
Made in a close partnership with Games Workshop, Warhammer 40,000: Rogue Trader is a story-rich classical RPG from Owlcat Games, developers of the critically acclaimed game, Pathfinder: Wrath of the Righteous.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 27.57/day in the week to Aug 14 → 31.86/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Begin your adventure aboard your personal, giant voidship, traveling between the multitude of systems within the Koronus Expanse, a barely charted and incredibly perilous region of space. Despite being considered a backwater of the Imperium, this region encompasses an enormous stretch of the void, filled with dangerous creatures and prodigious opportunities for profit and exploration.

Rogue Traders never travel alone. Gather your retinue of righteous heroes, twisted psykers, and perfidious xenos. All of them are ready to follow you into the darkness between the stars. They will offer you counsel, aid you in battle, and allow you to amass ever more power. In return, you can guide them through their own personal journeys, changing their destinies forever.

During quests show your subjects mercy or disdain, stay faithful to the God-Emperor, or consort with enemies of Mankind - your every decision and every act, even in character creation, is changing the in-game open world and those who inhabit it.

Slaughter the enemies of Mankind in a fully-fledged isometric turn-based tactical combat. Take advantage of cover, the environment, and careful positioning to overpower your enemies. When that is not enough - use your companion`s powerful abilities to turn the tide of battle and achieve victory even in the direst of situations. Our video game adaption of the classic Rogue Trader ruleset allows an enormous number of possibilities for you to explore.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 33.7Kreviews | 87% | — | $48.5M |
| $49.99 | 3.6Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2377 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If you like the 40k universe this is the game for you. The feel, the ambiance and the perceived authenticity is so good here. Great story, nice mechanics and some really outstanding writing. This feels to me like the best representation of the 40k universe in any game.
I'm enjoying this but only at the end of the first of several tutorial areas. The lore presented like this is amazing.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Simplified Chinese, Japanese, Turkish*languages with full audio support
| $49.99 |
| 2.7Kratings |
| 84% |
| — |
| not modelled |
| $49.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
At it's core, this is a CRPG with a lot of promise and some really great moments - but that makes it even more baffling at the sheer number of obnoxious short comings which are fundamental parts of the game, yet which could so very easily be resolved. I'm a huge fan of CRPGs, and I'm not mad at this game for not being BG3 - and I feel bad that every CRPG is now compared to the BG3 standard - however this game did seem to invite those comparisons by clumsily half implementing co-op in response to BG3's release. My partner and I bought this excited for the co-op experience, only to realise that it isn't full co-op. You only have one main character, and at all times in the ship, whoever you're playing with doesn't get to play at all and must patiently wait for you to wrap up whatever you want to do, have all your conversations, and only then do you get to even play again. When you DO get to play, you are thrown into a game with a constant contradiction of mechanics - some lines are voiced, most are not. Some dialogue plays out in front of you in usual CRPG standard, but sometimes you enter into a situation which turns out to be just a book. Literally, just a book. With pages and pages of dialogue and no characters and no animation or even a visual context to attach yourself to - literally a choose your own adventure novel which takes you out of the action and asks you to read !! so !! much !! text !! before you can keep playing (and there's no way out). It's an ADHD person's nightmare. There are also no quest markers and the map is atrocious, so my party was often bumbling about with no idea of where to go or what to do. Combat is insanely easy, so putting the difficulty up is pretty much a necessity. Levels are often poorly designed. You might have to spend your first 5 turns slowly running up to your enemies before you have a chance to do anything. In co-op, if you accidentally start a combat or get ambushed, your friends don't start the combat with you, so they're left out entirely or must spend the entire combat slowly crawling towards you. Levelling up is confusing, overwhelming, and underwhelming at the same time. For an RPG so focused on decision making, it is lacking in any creativity with the decisions you do get to make. You must choose between "comically good", "comically evil, light version" and "comically evil, dark version." There is no grey morality, no complexity of decision, and you constantly feel like you're being paraded about by the story rather than having any agency in it. Aesthetically, it's always a huge issue for me when developers have such easily resolvable problems, yet force players to engage with mods just for a basic level of functionality. This is particularly true of the cosmetic component of your character. While this game does, on a surface level, implement character creation, it forces you to wear significant aspects of your starting costume for the rest of the game and gives very limited colour controls - bizarrely you can change the colours of some parts of your outfit, but not all parts of your outfit, for no reason. This is absolutely insane to me, and in the case of certain origins, like the psyker, you're stuck looking absolutely horrible for the whole game. Early on I got this really cool, roguish armour, but was forced to wear a skirt - specifically, an unchangeably green skirt - over it, rendering it more or less pointless to even wear from an aesthetic standpoint. It's so confusing because the game does allow for "outfit options" where you can hide certain things, but it just has lazily decided not to fully implement it. You can hide your helmet, backpack, entire armour, gloves, and boots - but god forbid we allow you to hide the entire massive skirt covering your entire character... There are moments early on where I found myself getting into Rogue Trader and at every turn, the game made sure to reliably get me out of it again. It's such a shame when the core elements of the game are so promising, to absolutely obfuscate them in a mountain of easily fixable obstacles. If you're a diehard Warhammer 40k fan, it might be worth it to you, but as a diehard CRPG fan, it was not worth it for me.
"We'll rule the stars themselves!" - Abelard Werserian
CRPG 명가 아울캣에서 만든 명작 CRPG. 단점은 항상 그렇듯이 이런 소설급의 게임은 한글판이 없다는겁니다
Игра восхищает своей атмосферностью. Всем любителям Вахи советую поиграть!
虽然但是,博德之门3更好玩更自由更多选择
best story 40k game out there i love it
DO YOU LIKE 40K??? THEN YOU WILL LIKE THIS VERY GRIM VERY DARK.... GLORY TO THE THRONE!!
top tier rpg and warhammer game, this game deserves more players. DLCs integration is insane and I was doing content that felt so natural I thought it was always a part of the main game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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