
Warhammer 40,000: Dawn of War - Definitive Edition is the ultimate Dawn of War experience, featuring the original Dawn of War and all its expansions, along with enhanced visuals, an improved camera, and 64-bit platform support.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.14/day in the week to Sep 8 → 8.57/day in the week after.
About
All of Warhammer 40,000: Dawn of War in one definitive package. Experience this genre-defining Warhammer 40,000 classic in all its blood-soaked glory, including four complete campaigns, nine full-fledged factions, and over 100 maps – all in one game.
Upon its release in 2004, Warhammer 40,000: Dawn of War quickly established itself as one of the all-time great real-time strategy games and a glorious celebration of Games Workshop’s storied far future of the 41st Millennium. The Definitive Edition celebrates this seminal Warhammer 40,000 title with updates that refine the experience for modern hardware and secure the game’s legacy for years to come.
Warhammer 40,000: Dawn of War - Definitive Edition delivers image-based lighting and upgraded unit textures, enhancing the overall presentation. Improved world lighting, unit reflections, more detailed shadows, surface gloss, and emissive lighting make for a superior experience, while retaining the classic Dawn of War feel.
At Announce, we heard that our players wanted to see pathfinding improved. We have since added pathfinding updates that enable easier unit management, making for a smoother, more immersive experience.
Additionally, all units in the game have received texture upscaling of at least four times their original resolution, making for more detailed units, and a more readable experience.
Now on a 64-bit platform to support the ongoing efforts of the modding community, the Definitive Edition also includes an integrated Mod Manager and is compatible with over 20 years of lovingly crafted Community Mods.
An improved gameplay camera shows the battlefield like never before, working seamlessly on modern systems, including 4K displays. Increased draw distances make for a more cinematic experience, and the HUD and screen layout have been optimized for modern widescreen viewing.
Nine full factions from across the galaxy, classically depicted
The transhuman warriors of the Space Marines bring the Emperor’s fury from orbit.
The savage Orks smash through all their foes with abandon.
The mystical Eldar strike from hiding with weapons of incomparable elegance.
The twisted force of Chaos marries the power of daemons and heretic Space Marines alike.
The mechanized Imperial Guard roll their mighty tanks across the battlefield.
The high-tech Tau deploy powerful mechanized battle suits and fearsome Kroot warriors.
The ancient Necrons rise from the sands to eliminate all life.
The foul Dark Eldar swoop from the skies to steal away their victims.
The pious Sisters of Battle purge the foes of mankind without mercy.
Four Full Campaigns
Command the Blood Ravens as they face the deadly fall of Tartarus in the original Dawn of War campaign.
Lead the Winter Assault on Lorn V, guiding either the forces of Order (Imperial Guard and Eldar) or Disorder (Orks and Chaos) in a race to recover a mighty Titan war machine.
Conquer the planet Kronus during the Dark Crusade, a non-linear strategic campaign playable as classic Space Marines, Imperial Guard, Eldar, Orks, Chaos, Tau, or Necrons.
Weather the Soulstorm in the Kaurava System, in a second non-linear campaign, this time playable as any of the nine factions.
Frantic Multiplayer
Play 2 to 8 player multiplayer, either in teams or in free-for-all.
Choose from many modes and numerous maps.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $20.99−30% | 12.9Kreviews | 86% | — | $10.4M |
| $20.99−30% | 239ratings | 88% | #225 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1160 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Вот так и должны выглядеть ремастеры. Не изобрели велосипед, не пытались сделать другую игру, а просто дали старой классике вторую молодость. Теперь Императору не нужно благословлять запуск на современном ПК.
With Games Workshop crapping all over their own IP's for the last decade its good to see this classic game is largely left intact. Folks complain about multiplayer and rightly so, but if you are after the original campaign and expansions to revisit a classic or try it out for the first time then you can't go wrong here.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 11.43/day in the week to Jul 24 → 13.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Czech, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese, Japanese*languages with full audio support
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Мрази с релика решили, что игроки с РФ больше не могут играть в сетевой режим, ну а я решил, что их игра получает отрицательный отзыв.
I have been a die hard Dawn of War fan since the very first game.. But this remaster "balancing" of classes has left my favorite race in the dirt.. Necrons. This last patch 2.9.0 is an absolute slap to the face to any necrons player.. The developers instead of listening to real dawn of war gamer feed back are instead catering to the bad and noob players making the weakest race in the game even weaker because they cannot beat necrons.. Necrons against anyone with any actual skill was an extremely difficult race to play.. If you don't win in the first 10 minutes the game is completely lost do to necrons having underwhelming late game elite units and no vehicles... Now that necron warriors are nerfed worse than they were before until they get late game upgrades winning in the first 10 minutes is impossible.. Probably never playing this game again due to these absurd changes . Lost a player putting in several hours a day. Good job team.
хоть игра и хорошая, но в мультиплеер НЕТ СМЫСЛА ИГРАТЬ. В онлайне одни задроты +1000 часов которые вам житья не дадут, ничему не обучат, не дадут поиграть даже 5 минут
They zoomed out of their nostrils! Its all DOW with DLCs with better AI, better unit pathfinding, better balancing and ofc better graphics. If you got anniversary edition you get a sweet 30% off and thats all there is to know as far as I know. And they zoomed out the top down cam view which is huge af.
One of the greatest remasters and RTS games ever made! The game series that introduced me to the Warhammer 40,000 universe and franchise! Thank you for remastering Dawn of War and its expansions and combining them into this neat package!
Incredibly fun old-school RTS game. I highly recommend installing the Unification Mod for this as well. Will add many new high quality races/factions to the game along with new units to the current roster of races. Certainly a must have for 40k stans. FOR THE EMPEROR!
When Dawn of War: Definitive Edition was released, I was under the impression that the developers had no intention of trying to "balance" the game. It was unbalanced. Everyone knew that, and everyone who still loved it understood that. It didn't matter that the Imperial Guard were among the weakest factions--their play rate indicated that they were totally fine the way they were! When this game started getting minor adjustments to some units, it made some sense still. Due to the adjusted pathfinding, units would bunch up much tighter than they used to, and that made certain area damage effects like grenades far more effective than they used to be. But now the developers are busybodies, trying to make work for themselves, so they have taken the task of "fixing" this game. Fixing seems to be homogenizing build orders, and buffing and nerfing units based on the results of a game of darts. I want to be clear that the game's performance is better than the last official release of Soulstorm, and the graphics are touched-up, and I would hate to return to the old pathfinding. But when you buy Dawn of War: Definitive Edition, you are not getting what you were promised.
I bothered their discord about AI usage (possibly before the mandatory steam declaration process was in place) and they made it clear that AI image generators were used for texture resizing (though they emphasised that this was under human supervision) This title, given that it's primarily a remaster (so texture upgrades are a significant selling point) should have an AI disclosure but doesn't seem to.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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