
Warhammer 40,000: Dawn of War - Definitive Edition is the ultimate Dawn of War experience, featuring the original Dawn of War and all its expansions, along with enhanced visuals, an improved camera, and 64-bit platform support.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.14/day in the week to Sep 8 → 8.57/day in the week after.
About
All of Warhammer 40,000: Dawn of War in one definitive package. Experience this genre-defining Warhammer 40,000 classic in all its blood-soaked glory, including four complete campaigns, nine full-fledged factions, and over 100 maps – all in one game.
Upon its release in 2004, Warhammer 40,000: Dawn of War quickly established itself as one of the all-time great real-time strategy games and a glorious celebration of Games Workshop’s storied far future of the 41st Millennium. The Definitive Edition celebrates this seminal Warhammer 40,000 title with updates that refine the experience for modern hardware and secure the game’s legacy for years to come.
Warhammer 40,000: Dawn of War - Definitive Edition delivers image-based lighting and upgraded unit textures, enhancing the overall presentation. Improved world lighting, unit reflections, more detailed shadows, surface gloss, and emissive lighting make for a superior experience, while retaining the classic Dawn of War feel.
At Announce, we heard that our players wanted to see pathfinding improved. We have since added pathfinding updates that enable easier unit management, making for a smoother, more immersive experience.
Additionally, all units in the game have received texture upscaling of at least four times their original resolution, making for more detailed units, and a more readable experience.
Now on a 64-bit platform to support the ongoing efforts of the modding community, the Definitive Edition also includes an integrated Mod Manager and is compatible with over 20 years of lovingly crafted Community Mods.
An improved gameplay camera shows the battlefield like never before, working seamlessly on modern systems, including 4K displays. Increased draw distances make for a more cinematic experience, and the HUD and screen layout have been optimized for modern widescreen viewing.
Nine full factions from across the galaxy, classically depicted
The transhuman warriors of the Space Marines bring the Emperor’s fury from orbit.
The savage Orks smash through all their foes with abandon.
The mystical Eldar strike from hiding with weapons of incomparable elegance.
The twisted force of Chaos marries the power of daemons and heretic Space Marines alike.
The mechanized Imperial Guard roll their mighty tanks across the battlefield.
The high-tech Tau deploy powerful mechanized battle suits and fearsome Kroot warriors.
The ancient Necrons rise from the sands to eliminate all life.
The foul Dark Eldar swoop from the skies to steal away their victims.
The pious Sisters of Battle purge the foes of mankind without mercy.
Four Full Campaigns
Command the Blood Ravens as they face the deadly fall of Tartarus in the original Dawn of War campaign.
Lead the Winter Assault on Lorn V, guiding either the forces of Order (Imperial Guard and Eldar) or Disorder (Orks and Chaos) in a race to recover a mighty Titan war machine.
Conquer the planet Kronus during the Dark Crusade, a non-linear strategic campaign playable as classic Space Marines, Imperial Guard, Eldar, Orks, Chaos, Tau, or Necrons.
Weather the Soulstorm in the Kaurava System, in a second non-linear campaign, this time playable as any of the nine factions.
Frantic Multiplayer
Play 2 to 8 player multiplayer, either in teams or in free-for-all.
Choose from many modes and numerous maps.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $20.99−30% | 12.9Kreviews | 86% | — | $10.4M |
| $20.99−30% | 239ratings | 88% | #225 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1160 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
对于战锤粉丝而言,这款游戏最迷人的地方,永远是它那原汁原味的宏大背景与残酷美学。在这里,你可以亲自指挥血鸦战团的星际战士,在绝望的星球上对抗如潮水般涌来的兽人绿皮,或是与阴险的灵族在星际间展开殊死博弈。游戏完美地保留了当年那种粗犷、硬核的战场氛围,没有花里胡哨的现代化妥协,只有最纯粹的排兵布阵和阵营对抗。当你看着那些经典的单位模型在战场上冲锋陷阵,看着基地在炮火中拔地而起,那种跨越二十年的宿命感与史诗感,是任何新游戏都无法替代的。 这是一款真正属于老玩家的“时光机”。它没有去迎合当下的快节奏,而是忠实地守护了那份属于2004年的纯粹与热血。它让我们明白,无论岁月如何变迁,我们对这片黑暗宇宙的热爱,对运筹帷幄的渴望,从未有过一丝一毫的减退。 看着这部作品以如此体面的方式重新焕发光彩,作为一名见证了RTS起起落落的老玩家,内心除了感动,更多的是对未来的期许。RTS的复兴之路道阻且长,但正是这些经典的传承,为这个品类保留着不灭的火种。 由衷地祝愿Relic Entertainment以及所有还在坚守RTS阵地的制作组们越来越好!愿你们在未来的日子里,依然能保持这份对游戏的敬畏与热爱,继续为我们带来直击灵魂的战场史诗。
Dawn of War is, simply, one of the greatest games ever made. It is bombastic and silly and fun and over the top, while also being deeply nuanced and containing so much depth it's not even funny. It's a FEEL game more than a mechanic game, but manages to feel fair. Absolutely outstanding game that canNOT be missed by any RTS fan.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 11.43/day in the week to Jul 24 → 13.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Czech, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese, Japanese*languages with full audio support
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Дайте мне Криговцев. Да хотя бы скином, как это уже делали для второго дауна войны(
I've never played the original but wanted to familiarize myself before DoW4. I was pleasantly surprised by how well it played and the features the definitive edition added to such an old game. An easier way to change the key mapping would be nice and occasionally the pathing can be less than ideal but I had a great time with the game and would recommend it. I like the squad system where you constantly reinforce and add specialized weapons to your squad depending on the situation. And the leaders being powerful yet balanced and not mission ending when they fall in battle/respawn was very forgiving and appreciated. For reference I played through the DoW campaign and I'm about to start the expansions at the time of this review. Might be relevant to know I'm not the best at RTS games but I grew up playing the Starcraft games so maybe take my optimism with a grain of salt if you're an RTS veteran.
