
Embody the superhuman skill and brutality of a Space Marine. Unleash deadly abilities and devastating weaponry to obliterate the relentless Tyranid swarms. Defend the Imperium in spectacular third-person action in solo or multiplayer modes.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Embody the superhuman skill and brutality of a Space Marine. Unleash deadly abilities and devastating weaponry to obliterate the relentless Tyranid swarms. Defend the Imperium in spectacular third-person action in solo or multiplayer modes.

Fight the enemies of Mankind as Lieutenant Demetrian Titus in this sequel to 2011’s Space Marine, and prove your loyalty once again as you are reinstated to the Ultramarines. Hold at bay the horrors of the galaxy in epic battles on far-flung planets and uncover dark secrets to drive back the everlasting night.

Dive into a war of galactic proportions! Enjoy intense, gory and fast-paced third-person action with hundreds of enemies on screen, and purge the relentless Tyranid swarms made possible by Saber’s trademark Swarm Engine.

Jump in endlessly brutal and replayable PvE and PvP modes as your own Space Marines, unlocking new skills and cosmetics the more you play! Fight as one of seven unique classes, unlock up to 25 perks for each class, add perks to each of your weapons, and customise your appearance with a huge array of armour and weapon cosmetics!


Tear through unending waves of Tyranid and Chaos assaults and fight to survive as long as you can in the unforgiving 3-player Siege mode. Accumulate points with each wave you defeat to spend on ammunition, equipment charges, Medicae Stimms and more… or use them to summon reinforcements like Cadians, Space Marines or the mighty Dreadnought.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 168.6Kreviews | 84% | — | $221.5M |
| $129.99 | 38Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3378 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Low quality repetitve trash. Overrated and paid reviewers. Sad!
Alot of weirdo gameplay choices, instead of fighting some cool enemies the game has us: - Fight a giant swarm of rats that come together to attack - Jump pack around cliffs wasting time - if your stuck in a interact cutscene you can still take damage - all the spots you fight in feel the same and there is not enough unique enemies - the game randomly changes your loadout throughout mini cutscenes on a mission
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best CN #14, worst JP #84 · 14 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 69/day in the week to Sep 4 → 161.71/day in the week after.
Of the 2 markets with a position on both sides, 2 climbed and 0 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Reviews, worldwide (the counter carries no country): 11255.6/day in the week to Jul 16 → 121.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Russian*, Czech, Japanese*, Korean, Polish, Portuguese - Brazil, Simplified Chinese* +5 more
| $20.99−70% |
| 14.9Kratings |
| 88% |
| — |
| not modelled |
| $59.99 | — | 95% | #46 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
dont worry sabre interactive, im sure you can replace your customers with ai too
its boring
Do you enjoy being animation locked every 5 secs? The game is fine but the combat is so bad you'll stop playing after a few hours, to block or parry it locks you in an animation. Compared to Darktide, Vermintide or even Gears of War the melee combat in this game is truly bad and the number 1 reason why people don't play. All other games have freedom of movement , it's not fun to be locked , truly disappointing. Can't even jump. No bullet decals ,some objects don't even register phsical hits.
The developers have known about this bug for over a month, yet it still hasn't been fixed or meaningfully addressed in any patch. Even worse, despite knowing the modifier was broken, they included it in a high-reward weekly mission that they manually curate themselves. There has been no official acknowledgement, no temporary workaround, and no explanation to the community. From a player's perspective, this doesn't look like a simple mistake anymore. It looks like the developers are ignoring their own players and treating serious gameplay issues as a low priority. allways quality assurance, bug fixing, and communication are simply unacceptable for a live-service game.
Yawn, not for me. Story has been done thousands of times. Gameplay has been done thousands of times (third person shooter/hack and slash). There wasn't anything in the story that kept me captivated nor exciting gameplay. DOOM is a much better shooter and storyline with the same mechanics in FPS that I would recommend over this.
Devs -don't fix weekly challenge modifiers for months on end -never fix the issue with having to load the lobby twice and the host leaves post-game, causing loading for years, -have game-breaking bugs that prevent mission progression -never fix the horrible netcode -Have braindead matchmaking that is worse than technology from the 20th century that matches you with 200 ping when there are plenty of people right next to you yet seem to be happy pushing cosmetics and season passes all the time.
The CEO fired the lead writer because he wants to replace her with an AI and acted like a petulant child online when called out for it. Do not buy anything from this dev until their CEO either gets fired or grows the hell up
The game is fantastic, I absolutely recommend it, and playing the campaign with a couple of friends is an extremely fun experience. Warhammer universe always delivers. But as long as Saber's CEO continues to behave like an absolute man-child disconnected from his audience, regarding the use of AI, my review of any product developed by this company will be negative. We do NOT want generative AI in video games. Games are art, and well-executed art can only be created by passionated PEOPLE. I don't care if it's the script, the graphics, or the sound. ♥♥♥♥ AI SLOP.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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