
Lead humanity’s greatest weapon, the Grey Knights, in this fast-paced turn-based tactical RPG. Root out and purge a galaxy-spanning plague in a cinematic, story-driven campaign, using the tactics and talents of your own personalised squad of Daemonhunters.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Sep 2 → 3/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $44.99 | 14.8Kreviews | 77% | — | $15.8M |
| $44.99 | 1.2Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 922 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I stopped playing this game after a few missions because I found it more of a chore than fun. It is seriously uninspired and unoriginal, and just felt more like work than anything else.
Баланс в этой поделке просто отвратительный.На среднем уровне сложности отдельные миссии пройти не реально.Абордаж корабля гвардии смерти где нужно уничтожить 4 генератора,которые находятся за 100500 метров друг от друга,с бесконечными волнами врагов и дебафами и стратагемы не доступны.Сами это проходите.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 27: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 3.43/day in the week to Jul 23 → 4.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese, Korean*languages with full audio support
| $44.99 |
| 387ratings |
| 72% |
| — |
| not modelled |
| $44.99 | — | 91% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 923 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
So, I gathered my strength, my spirit, prayed to the God Emperor and gave the game a 3 chance. But still in vain. So, I'll try to describe everything point by point, why this game is not good, IMHO. 1) There is no difference in difficulty other than that described when choosing a new game. Apart from the starting resources, Hp of the opponents and the speed of exploration, nothing changes. The tactics of the enemies remain at the same level, whether you are on Mercy or on Legend. Therefore, even at the lowest difficulty, it will be "problematic" in places. P.S.: I'll also add that the difficulty curve (how much, when, and whom you get thrown at your opponents) breaks down a lot with the new additions. Yes, this is disabled in the same difficulty selection when starting a new game. If you overlook this, they throw opponents at you that you shouldn't have seen at your stage [spoiler](it was a shock for me to see a Knight made by the Mechanicus Heretics)[/spoiler] 2)A matter of aesthetics. Yes, I understand that the difficulty of the opponents should increase as the story progresses. But you, the developers, decided to put ordinary people with weapons made of ♥♥♥♥ and sticks on the initial opponents who go in front of the basic Death Guard fighters, and at the same time they calmly pierce the armor of the Gray Knights. Yes, even in Space Marine 2, it was shown that the heretic guardsman does a whole 0 damage to the Astartes. Even in a crowd. And then the ♥♥♥♥ cannon pierces the armor... 3) Emotional swing. No kidding, this is exactly the kind of event you will encounter throughout the company. The Inquisitor did not like your action - you are without a strategems for 60 days. You have offended the Grandmaster - you do not receive equipment from the missions you have won for 60 days. The Dominus didn't like the way you were looking at the toaster - keep a lock on the development of the ship. Well, to top it off, I'll add a rather strange idea from the developers that each cutscene ends with a general view of the player. As if something depends on us in the main plot [spoiler](spoiler: it doesn't)[/spoiler] 4)Controversial mechanics. a) Warp Storm, which are seriously felt only in the first part of the plot, but any psyker's fart of your knights constantly adds percentages to the moment when you are forbidden to heal for 3 turns, or teleportation is forbidden at the right moment (sometimes a serious spoke in the wheel) b) Mutations. So be it when all enemies get some kind of bonus with Warp Storm. But when an enemy has a chance to mutate, when it takes damage, it's no longer funny. In my presence, the demon received a mutation three times with a 15% chance. Bad luck, you say. I'll tell you, ♥♥♥♥ it. Especially when these mutations provide additional health or armor cells. c) Armor cells. Ooooh, my favorite armor cells. In other games, armor does its direct job of reducing incoming damage by a fraction equal to its value. Here, starting with the usual Death Guard Astartes, each opponent starts running with armor cells. And that would be fine, but WHO THE ♥♥♥♥ TOLD THE DEVELOPERS THAT IT WOULD BE A GOOD IDEA TO MAKE THE ARMOR CELLS REGENERATE AT THE BEGINNING OF THE TURN?! You will have a situation more than once when you miss the damage and the enemy will survive. And voila, he has 10 armor slots again. Now you have to spend at least 2 actions of your knights to kill him [spoiler](unless he gets a +4 armor cell mutation)[/spoiler]. But the only counter measure to such opponents was added only with DLS about Dreadnoughts and techmarines. 5) Well, actually about the Dreadnought itself. I honestly thought that when he appeared in the barracks of the "Baleful Edict", he would become available on all missions. But no. The Dreadnought was given a place [spoiler]only on special missions, where the technophagus would be fixed[/spoiler]. And such missions are on average 1 out of 3 in the outbreak of Flowering. There will be more if you bring your star system to a serious level of infection. Well, you need to remember that opponents can easily destroy a Dreadnought, and to get a new one, you must bring your knight's durability to 0. I didn't get into issues like the fact that there's only one animation for multiple knight actions. Or to feel all the advantages of your group, you need to take a sooooo long time to complete the storyline. I will also say that the game has its advantages, which is why I stayed too long in it. But the facts listed above left a more negative connotation from the end of the game.
