
Embody the superhuman skill and brutality of a Space Marine. Unleash deadly abilities and devastating weaponry to obliterate the relentless Tyranid swarms. Defend the Imperium in spectacular third-person action in solo or multiplayer modes.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Embody the superhuman skill and brutality of a Space Marine. Unleash deadly abilities and devastating weaponry to obliterate the relentless Tyranid swarms. Defend the Imperium in spectacular third-person action in solo or multiplayer modes.

Fight the enemies of Mankind as Lieutenant Demetrian Titus in this sequel to 2011’s Space Marine, and prove your loyalty once again as you are reinstated to the Ultramarines. Hold at bay the horrors of the galaxy in epic battles on far-flung planets and uncover dark secrets to drive back the everlasting night.

Dive into a war of galactic proportions! Enjoy intense, gory and fast-paced third-person action with hundreds of enemies on screen, and purge the relentless Tyranid swarms made possible by Saber’s trademark Swarm Engine.

Jump in endlessly brutal and replayable PvE and PvP modes as your own Space Marines, unlocking new skills and cosmetics the more you play! Fight as one of seven unique classes, unlock up to 25 perks for each class, add perks to each of your weapons, and customise your appearance with a huge array of armour and weapon cosmetics!


Tear through unending waves of Tyranid and Chaos assaults and fight to survive as long as you can in the unforgiving 3-player Siege mode. Accumulate points with each wave you defeat to spend on ammunition, equipment charges, Medicae Stimms and more… or use them to summon reinforcements like Cadians, Space Marines or the mighty Dreadnought.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 226.1Kreviews | 84% | — | $221.5M |
| $129.99 | 38Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3418 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Such a great game! Was smiling ear to ear. Game has not been able to do that for me in a while. Get the feeling of playing halo for the first time. Campaign is great. Multiplayer is exceptional! And pve is so fun! 10/10. Amazing game !
English Playtime near 250h Not a bad game so far, but....A message to the devs regarding the August CU: Okay, it’s all well and good that you want to introduce the new Crucible mode, but in the meantime, casual gamers who are struggling with that ridiculous, repetitive perk-reset Prestige grind are once again getting left behind. How about this - or rather, here’s a suggestion from me: Please give players the additional option to unlock Prestige perks, for example, through the future Crucible mode by earning a certain number of Purity XP, and/or by purchasing them with a certain amount of Accolades (please, nothing completely outrageous). That way, the grind would still be there, but at least a mindless, repetitive reset of the 24 perks wouldn’t be necessary. After all, we’re playing Space Marines here - who love to experiment with different builds and weapons - not mindless servitors. And by the way: Why do we have to spend Requisition Points on content (except for Champion skins) from Season Pass I - which we’ve already paid for with real money - while (for the most part) content from Season Pass II is available without Requisition Points? Am I missing something here? And, unfortunately, might we be in for the same thing again in Season Pass III? Any reasonable explanation? Thx, the emperor protects. ========================================================================== Deutsch