
Lead humanity’s greatest weapon, the Grey Knights, in this fast-paced turn-based tactical RPG. Root out and purge a galaxy-spanning plague in a cinematic, story-driven campaign, using the tactics and talents of your own personalised squad of Daemonhunters.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Sep 2 → 3/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $44.99 | 11.4Kreviews | 77% | — | $15.8M |
| $44.99 | 1.2Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 936 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Interesujaca i rozbudowana pozycja dla fanow turowek* z uniwersum WH40k, styl graficzny podobny do Warcrafta 3 ale o wiele ladniejszy. wysoki poziom trudnosci, wymaga myslenia przez co moze byc frustrujaca- powtarzanie misji etc
Великолепно!
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 27: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 3.43/day in the week to Jul 23 → 4.29/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese, Korean*languages with full audio support
| $44.99 |
| 388ratings |
| 72% |
| — |
| not modelled |
| $44.99 | — | 91% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 937 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Мультяшный бредик
I got it on deep sale, and it's worth the $5 for a fun tactics game. I think I would have been disappointed if I bought this on release. The difficulty curve is very strange. I played on Ruthless, and early game is crushingly difficult, which is good. At one time my entire roster of knights was wounded and needed to be repeatedly cycled into battle. By late game though, most of the time I was defeating enemy pods without them even having the chance to take an action; this was mostly through the use of the Librarian group teleport and the absolutely broken mechanic that is stunning / executing / gaining AP on your entire group. Between that and regain AP on crit abilities, I would sometimes end turns with more AP than I started with. This flips around when you get to the final boss fight, which is somewhat difficult again, though this is only because it is around 5x longer than any other mission in the game so your WP and grenades run out super early in the fight and you have to rely on more sustainable abilities. It was nice that the game ended with a fight that was actually threatening though.
Very exiting and good story. Some thecnical start-up issues thou.
ich denke mal ein gutes rundenbasiertes game, aber mich packts nicht so richtig. da fehlt etwas roter faden vom gameplay her, aber nur wenig. nur ist rundenbasiert einfach nicht meins
This is a hidden gem in the turn-based tactics genre. There's a surprising amount of depth to the skills and combat scenarios. However, this does mean the difficulty is very high unless you interact with all that depth, and the learning curve can be steep. Each mission will see your team of 4 Grey Knights against a much larger force of plague-ridden foes. You have 3 actions per knight each round, which you can use in any combination of moves, attacks, and skills. You also don't need to use all 3 actions at once, allowing you to switch characters between actions to better combo between them. I played most missions with a group of 4 different classes, giving a large variety of skills to adapt to each situation. It was common to kill ~10 enemies in a single turn, giving a very satisfying feeling of taking on overwhelming forces and living to tell the tale. The armour system is interesting, where you regenerate armour between turns. This means you'll be trying to spread enemy damage across your units. As a result, unit positioning is everything. Save scumming is inevitable though, as one round with poor positioning can make a mission go sideways very quickly, and with missions frequently taking an hour to play you won't want to start over. One of the more unique features is the death system. Downed knights only die permanently after being downed in multiple missions. They even recover with mechanical augments that improve their stats after being downed. This turns sacrificing a knight or two to complete the objective into a big-brain move. By mid campaign the resource gathering missions do get repetitive, and the 40 hour campaign is no small undertaking. The UI can be a bit clunky, and the difficulty will not be everyone's idea of fun. That said, I had a fantastic time and would recommend it to fans of turn-based tactics games. Maybe don't use this as your first foray into the genre though.
Perfekt für jeden der Taktikspiele aller XCOM und Warhammer liebt
10/10, enough said.
Amazing. This game is amazing. I played the old Chaos Gate back in the olden days of the empire, and this game did not disappoint. New approaches to the old game play style.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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