
Wage a campaign of brutal conquest in this realm-shattering real-time strategy game set in the Warhammer Age of Sigmar universe. Become a warlord and lead four unique factions to conquer the wild and savage Realm of Ghur in tense and tactical battles.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−80% | 3.1Kreviews | 52% | — | $857.8K |
| $59.99 | 955ratings | 73% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 823 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
纯纯cjb,倒贴钱都不玩
Decided on a whim to spend a weekend playing the Campaign for a friend who didn't have the game but was getting interested in the Tabletop version, and wanted to see what the story was for this title. My god, what an absolute 12-hour slog that was. Started on Veteran because ive had my fair share of RTS experiences, yet the combination of the sub-par unit movements and response to my commands along with the general sluggishness of the game really made everything feel plain ol' *bad*. Dropped it to "Normal" after the first 4 chapters and even still, the game felt challenging due mostly in part to the clunkiness of the general gameplay. I took multiple breaks not out of tiredness or health consciousness- but simply because the game had pissed me off in its inability to perform like a decent Real-Time Strategy game. Campaign missions were often cheesed instead of dealt with in the intended manner. My best example happened to be in one of the final missions, so spoilers ahead. [spoiler] Chapter 17 has you fighting the big bad monster and the game tells you to wrestle control of the building areas in order to weaking the baddie's self-healing. I tried multiple ways, amassing forces, bulking units, even following the god-awful Rock, Paper, Scissors-centric combat I could barely take half of them before the game simply spat out more units than I could produce and ran me over. In the end, I simply took the first point by force, then spawned the heavy ballista unit 5 times along with some minor melee units to keep chaff off and I was able to beatdown the Final Boss within a quarter of the time it took me on multiple previous failed attempts.[/spoiler] Also, the game demands you make an account to play Online- which is an immediate "♥♥♥♥ You" in my book. Overall: Story was enjoyable, the characters and writing were great- [b] ESPECIALLY the Ork faction who were a constant source enjoyment. [/b] Gameplay was atrocious as the units were unresponsive, selecting them often had me mistakenly send full HP units to retreat because of their bizarre system for grouping that never seemed to work as well as it does in other RTSes. I would spend my money elsewhere, pretty sure I got the game from a humble bundle where it wasn't the main draw anyways.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $857.8K | 830 | 71% | $34.99 | |
| $858K | 1.6K | 76% | $24.99 | |
| $858.1K | 951 | 92% | $18.74 | |
| $857.3K | 1.8K | 97% | $29.99 | |
| $857K | 4.6K | 85% | $6.99 | |
| $859K | 762 | 95% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $319.5K | 312 | 41% | $24.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 0 | — | $53.99 | |
| $1.1M | 811 | 76% | $49.99 | |
| $105.6K | 160 | 90% | $21.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 11 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese* +2 more
| $59.99 |
| 366ratings |
| 74% |
| — |
| not modelled |
| $59.99 | — | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 826 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
this is a different RTS. and this time it is actually a good thing if you give it a chance. it is slower paced and the micro managment is much more managable and enjoyable. if you are new =or dont usually play RTS games you will probably like this. if you like classic RTS games just beware this is not normal. i like a slower combat aspact i usually dont like fast paced as it keeps me from enjoying the game. this ticks those boxes pretty well to be honest. and the campaign is awesome
Dinguerie ce jeu ! Non je déconne on s'emmerde c'est plutôt très mauvais. Quand tu as peints des Warhammer pendant 20 ans tu prends (vraiment) ton pieds dans l'onglet customisation, et puis.... Bha et puis tu test le gameplay, les escarmouche etc et tu as soudainement envie de porter plainte contre les devs. Voila, je retourne sur Total War warhammer III et Dawn of War II
An excellent RTS with streamlined, elegant mechanics and robust singleplayer modes. Especially recommended for fans of Dow II.
Gameplay is very mediocre which is a shame because both Dawn of War and Warhammer Total War both have amazing gameplay! And it still irks me that Games Workshop decided to destroy Warhammer Fantasy and replace it with Age of Sigmar!
Grafisch gesehen ein sehr hübsches Game. Auch die deutsche Vertonung macht etwas her und die Story, ABER, sehr frustrierend mit dem produzieren der Einheiten und halten der Stellungen. Es entsteht dauerhaft ein hoher Stressfaktor was an sich "mal" gut ist aber nicht dauerhaft. Das Spiel kann man daher absolut nicht empfehlen auch wenn man ein großer Strategie sowie Warhammer Fan ist.
Die Grundidee ist wirklich gut und das Universum auch sehr gelungen. Auf dem Papier klingt es nach einem richtig starken Spiel. Leider ist die Umsetzung aber enttäuschend. Das Gameplay hebt sich kaum ab und fühlt sich nicht besonders gut an. Zudem wurde das Spiel scheinbar nicht weiterentwickelt und einfach sich selbst überlassen. Deshalb muss ich leider sagen, dass ich es nicht empfehlen kann – es ist weder den Speicherplatz noch das Geld wert.
This is actually a very competent RTS with good graphics, I liked its slow pace so you were able to use each units unique skill for maximum effect. Campaign story was diverse enough to keep you wanting to play to the finale.
Decent game if you can get it on sale rather than full price. Similar to Dawn of War 2 there is no base building and combat is squad based around control points. Feels more like a lane pusher than a true RTS though Good: - Captures the Warhammer aesthetic really well - Brilliant voice acting and visuals - Decent sized campaign with some intense missions Bad: - Unit AI is pretty bad, especially when pathing for spread out groups - No way to disengage from melee combat aside from retreat to HQ - Above makes kiting with Skirmisher type units hard to use as they love to run into melee - [spoiler]Why isn't there more signposting to the Deepstrike ability on the 2nd to last mission?[/spoiler] Ugly: - Generally clunky UX design - Units feel slow and unresponsive - Opportunity for meaningful micro is limited, mostly ability spam - Slightly abrupt ending - Why can't muster points be hotkeyed? Would make adjusting rally point during combat much easier
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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