Not Recommended The developers seem to have no clear vision for balance. Every major patch introduces a new overpowered strategy, unit, or faction, and then a few weeks later they panic and roll the changes back. It's a constant cycle of creating problems and then undoing them instead of actually improving the game. There appears to be little to no testing before balance updates go live. Community feedback is largely ignored, and patches often feel like experiments pushed directly to the live version. As a result, multiplayer balance is all over the place. The most frustrating part is that many of these changes are completely unnecessary. The game was in a better state before some of these "improvements" were introduced. Instead of fixing long-standing issues, every patch just creates a new meta-breaking imbalance. At this point, I honestly wish they would stop touching the balance altogether. The game would probably be healthier that way. Every patch creates a new broken meta. Every rollback proves the changes weren't properly tested.
Что ж, почти триста часов игры. Выбиты все ачивки. Мне есть, что сказать по этой игре. Познакомился с этой серией в 2009 (с последнего дополнения) и проходил задом-наперёд. Пришёл во вселенную именно после этой серии игр. И тогда я считал авиацию имбой -- только за неё в тупую и проходил (был ребёнком, что сказать). Ныне же уже не считаю авиацию такой классной. Итак, по делу. Хвалить за очевидную возможность поставить широкий формат не буду, как и за всякого рода иные технические перемены. Это ожидаемый минимум. Буду ругать игру за то, что они забрали у Тау в тёмном походе двух дополнительных носителей костюма с бластерами, которые встают в окоп. Раньше их заказывался отряд в три штуки; если уж для онлайна это проблема -- могли бы оставить только для кампании. Уверен, это не слишком трудно было сделать. Но это цветочки. Основная беда -- кампании в шторме души. 9 фракций. 9 расовых особых черт. Полезных и реально влияющих на твой геймплей при этом всего три: Передовые Базы, которые у Сестёр Битвы дают сразу начинать игру с рядом построек; Орбитальное Десантирование, которое у Космодесанта даёт начинать бой с дополнительными юнитами (+ гвардия -- можно рашить бота даже на тяжёлом уровне сложности) и сниженные цены на юнитов и постройки (в том числе гвардию) у Имперской Гвардии (цены кусачие). Остальные способности бесполезны, что печально. Я понимаю, что в онлайн эти фишки не завезли. Что об этом вряд ли кто-то вообще задумывался -- однако задуматься стоило. Я не чувствую восстановления потерь у некронов; даже если они работают -- они работают через раз. То же самое у орков -- они вообще не работают. Ни гвардия, ни юниты в локациях сами бесплатно не спавнятся, я проверял (десять ходов пропускал). Пушка Ар'Ка у Тау туда же. Почему-то в 2009 работала, я хотя бы видел орков, которые прибегали на меня с неполным хп; сейчас же вообще не работает (на защите при чём тоже не работает; и на столицах). Что по итогу я могу сказать? В тёмном походе всё ещё интереснее баланс, столицы и геймплей. Ненавижу локацию Павонис, но после неё, алтаря кхорна и буста ресурсов -- играть в игру одно удовольствие. Тёмный поход так же чувствовался более личным для ряда персонажей; а в шторме души все сами по себе, кроме эльдаров и тёмных эльдаров. Мне понравилось вспоминать старое. Ностальгия сделала своё дело. Но я крайне разочарован тем, что разработчики не починили сломанные фишки для одиночной игры. *** Итак, рекомендую ли я игру? Да. НО (!!!). Берите её только по хорошей скидке и только в том случае, если вам есть с кем поиграть по сети. Игра не стоит свой полный ценник, потому что подтянуть графику я мог бы с модами бесплатно.
Друг создал лобби, получилось подключится только с 4 раза(и так в обе стороны). И то запустить игру не получилось потому-что вечно кто-то из нас был был не готов, хотя мы обо были готовы.
Хз за что 2рой раз заплатил, графика не изменилась. Ну все Dow сунули в 1 игру хотя у меня итак все были. Если есть все игры 1 части.Не покупайте.Сам сделал ошибку что срау не нажал вернуть деньги.Развод разрабов
It's 2004 again. Life is good.
Я купил игру ради мультиплеера с друзьями и что я получил ? Ни ОДНОЙ ИГРЫ С ДРУЗЬЯМИ ! Невозможно создать было начать ни одного матча все зависало на обмене эмблемами либо постоянные сбои соединений.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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