画面没得说 锤游里算上级的。 说下问题 多存档,特别是战前和规划路线之前 1.魔卉事件触发点位分散基本上只能选两个点清理 而且路径上可能有纳垢飞船拦截 要考虑是否超时。其次要看掉落 否则打完之后可能0提升并且伤兵+4,需要挂机走天数回复,兵营不常备两队以上玩起来非常困难。 2.战斗难度设计极其不合理 前期过于困难后期无脑。过了序章之后前期战斗难度极高,援兵多,远程敌人数量极多大量火力区封走位,近战动一下就是少半条命, 罐头全是残疾人,蓝少腿短,一碰就碎。由于需要提取种子这个设定 近战大于远程,后期技能点充足之后除了智库这种战略角色之外拦截者一家独大,有aoe有支援火力传送无视火力区,再其次就是能给拦截者上buff的药剂师,其他职业更像是来凑数的。(刺客dlc有强度,但是太脆而且养成极其麻烦并且不享受任何带骑士关键词的技能 3.随机事件负面影响极大 尤其是大导师的任务 文本和事件结果大概率毫无依据,负面结果往往严重到可以直接挂机 能忍受这几个痛点可入
bugs, bugs and more bugs. if you wanna be a payed beta tester after years of official release you are welcome. but you are pay for worst and bugged game in line...
♥♥♥♥♥♥ духаторий без дальнейшей продолжения кампании по зачистки системы
游戏通了,打个4分,有缺陷但瑕不掩瑜,作为40k 的 xcom 来说算及格,这游戏最大问题就是难度曲线太屎了,前期难,后期有了装备灰骑士无双,花式吊打敌人。 说说小心得,前期因为永恒使命 dlc 会刷机械噬菌体任务,任务难度偏高,因为都是罐头,而且个别带破甲,可以早点去把无畏前置做了拿技术军士,技术军士特点是碎甲和奴工,奴工建议带等离子,另外一个在天赋点出来以后随意,等离子相当于每回合一个高破坏场景值的手雷,有敌人在地图边缘的除开大型敌人和穿 t 甲的可以地形杀,前期随机到保护奴工的机械噬菌体任务建议跳过,这个任务要分兵不说还特别浪费时间,守下三个奴工可以多拿点种子,但还是不建议,实在不想打可以通过 sl 随机另外的,装备也可以在战前看看奖励回报,通过 sl 到自己想要的装备再打,前中期围绕着拦截者大爹来打就行,中期有了圣骑,智库等进阶职业的时候就可以开始玩轮椅了,圣骑去刷一把强力打击带 aoe 的锤子,药剂师上一个铁臂术,智库跳脸圣骑抡大锤眩晕处决流轮椅就开始了,简言之就是圣骑,智库,药剂师,牧师(带上正义之锤,好像是叫这个,可以让你开祷言不再每回合扣毅力,然后开憎恨祷言),你就敲去吧,一玩一个不吱声,这个流派比较不吃装备,刚需主要就是一把 aoe 锤子,圣骑点出强力打击多一晕。至于其他流派,中后期有了装备都是花式吊打,没太多好说的。 接下来说说几个 dlc, 刺客 dlc 里刺客比较独,属于是自己打自己的,强也还是强,但和灰骑士不成体系,想玩也可以带着玩的。 永恒使命 dlc,就是无畏技术军士的 dlc 这个 dlc 差评较多,主要就是初期在无畏没加入之前就会刷机械噬菌体任务,我的建议是别看腐蚀加的多,该跳就跳,有了技术军士以后可以带着技术军士打,有了无畏以后就优先点天赋里的等离子线,见人就过载等离子,中期出现的3个还是4个净化大气层任务把全部做了,做完这三个任务才能开技术军士和无畏的进阶装备,做完一个净化大气层任务解锁剑级护卫舰任务,这个也可以尽早做了,有护卫舰以后清地图上的点可以事半功倍。 堡主 dlc,这个是最不推荐的 dlc,除了堡主很帅,其余的属于是净化者明明有更强的焚化炮特化点,他全去加了近战,唯一优势不怕死,不过要注意,现在的堡主死了也没法获得仿生,这个 dlc 纯粹就是制作公司拍脑袋搞出来的,不建议购入。 其余的也没什么要补充的了,希望还有续作,但是这制作公司真的屎,下次不懂别瞎改了。
The game is challenging and fun. Tons of replayability in my opinion. They way you choose to play matters a lot.
If you are a fan of X-COM style games this is a must play even more if you are also a Warhammer 40K fan, the gameplay is satisfying and the story is pretty interesting the only real thing I must warn you about is the difficulty spike you can have 3-4-5 missions where difficulty is **Extreme** and have no issues but then a random normal difficulty mission appears and its like the hardest mission I have ever seen up to that point, so be prepared for a mixed difficulty. The bosses are pretty cool and some of the mechanics needed to defeat them are also very cool. One tip I would give new players is take it slow and don't be afraid to restart your run after learning some of the mechanics. Also keep in mind slight spoiler but you will need to have 8 level up units for the final mission so don't just play with same chars expecting end game to be 1 squad. Also invest early in the ships speed upgrades as you will need to be able to go to 2 missions per **cycle of missions** honestly I don't know how to call this but usually every couple of days you get 3 missions and with the speed upgrade you should be able to tackle two of those before they disappear. The DLC are also pretty cool as they introduce new units for you squad and also enemy elite variants if you enable those. Final thoughts game is pretty neat but be prepared for difficulty spikes and multiple restarts until you learn all the mechanics and mission types, also grenades are super powerful so keep that in mind if you struggle use them. The performance also for some reasons suffered on my PC but then again my PC is old and my specs are not very good.
欧美SLG绕不过去的神作就是XCOM,这款几乎也是换皮致敬作,锤味感觉不如行商浪人,但是玩起来感觉还可以,就是有点拖时间。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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