
Warhammer 40,000: Dawn of War - Definitive Edition is the ultimate Dawn of War experience, featuring the original Dawn of War and all its expansions, along with enhanced visuals, an improved camera, and 64-bit platform support.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.14/day in the week to Sep 8 → 8.57/day in the week after.
About
All of Warhammer 40,000: Dawn of War in one definitive package. Experience this genre-defining Warhammer 40,000 classic in all its blood-soaked glory, including four complete campaigns, nine full-fledged factions, and over 100 maps – all in one game.
Upon its release in 2004, Warhammer 40,000: Dawn of War quickly established itself as one of the all-time great real-time strategy games and a glorious celebration of Games Workshop’s storied far future of the 41st Millennium. The Definitive Edition celebrates this seminal Warhammer 40,000 title with updates that refine the experience for modern hardware and secure the game’s legacy for years to come.
Warhammer 40,000: Dawn of War - Definitive Edition delivers image-based lighting and upgraded unit textures, enhancing the overall presentation. Improved world lighting, unit reflections, more detailed shadows, surface gloss, and emissive lighting make for a superior experience, while retaining the classic Dawn of War feel.
At Announce, we heard that our players wanted to see pathfinding improved. We have since added pathfinding updates that enable easier unit management, making for a smoother, more immersive experience.
Additionally, all units in the game have received texture upscaling of at least four times their original resolution, making for more detailed units, and a more readable experience.
Now on a 64-bit platform to support the ongoing efforts of the modding community, the Definitive Edition also includes an integrated Mod Manager and is compatible with over 20 years of lovingly crafted Community Mods.
An improved gameplay camera shows the battlefield like never before, working seamlessly on modern systems, including 4K displays. Increased draw distances make for a more cinematic experience, and the HUD and screen layout have been optimized for modern widescreen viewing.
Nine full factions from across the galaxy, classically depicted
The transhuman warriors of the Space Marines bring the Emperor’s fury from orbit.
The savage Orks smash through all their foes with abandon.
The mystical Eldar strike from hiding with weapons of incomparable elegance.
The twisted force of Chaos marries the power of daemons and heretic Space Marines alike.
The mechanized Imperial Guard roll their mighty tanks across the battlefield.
The high-tech Tau deploy powerful mechanized battle suits and fearsome Kroot warriors.
The ancient Necrons rise from the sands to eliminate all life.
The foul Dark Eldar swoop from the skies to steal away their victims.
The pious Sisters of Battle purge the foes of mankind without mercy.
Four Full Campaigns
Command the Blood Ravens as they face the deadly fall of Tartarus in the original Dawn of War campaign.
Lead the Winter Assault on Lorn V, guiding either the forces of Order (Imperial Guard and Eldar) or Disorder (Orks and Chaos) in a race to recover a mighty Titan war machine.
Conquer the planet Kronus during the Dark Crusade, a non-linear strategic campaign playable as classic Space Marines, Imperial Guard, Eldar, Orks, Chaos, Tau, or Necrons.
Weather the Soulstorm in the Kaurava System, in a second non-linear campaign, this time playable as any of the nine factions.
Frantic Multiplayer
Play 2 to 8 player multiplayer, either in teams or in free-for-all.
Choose from many modes and numerous maps.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 12.9Kreviews | 86% | — | $10.4M |
| $20.99−30% | 242ratings | 88% | #135 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1205 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Кхорн делает боньк
Immer noch tolles Game
норм
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 11.43/day in the week to Jul 24 → 13.43/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Czech, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese, Japanese*languages with full audio support
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
经典战争黎明决定版合集,更新了UI但是画面没什么提升。考虑到价格和情怀还是值这个好评的。
Я не могу скинуть экстерминатус на союзника. 9 спизженных на Крукс Терминатус кусков доспеха Императора из 10
⭐⭐⭐⭐⭐ Dawn of War is an amazing strategy game that still holds up incredibly well today. The combat is fun, the factions are unique, and the Warhammer 40,000 atmosphere is excellent. I mainly play with the Unification Mod rather than the base game, but that has only made the experience even more enjoyable. The amount of content, variety of factions, and replayability the mod adds is impressive, and every match feels fresh and exciting. Even after spending a lot of time with it, I still find myself coming back for more. Whether you're a longtime Warhammer fan or just enjoy RTS games, Dawn of War is absolutely worth playing.
