | 52% | — | $858.3K |
| $59.99 | 955ratings | 73% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 824 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
наскільки б я не любив ваху, особливо фб ваху, але воно таке нудне...
So compared to the other games workshop games. I feel this one is just not hitting the spot. It took me 2 years to play it and i finally got bored enough to play it (this is the 3rd try ). first i heard the developers jump ship not even a year after it release.(last update was 2023) So money grab. it is a game of rock paper scissor on 3 levels. The factions they chosen...... Sad as simple as the rock paper thing was 4 factions compared to the 23 on the table top it might have been alright. it would have been a base line to start somewhere compared to ..... cough cough WH3 it would have been nice. to add salt to the wound it doesnt even have all of the factions units on there tzeench is super small factions and its missing things like chaos spawns but that might be because its miss the rock paper scissors ..... it doesnt have a spot. the story is okay there is a few levels where i wanted to rip my hair out like the tzeench 1st level. high fail rate no way to skip parts of the Story. Now the good stuff. gameplay is alot like the table top with seeking objectives which i thought was well picked. The map building and the armies color schemes were cool (i wish paint was across the board like leadbelcher for a skin color would have been cool). conquest...... not gonna jump on that. What would i like? yes me. Skaven, behemah, lizardmen, tree kin. like factions is what it really needed but the game play got super repetitive after the 3rd battle on skimmerish and when i did the campain missions where it was the same thing ... my eyes crossed. Conquest need artifacts of power. and maybe even character creation to give more life into it. just factions, character creation, maybe pull another battle idea then just rock paper scissor .... like shotgun in the mix. i bought this game when it was on sell. it sits a solid 11$ game with the dlc (which i think were terrible). I would probably play more but i can only do the same thing for so long as it sits ^^11hours^^
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $858.5K | 845 | 73% | $34.99 | |
| $858.1K | 951 | 92% | $18.74 | |
| $858K | 1.6K | 76% | $24.99 | |
| $858.8K | 1.8K | 77% | $14.99 | |
| $858.8K | 857 | 96% | $24.99 | |
| $857.8K | 1K | 94% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $319.5K | 314 | 41% | $24.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 0 | — | $53.99 | |
| $1.1M | 813 | 76% | $49.99 | |
| $114.8K | 174 | 91% | $21.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 11 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese* +2 more
| $59.99 |
| 366ratings |
| 74% |
| — |
| not modelled |
| $59.99 | — | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 827 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
260826 半小时体验 建模很精致,剧情镜头不错,还有全套中文配音,过剧情体验很好。游戏机制比较特别,和普通RTS不一样,第一次见到交战就没法轻易撤退的游戏,必须消耗相应资源才能发起撤退指令,而且撤退还是闷头往回冲的。这种机制一定程度上减轻了交战时的微操压力,但体验感很僵硬,不知道深入玩后会不会整体上感觉好点。单位控制AI也很僵硬,例如在消灭眼前的敌人后,不会自动攻击近处队友的敌人。建模的碰撞体积很明显,挤在小地方的话,后面的队友打不到前面的敌人,即使感觉上没那么挤。小兵的移速也非常缓慢,可能是在设计上大幅砍掉微操的结果之一吧,减缓移速就有时间去思考对策了,但实际体验还是有些无聊且捉急。总体来说还算能体验下去,只不过权当剧情游戏过一下就好吧,这机制实在非主流。
西格玛时代即时战术 RTS,4 大阵营:雷铸神兵、兽人、亡灵、奸奇,单位建模动画水准极高。 偏向小规模精英对战,强调单位技能、侧翼包抄、地形利用,不堆海量杂兵。 战役剧情围绕界域之战展开,CG 演出质量优秀。 多人对战平衡性持续补丁调整,节奏紧凑。 阵营数量偏少,首发仅有四族,长期游玩内容上限不足。 战役关卡设计套路化,大多是占点、歼灭目标。 经济系统简单,运营深度远不如全面战争系列。
1块买的终极版,就这价格,好评
oyun güzel ama biraz ağır kalıyor atmosferi falan güzel oyun tarzıda
Pace is a bit slow for my taste. Units need to be unnecessarily micromanaged, resulting in very frustrating gameplay.
manejo muy malo
Small amount of playable races/commanders in base game.
While I recommend this game, I highly suggest getting it on a deal The Story wasn't groundbreaking, but is a great way to introduce people to the world that is AoS. A nice bit of grim and bright story telling. The gameplay is admittedly not my favorite though. I couldn't help but think multiple times throughout the game that it felt like I was playing a MOBA rather than an RTS. The lack of being able to pull units out without going in full retreat mode hurt me specifically. Positioning of units in this game was very important, much more so in this RTS than others. I did have frustration with the fact that sometimes units will just take it and do nothing, while others would actively fight back There are a few bugs, but nothing game breaking, besides 1 in chapter 17 where you can't summon more units, but you can get around this by just deepstriking units into the battle. Admittedly it works in your favor as it is better to just summon units directly to fight rather than wait for them to walk all the way across the map. Pray to god you have enough resources though. All in all in gameplay, I sorta wish this was more similar to Battle for Middle Earth rather that what we got, but I really enjoyed it either way. Good fun game. Sad it didn't sell well
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.