
Warhammer 40,000: Dawn of War - Definitive Edition is the ultimate Dawn of War experience, featuring the original Dawn of War and all its expansions, along with enhanced visuals, an improved camera, and 64-bit platform support.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.14/day in the week to Sep 8 → 8.57/day in the week after.
About
All of Warhammer 40,000: Dawn of War in one definitive package. Experience this genre-defining Warhammer 40,000 classic in all its blood-soaked glory, including four complete campaigns, nine full-fledged factions, and over 100 maps – all in one game.
Upon its release in 2004, Warhammer 40,000: Dawn of War quickly established itself as one of the all-time great real-time strategy games and a glorious celebration of Games Workshop’s storied far future of the 41st Millennium. The Definitive Edition celebrates this seminal Warhammer 40,000 title with updates that refine the experience for modern hardware and secure the game’s legacy for years to come.
Warhammer 40,000: Dawn of War - Definitive Edition delivers image-based lighting and upgraded unit textures, enhancing the overall presentation. Improved world lighting, unit reflections, more detailed shadows, surface gloss, and emissive lighting make for a superior experience, while retaining the classic Dawn of War feel.
At Announce, we heard that our players wanted to see pathfinding improved. We have since added pathfinding updates that enable easier unit management, making for a smoother, more immersive experience.
Additionally, all units in the game have received texture upscaling of at least four times their original resolution, making for more detailed units, and a more readable experience.
Now on a 64-bit platform to support the ongoing efforts of the modding community, the Definitive Edition also includes an integrated Mod Manager and is compatible with over 20 years of lovingly crafted Community Mods.
An improved gameplay camera shows the battlefield like never before, working seamlessly on modern systems, including 4K displays. Increased draw distances make for a more cinematic experience, and the HUD and screen layout have been optimized for modern widescreen viewing.
Nine full factions from across the galaxy, classically depicted
The transhuman warriors of the Space Marines bring the Emperor’s fury from orbit.
The savage Orks smash through all their foes with abandon.
The mystical Eldar strike from hiding with weapons of incomparable elegance.
The twisted force of Chaos marries the power of daemons and heretic Space Marines alike.
The mechanized Imperial Guard roll their mighty tanks across the battlefield.
The high-tech Tau deploy powerful mechanized battle suits and fearsome Kroot warriors.
The ancient Necrons rise from the sands to eliminate all life.
The foul Dark Eldar swoop from the skies to steal away their victims.
The pious Sisters of Battle purge the foes of mankind without mercy.
Four Full Campaigns
Command the Blood Ravens as they face the deadly fall of Tartarus in the original Dawn of War campaign.
Lead the Winter Assault on Lorn V, guiding either the forces of Order (Imperial Guard and Eldar) or Disorder (Orks and Chaos) in a race to recover a mighty Titan war machine.
Conquer the planet Kronus during the Dark Crusade, a non-linear strategic campaign playable as classic Space Marines, Imperial Guard, Eldar, Orks, Chaos, Tau, or Necrons.
Weather the Soulstorm in the Kaurava System, in a second non-linear campaign, this time playable as any of the nine factions.
Frantic Multiplayer
Play 2 to 8 player multiplayer, either in teams or in free-for-all.
Choose from many modes and numerous maps.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $20.99−30% | 12.9Kreviews | 86% | — | $10.4M |
| $20.99−30% | 239ratings | 88% | #205 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1176 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Не хватает Тиранидов, я готов купить в виде dlc
Great Game!
Конструкционная матрица активирована
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 11.43/day in the week to Jul 24 → 13.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Czech, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese, Japanese*languages with full audio support
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Os gráficos são, obviamente, de um jogo lançado originalmente em 2004. Ainda assim, assim como aconteceu com Warcraft III, o estilo visual envelheceu muito bem e continua agradável até hoje. Dawn of War é um RTS na linha de Age of Empires, Warcraft e Command & Conquer, mas possui uma diferença importante: você não precisa ficar enviando trabalhadores para minerar recursos. Em vez disso, deve capturar e defender pontos estratégicos espalhados pelo mapa. Ao contrário de Dawn of War II, no qual esses pontos são utilizados principalmente para melhorar as unidades, o primeiro jogo também permite usar os recursos obtidos para construir sua base, produzir tropas e realizar melhorias nos soldados durante as batalhas. O jogo conta inicialmente com a campanha dos Blood Ravens, o capítulo dos Space Marines que protagoniza a história. Essa campanha funciona quase como um grande tutorial, apresentando gradualmente as principais mecânicas do jogo. Depois temos Winter Assault, envolvendo a Imperial Guard, Eldars, Chaos e Orks. Tanto a campanha original quanto Winter Assault possuem estruturas lineares, semelhantes às campanhas tradicionais de outros jogos de estratégia. Porém, o pacote também inclui mais duas expansões: Dark Crusade e Soulstorm. Nessas campanhas, você escolhe uma das facções disponíveis e precisa conquistar territórios em um grande mapa até eliminar todos os outros exércitos. Para mim, a melhor é Soulstorm. A campanha acontece em escala planetária e permite desbloquear melhorias permanentes para o herói de cada facção conforme você derrota os inimigos. Também é possível liberar construções e unidades que passam a acompanhar sua base no início das batalhas, mediante o pagamento de requisição, um recurso exclusivo da campanha. Minha recomendação é começar pela campanha do jogo base, pois ela realmente ensina a jogar. Você aprende quais tipos de unidades e armas são mais eficientes contra cada inimigo. E sim, é possível equipar diferentes armas nos seus soldados de acordo com a situação. Lança-chamas prejudicam a moral e a precisão dos inimigos; metralhadoras pesadas e armas de plasma são eficientes contra infantaria pesada; e lança-mísseis são indicados contra veículos e construções. Depois da campanha principal, recomendo jogar Dark Crusade caso você seja fã dos Space Marines ou partir para Soulstorm caso goste das Sisters of Battle — a melhor facção de Warhammer. É uma pena que elas não estejam disponíveis em Dawn of War II. Recomendo muito pelo enorme conteúdo oferecido. É uma ótima escolha para quem já gosta de Warhammer, para quem deseja conhecer esse universo por meio de um jogo realmente bom e também para quem sente falta da época de Warcraft III, StarCraft II, Age of Empires II e outros grandes jogos de estratégia. Talvez eu não recomende para quem não possui nenhuma simpatia ou nostalgia por jogos de estratégia isométricos mais antigos, pois algumas mecânicas e elementos visuais naturalmente carregam a idade do título. E, como não poderia faltar em um jogo de Warhammer, você ainda pode personalizar e pintar seu exército, tentando reproduzir os mesmos esquemas de cores utilizados nas miniaturas do jogo de mesa.
The game looks great and is fun to play forever!
just fun warhammer
War nicht um sonst Game of the Year. Meiner Meinung nach immer noch vier der besten RTS-Kampagnen, hier Grundspiel und die drei Erweiterungen in einer gut laufenden Version. Kindheits-Game-Liebe & zocke es immer noch gerne :)
старый и добрый вархаммер
Oh man, this is good. I grew up on Starcraft & Warcraft and this scratched the nostalgic itch I had for those gams and more. I wasn't sure how I'd feel about the squad mechanics at first, but I really grew to love them, maybe even prefer them. The initial DoW Campaign is bit slow, but still satisfying, and once you get to the Dark Crusade Campaign, the game becomes truly one of the best RTS' ever, in my opinion. I immediately bought DoW2 after finishing Dark Crusade and can't wait for DoW4 now. Give this a shot!
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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