PRAISE THE EMPEROR
Лучшая стратегия на данный момент
很经典的游戏,丰富的兵种组合,和更多的种族,画面也很好
Take this memory and mood into your head with me. Eldar stalking the apocalyptic streets of a besieged Tau city, fundamentally dismantling the materialist defenders, the Tau, as they fire from cloaked and hidden positions in all directions. Eventually, triumphantly, they begin a siege of the Tau central citadel. The Tau's lives are forfeit and they gladly lay them down fighting for the life of yet only one of their own, who is now doomed to die at the hands of an avatar of an ancient, foreign alien God. A civilizational, essential struggle against a dying race that remembered them before they were even sentient germs in an ocean. The Eldar cherish the very essence of what remains of their own souls, having lost so much of the stars they once conquered and irreversibly damned so many of their own to physical manifestations of metaphysical doom. And it is the Tau, who have no souls at all. Their materialist, fanatically militant and pseudo-egalitarian society has ensured this youthful race do not even have a dent in the immaterium. Xenos whose souls are the only thing they fight for versus xenos whose souls never existed in the first place. After wiping them out of the 'race' to liberate their own planet, albeit one that had effectively annexed and oppressed its indigenous inhabitants, the Tau are now but remnants abandoned to a coastline. Taldeer had come to this planet with her fellow Eldar on an ancient mission to ensure the Necrons could not take a foothold. And yet, ironically, it was the Tau that stood in her way. After she and her people so effortlessly annihilated the Blood Ravens, these damned Tau were the ones to put them through a meat grinder. In a desperate defense on barren land, so many Craftworld Eldar fell just meters from their headquarters as it was besieged for hours by continual swarms of the Tau's best troops, lead by their most veteraned Fire Warrior. Meanwhile, the united forces of Chaos, in pure irony, had robbed Taldeer of her mission. It was they, of all the factions, who destroyed the Necrons and let them not gain a single foothold. The corrupted souls had perished the soul destroyers. There was no joy in this, for now Taldeer's campaign felt invalidated and now, so many of her men were carrion in Tau cities. The wrath of Taldeer and her Exarch council and Seers, Banshees and Guardians, finished up the last remnants of the Tau on the planet... And ironically, the battle did not end. I was effectively softlocked due to a script breaking and the battle being won, yet, the mission not being over. Left with a phantom pain that this was where my Dark Crusade run would end, I knew what Taldeer felt in this moment. An irreplaceable loss that no amount of hatred could fill. The kind of hole that hollows the already maddened soul. But a taste, of the misfortunes to come in whatever distant conflicts. But for now, it was us and us alone. Abandoned by fate and scoured by inability. Lost to the cruel joke of a 20 year old bug... Dawn of War is fundamentally, very easily, the most fun RTS of its time in my honest opinion. It may not have the competitive jaw that Starcraft is most well known for, but I still think that this game alone is a proof to the enduring nature of Relic's earlier games. Being so full of soul, spirit and a blatant, immortal love for the source material. This game was my first true and genuine, full introduction into the Warhammer 40k setting many years ago. It is a huge part of my earliest gaming years and it started a life long obsession with the Eldar and Tau. The Imperial Guard and SPESS MAHREENS generally dominate the mindspace of most people in the fandom and those who witness it second hand, but to me, the Eldar and Tau are some of the most iconic factions ever devised in a tabletop setting. Years later, I read many the works of Gav Thorpe and especially loved his omnibus, Path of the Eldar. But this journey, once again, comes back to Dawn of War for instilling such a deep, spiritual interest in the space elves and also dissonantly, a strong appreciation also for the materialist Tau. All that aside, the game itself is something incredible and it has aged so well. Pathfinding is still a bit wonky, but the gameplay mechanics, the base building and everything else, really is so perfectly fluid and Relic struck absolute gold with the DoW formula and then, decided to never do it again, for whatever odd reason. But this game is hypnotic and collectively, over the decades, I never tire of playing as the Eldar, coaking all my buildings and then rushing to summon the Avatar of Khaine, only to promptly have him B-Line right to an enemy HQ for a truly humbling deliverance of defeat to my enemies. The linear campaign itself of the base game is surprisingly good. Among the best in any RTS games, it also has a very keen story and a fantastically dramatic, over-acted voice cast that sells the setting better than any other 40k title. An absolute legendary meme factory, it was back in the day. Dawn of War helped define an entire culture for internet denizens who were fans of the game, things like Cultist-Chan are now relatively forgotten or ignored by new comers, but those who know - know. Winter Assault is hard, but has one of the more interesting mechanic-based campaigns with a variety of conclusions and some stellar presentation. Then we get to Dark Crusade, the absolute peak of Dawn of War and possibly, arcade RTS games overall. A dynamic conquer-the-map type gameplay mode with absolutely stellar and top tier presentation, alternative methods of storytelling and extremely strong character, representing all of the factions in the best way for each and every move. Arguably, the amount of hype some of these siege missions generate are the pinnacle of the genre. Soulstorm is a lot bigger in some ways, but takes steps back in others. But it is still good and concludes the package with the extremely fun additional factions. Soulstorm and Dark Crusade are 100% the reason you should buy this game and as much as I enjoyed the more linear, scripted campaigns, these two dynamic map-painting campaigns are still the best thing Relic has ever sold. A tremendously high effort and down right, nearly perfect way to familiarize yourself with 40k for newcomers who are not yet ready to step into the world of painting and army building IRL. And for those returning, we salute you, veterans of the great wars of so many skirmish matches decades ago. A game so iconic that there are entirely NPC-voice compilations on youtube of JUST this game's top tier dialogue and hammy audible presentation. A game that truly cannot be praised enough.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $18.8M | 23.5K | 90% | $29.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 1.6K | 75% | Free | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.4M | 14.6K | 92% | $19.99 | |
| $10.4M | 15.5K | 88% | $34.99 | |
| $10.4M | 18.4K | 81% | $24.99 | |
| $10.4M | 33.4K | 77% | $9.99 | |
| $10.4M | 9.6K | 79% | $39.99 | |
| $10.5M | 17.7K | 94% | $19.99 |