
Lead humanity’s greatest weapon, the Grey Knights, in this fast-paced turn-based tactical RPG. Root out and purge a galaxy-spanning plague in a cinematic, story-driven campaign, using the tactics and talents of your own personalised squad of Daemonhunters.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Sep 2 → 3/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $44.99 | 11.4Kreviews | 77% | — | $15.8M |
| $44.99 | 1.2Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 936 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is quite addictive, scratches the xcom 2 itch in a 40k packaging. It can be punishing if you don't optimise your team. Overall, highly enjoyable. Looking forward to its sequal Deathwatch where it will expand on a lot of content.
Brabo demais.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15.8M | 17.5K | 93% | $23.99 | |
| $15.8M | 22.3K | 94% | $12.49 | |
| $15.9M | 43K | 95% | $14.99 | |
| $15.8M | 21.6K | 92% | $39.99 | |
| $15.9M | 24.2K | 62% | $29.99 | |
| $15.9M | 16.2K | 81% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $117 | 2 | 100% | $2.99 | |
| $2.8M | 2.3K | 54% | $39.99 | |
| $1.3K | 5 | 80% | $7.99 | |
| $194 | 10 | 70% | $0.99 | |
| — | 0 | — | — |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 27: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 3.43/day in the week to Jul 23 → 4.29/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese, Korean*languages with full audio support
| $44.99 |
| 387ratings |
| 72% |
| — |
| not modelled |
| $44.99 | — | 91% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 937 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is one of the trickiest recommendations that I have decided to write, but this game is interesting enough and, ultimately, good (with some fairly emphatic caveats) enough that I think it is worth buying and playing. To be clear: this game has flaws. Most of the complaints that fuel the negative reviews of this game on its Steam page are valid, but, ultimately, (I think) it deserves attention for how it elevates the modern Xcom-like tactical turn-based strategy genre to which it belongs. I think what ultimately makes this game divisive is that many of its mechanics and gameplay considerations exist in an uneasy tension with its setting (at least for part of the game, as I will explain later). The setting of this game is, as the title suggests, Warhammer 40,000. You play as the leader of a task force of Grey Knights, the elite, psychic chapter of space marines who specifically fight demonic threats. A regular space marine is an eight-foot tall, musclebound supersoliders whose armor is roughly that of a walking tank (or more, for Terminator armor). Grey Knights are that, but with psychic powers and specialized weaponry. So, with four of these towering, heavily armed and armored behemoths, it should be simple to take down the game's starting enemies, who are just regular people with handguns and the superpower of...being sick, because they serve the Plauge God, Nurgle. No problem at all, right? Absolutely wrong! It turns out that a disease-ridden pipsqueak has just as much armor and can withstand nearly as much damage as your space marines in the early game, their weapons can somehow punch straight through your immense armor, and one or two of them can easily suppress your entire squad. Also they get constant reinforcements teleported into the mission. Also, every so often (accelerated by your use of psychic abilities), a random bad thing will happen: you cannot use healing powers, your weapons are unusable, enemies get more health or damage or reinforcements, or some other such unpredictable calamity. Depending on the mission, this can happen every three turns or so, making the already difficult fights nearly impossible depending on how unlucky you get with enemy placement and the periodic debuffs. Here is the point a lot of other reviews make, and it is true: this game is difficult, and furthermore difficult in a way that is unpredictable and not possible to counter through strategic play. I have attempted playing this game on several different difficulty levels, and even on Easy the early game could, with some bad luck in enemy spawns and random debuffs, become overwhelming. The key problem with this game is, in my opinion, that it creates difficulty by making both cautious and aggressive play punished in nearly every scenario, but not punished in a way that is predictable or that leads to the player being able to make strategic choices around it. If you try to advance cautiously, you will be ambushed by randomly-spawned enemy reinforcements and hobbled by afflictions or arbitrary damage from the roulette wheel. If you advance aggressively to try to complete objectives before the roulette wheel of misery can spin, you will be overwhelmed by the numerous, overlapping waves of enemies (and also still the roulette wheel). None of this lines up with the idea of commanding a group of Grey Knights against a rising threat. So, why do I recommend this game, then? Because around the mid-game, things change drastically and become more manageable. Normally games get easier once you learn how to properly play them, or you gain skills with your characters to better address threats. Those things do happen here, but in the supposed threat escalation the game actually becomes mechanically easier. As the threat escalates, the rush of hordes of small enemies is gradually replaced with fewer, but much tougher and more dangerous enemies. When this happens, the game does not necessarily become easy (at least not on Normal difficulty), but it does become more fair. Once you start dealing with tougher enemies, the mechanics of the game start to make sense in a way that they did not when facing hordes of chaff. The stun/execution mechanics, the numerous debuffs you can inflict, the high-damage special abilities, all of those things help manage medium-large groups of tough enemies while they did not help against spread-out hordes of lower-tier ones. The general story is fine, the item and character progressions on your soldiers are quite good and in fitting with the setting, and even the missions stop being monotonous...all once you get past the early game and its slog of constant fights against overwhelming hordes of small enemies. This game is good and has a lot of great mechanics and features that I hope any future Xcom-like takes into account in their design, but also only starts working about one-third of the way into a (quite long) campaign.
bra
Stupid game soft locked me & to make matters worse Frontier makes it a pain to submit a report; not even guaranteed if my post will get looked at (worst support in the world). On the mission where you go to the Aeldari craftworld it would only let me deploy two Grey Knights with her so I thought that must be how many you're allowed, but the mission is so long & without an Apothecary I could not deal with the constant influx of new enemies so I failed the mission. I was thinking no problem I'll go back to the ship & better prepare, nope it restarts the mission & it has auto saved there so I am stuck with only three characters & no heals whatsoever.
不好玩,我说实话就一小4人队灰骑士打那么多死守还有纳垢信徒,我到现在都没通关,前期发育难受的要死,都打不到后期。
Fine game, but by the Emperor, raise that lvl cap! Lvl9? Are you kidding me? I've only defeated one of the bosses and I already have a knight at max lvl. A DLC character starting at lvl 20 makes this extra dumb. Please, raise this lvl cap. LVL 9 just dampens the whole experience. Having to sacrifice GREY KNIGHTS to get more skill points after lvl 9 is so off-lore, immersion breaking and stupid.
Comparing to mechanicus 1: I miss that game's music but feel like pretty much everything else is better overall, a lot of little touches they didnt need to do add up.
好玩,但是后期无聊且堆怪
The combat is definitely the highlight. It's tactical without being unnecessarily complicated, and there's a lot of satisfaction in planning your turns properly. Positioning, abilities, executions, environmental interactions, and choosing which enemies to eliminate first can completely change the outcome of a fight. The Grey Knight customization and progression also make the game addictive. You can develop your soldiers, unlock new abilities, equip different weapons, and create specialized builds. Losing a valuable Grey Knight can actually hurt because you become attached to the soldiers you've spent hours developing. The campaign also does a good job creating pressure. You're constantly dealing with the spread of the Bloom, managing your resources, deciding where to deploy, and trying to keep your forces alive. It's not just about winning individual battles you have to think about the bigger picture. The main downside is that the game can become repetitive, especially during a long campaign. Some missions start feeling similar, and the strategic layer isn't quite as deep as the tactical combat itself. Still, if you enjoy games like XCOM and you're a fan of Warhammer 40K, there's a lot to love here.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.