
Fast-paced tactical combat meets strategic management in this sequel to the acclaimed Warhammer 40,000: Mechanicus. Take control of either the ancient and deathless Necron legions or the techno-religious acolytes of the Omnissiah, with the fate of a world in your hands.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
After millennia of slumber, Vargard Nefershah mobilises her dynasty’s legions to annihilate the Adeptus Mechanicus interlopers who unknowingly settled upon her world. Across the galaxy, Magos Dominus Faustinius is summoned to bring his hard-won expertise to bear and ensure the Necrons do not succeed. The conflict soon becomes a crucible of unanticipated significance, drawing to it external actors stranger and more deadly still.
Two playable factions, two narrative campaigns, two highly unique play-styles and one important choice – who will you lead to victory in this arcane technological war of cold metal hatred?


Assemble your force, deploy your warriors and crush your enemies in intense turn-based tactical battles. To succeed you’ll need to master and adapt to each faction’s unique abilities and playstyles, as well as the diverse range of combatants at each side’s disposal.
New environmental mechanics require you to maneuver like never before. Play to your chosen faction’s strengths and weaknesses – take cover behind terrain as the Mechanicus, or destroy it as the Necrons.


Fight for control of an entire world, capturing and defending regions from the forces of the foe while generating and managing crucial resources.
Race against the Sankhotep dynasty’s global awakening and drive back their deathless legions as the Mechanicus, or defend the tombs of your people as the Necrons and crush the verminous interlopers.


Deploy and upgrade a characterful entourage of Tech-Priest leaders as Magos Dominus Faustinius, or customise your own court of Necron nobles as Vargard Nefershah.
Manage each of your territory’s garrisons and assemble your forces wisely for each mission, choosing from a vastly expanded selection of fighters from each faction’s range.


Sublime music and audio design by critically acclaimed composer Guillaume David will once again transport you to the grim darkness of the Warhammer 40,000 universe.
Incredible illustrations combine with highly detailed and authentic environments and characters to bring the Warhammer 40,000 universe to awe-inspiring life.


Veteran author Ben Counter, best known for his Black Library novels, returns to tell the next chapter of the Mechanicus saga. Atone for past failures as Faustinius in his ongoing war against the ancient Necron species, and follow the inexorable rise of Vargard Nefershah as she seeks to reclaim the dynasty’s crownworld from the Adeptus Mechanicus.
Experience an epic conflict skilfully woven over multiple campaigns, replete with narrative events. Your choices will shape not just the course of the war, but its climactic outcome.

Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 2.3Kreviews | 54% | — | $2.8M |
| $39.99 | 198ratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 229 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I've finished it and copering to Mechanicus I is a massive step backwords in terms of gameplay, and music especially. Plot is nice but is Warhammer nothing to write about, can recomend on a discount.
Me cuesta recomendar este juego cuando me parece que no promete ninguna mejora, más que una continuación de la historia anterior, con menos peso a la hora de armar a tus campeones y tropas. Un exceso de linealidad y problemas de rendimiento que me llaman la atención. Me encantan los juegos de estrategia y tactica pero este por lo que es no me parece que valga menos de 15 USD o 20 como mucho sin son fanaticos del mundo de 40k (que tampoco es que la historia de este juego sea una locura)
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Korean*languages with full audio support
| $39.99 |
| 84ratings |
| 70% |
| — |
| not modelled |
| $39.99 | — | 71%* | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 229 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game is cool but certainly not worth the 40 bucks asked for it.
Не запускается с первого раза и вылетает через 10мин игры. Стабильно. Сама игра хорошая. Жду когда разработчики починят данную проблему.
So, after finishing the whole game (both campaigns and the epilogue, all in Tactician difficulty - which is, in my opinion, the intended difficulty setting, Normal might be way too forgiving), what can we say about it ? The good : - Pretty good tactical depth, each faction having a good army roster and each leader has its gimmicks (being more supportive or more in-the-heat-of-things, focused on certain unit types, etc.) - Duration's good. It will take longer than the first game, due to its dual campaign, you can plan on ~20-25h per campaign. - I get the appeal of playing around the alert gauge (being greedy pre-mission in exchange of more alert levels, choices during the mission giving alert levels or removing them...), rewarding cunning play to try to be as greedy as possible without risking triggering a full alert gauge (which summons an additional squad on the next battle, which can be a bit deadly early-on)... - The progression system is good in general. - Pretty good stuff for people (wanting to be) interested in the war40k setting without shelling hundreds of €€€ in figs. The story's fine. The not-so-good : - Having lots of side content is good. Feeling it's duration-padding is not (too few mission types, structure is always the same for a given mission type...). Story missions are better structured, I feel. - Being greedy pre-mission feels somewhat important over a good portion of the Adeptus Mechanicus campaign (eg. to get more global upgrades faster). This need is non-existent in the Necrons campaign, sadly. - Full alert gauges are pretty much a minor inconvenience in the later stages of the campaigns, while the need to be greedy goes down, so the whole game mechanic feels undercooked after enough time with the game. - The progression system has global upgrades (for example, upgrades for the Adeptus Mechanicus giving more unit types, various enhancements... For the Necrons, that would be things like retaining more Dominion levels between battles on a mission, extra spells, etc.), which is fine by itself, but a good part of the progression system is also tied to your leaders. I did pretty much focus on embarking the same 2-3 leaders on missions to level them up, leaving the rest utterly underleveled and never used in actual missions. - The Necrons campaign is the outright easier campaign due to Deathmarks. Having insane mobility, indecent range and good single-target damage is pretty much a cheatcode in a tactical RPG during the whole campaign. I think balance is a bit off there. - The Adeptus Mechanicus allows us to unlock more troop types and all...But why do we have a random selection of troop cards for the pre-mission setup ? Let us choose our army comp, perhaps ? The Necron campaign did not even get this issue (the possible troop cards is tied to a leader, but ALWAYS FIXED) - The first game did let us actually explore the mission map, letting us decide how greedy or not we'd be during our exploration. The second one has pretty much on-rails mission progression, with a few stops for battles, events, rests... While this is surely a good thing to streamline the experience, I feel that it strips away an appreciated game mechanic. - Where are the bangers ? Mechanicus I did provide a gorgeous soundtrack by Guillaume David, and IXION also gave a very good soundtrack from the same studio and composer, I feel this title is kind of a letdown here. Soundtrack is serviceable, but you won't actually hunt for the soundtrack outside of the game... The outright bad : - The optimization is non-existent. This is a tactical RPG, it should be able to run on a toaster and require a light load on a gaming PC. TL;DR : That would be...6/10, 7/10 with actual optimizations ? I can still recommend the game. I feel you'll have a good deal when it's around...20-25€ ? The game has some good design choices but feel undercooked, and a somewhat shorter experience with less side missions would've been perfect.
原本一代好玩的部分這一代都不見了,關卡單調,作業感重
El primero me enganchó, este tiene mejores escenarios para mi gusto pero el juego tiene algo que lo hace muy muy aburrido, no sabría decir que es , de momento no me está gustando.
I enjoyed the game Pros Stability was good Graphics are good. The Strategic map has lots of detail if you zoom in. Your favorite mechanicus characters return and are given a bit more detail this time. I especially like Videx and Scaevola There is more story compared to the first game Upgrade system of the main characters is much improved compared to the first game The achievements are not too hard Cons It is a bit long and could use some of the filler removed The necron introduction needs more training. I was nearly at the end before I realised how to upgrade my basic troops (You click on their picture in the Necron Lord menu) Most of the necron characters are not distinct. Only Nefershah is memorable There is too much narration, it needs more show and not tell
Very fun game, great continuation from the first. Necron campaign was a great idea to spice things up a little bit too!
I really love this game. I am currently in the Nekron campaign and have a lot of fun. So many new units, so many new enemies. I like that you now only can use 1 hero, that makes all other units also important. Things that i would improve. - better level design. It is very repetitive - better AI - more mission types - make it harder, my units get stronger but the enemy often is weak
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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