Spielzeit bald ca. 250 Std. Kein schlechtes Game bis jetzt, aber....An die Devs gerichtet betreffend August CU: Ok, schön und gut, dass Ihr nun den neuen Crucible-Mode bringen wollt und währenddessen Casual-Gamer, welche diesen schwachsinnig mehrmaligen Perk-Reset-Prestige-Grind am bewältigen sind, wieder auf der Strecke bleiben. Wie wäre es damit bzw. ein Vorschlag meinerseits: Gebt doch Spielern bitte zusätzlich die Möglichkeit die Prestige-Perks z.B. ebenso auch über den zukünftigen Crucible-Mode via gewisse Anzahl Purity-XPs freizuschalten und/oder via gewissen Betrag über Accolades freizukaufen (bitte keine völlig überrissenen Mengen). So würde zwar der Grind erhalten bleiben, aber zumindest wäre somit kein stupider, repetitiver Reset der 24 Perks nötig. Schliesslich spielen wir hier Space Marines, die gerne mit unterschiedlichen Builds und Waffen experimentieren und keine stumpfen Servitoren. Und nebenbei: Wieso muss man für die Inhalte (ausser Champion-Skins) aus dem, mit bereits Echtgeld bezahlten, Season-Pass-I zusätzlich Requisition-Points aufwenden, während (grösstenteils) Inhalte aus dem Season-Pass-II ohne Requisition-Points erhältlich sind? Habe ich hier was übersehen? Und, erwartet uns leider womöglich das Gleiche wieder in Season-Pass-III? Irgendeine sinnvolle Erklärung? Danke, der Imperator beschützt.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best CN #14, worst JP #84 · 14 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 69/day in the week to Sep 4 → 161.71/day in the week after.
Of the 2 markets with a position on both sides, 2 climbed and 0 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Reviews, worldwide (the counter carries no country): 11255.6/day in the week to Jul 16 → 121.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Russian*, Czech, Japanese*, Korean, Polish, Portuguese - Brazil, Simplified Chinese* +5 more
| $20.99−70% |
| 14.9Kratings |
| 88% |
| — |
| not modelled |
| $59.99 | — | 95% | #42 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
schrott, 3 langweilige missionen 30 mal aufzug fahren
⣿⣿⣿⣿⣿⣿⣿⣿⠟⠋⠁⠀⠀⠀⠀⠀⠀⠀⠀⠉⠻⣿ ⣿⣿⣿⣿⣿⣿⣿⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢺: ⣿⣿⣿⣿⣿⣿⣿⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠆⠜⣿ ⣿⣿⣿⣿⠿⠿⠛⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠉⠻⣿⣿ ⣿⣿⡏⠁⠀⠀⠀⠀⠀⣀⣠⣤⣤⣶⣶⣶⣶⣶⣦⣤⡄⠀⠀⠀⠀⢀⣴⣿ ⣿⣿⣷⣄⠀⠀⠀⢠⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢿⡧⠇⢀⣤⣶ ⣿⣿⣿⣿⣿⣿⣾⣮⣭⣿⡻⣽⣒⠀⣤⣜⣭⠐⢐⣒⠢⢰ ⣿⣿⣿⣿⣿⣿⣿⣏⣿⣿⣿⣿⣿⣿⡟⣾⣿⠂⢈⢿⣷⣞ ⣿⣿⣿⣿⣿⣿⣿⣿⣽⣿⣿⣷⣶⣾⡿⠿⣿⠗⠈⢻⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠻⠋⠉⠑⠀⠀⢘⢻ ⣿⣿⣿⣿⣿⣿⣿⡿⠟⢹⣿⣿⡇⢀⣶⣶⠴⠶⠀⠀⢽ ⣿⣿⣿⣿⣿⣿⡿⠀⠀⢸⣿⣿⠀⠀⠣⠀⠀⠀⠀⠀⡟⢿⣿ ⣿⣿⣿⡿⠟⠋⠀⠀⠀⠀⠹⣿⣧⣀⠀⠀⠀⠀⡀⣴⠁⢘⡙ ⠉⠉⠁⠀⠀⠀⠀⠀⠀⠀⠀⠈⠙⢿⠗⠂⠄⠀⣴⡟
Оченя крутая игра, очень круто, большой синий мужик делает брбрбр бензопилой.
I just don't find it fun to play. I think it's more that I don't care for the enemies that I am fighting. Maybe if they were Orcs I'd find it more engaging. Refunded
PvP кал
Лучшая игра для семейного отдыха, с семьей с кайфом рубили тиранидов и брали осады. Кровавые вороны идут!!!!
[h1] 血の神に血を! [/h1] [h1] 髑髏の玉座に髑髏を! [/h1]
Император Защищает..если закрыть всё лишнее ПО и отключить сторонние службы
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $49.1M | 43.7K | 65% | $59.99 | |
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| $93 | 1 | 100% | $4.99 | |
| $0 | 0 | — | Free | |
| $0 | 0 | — | Free |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $220.4M | 684K | 95% | $19.99 | |
| $225.5M | 259.5K | 95% | $59.99 | |
| $226.6M | 388.2K | 97% | $24.99 | |
| $227.4M | 98.4K | 82% | $69.99 | |
| $230.1M | 295.6K | 90% | $29.99 | |
| $231.4M | 1.3M | 97% | $9.99 |