
From the creator of The Stanley Parable and The Beginner’s Guide comes Wanderstop, a narrative-centric cozy game about change and tea.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 22 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Genres
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 3.2Kreviews | 93% | — | $3M |
| $24.99 | 721ratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 829 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It is difficult for me to conduct a game analysis, but this one in particular deserves undivided attention precisely because it might go unnoticed by the casual observer. The game carries a very profound message through simplicity and is not burdened by the 'woke' content that has become routine. It is a game that is simultaneously very simple, yet carries behind it a very well-calculated psychological architecture in its script. In the dialogues, when the character Boro speaks with Alta, we feel that he is actually speaking to each of us. It touches deep personal themes with surgical precision, where each individual will recognize the memories it evokes. Themes such as failure, dreams, self-contempt, fears of mediocrity, and the reshaping of how we think about our place and our role where we are, despite our distant dreams. The gameplay process is relatively simple but extremely rewarding; we have here a work of art that is not found just anywhere. I never thought that making tea would generate so many reflections on my own life. Sometimes mediocrity lies in our own eyes. And this game carries nothing mediocre.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Korean, Portuguese - Brazil*languages with full audio support
| $24.99 |
| 100ratings |
| 96% |
| — |
| not modelled |
| $24.99 | — | 91% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 832 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This was a wonderful game, I loved it a lot. It's beautifully crafted, gameplay is fun and the story is well written. This game came at a good time for me, but I think its lessons apply to everyone. Letting go remains hard, I was sad to go whenever it was time for a new iteration of the tea shop, and even sadder to leave at the end. I'll miss Boro and the Pluffins.
chouette jeux très agréable et joli bon mécanisme on ne s'ennuie pas et une histoire de fond avec une certaine profondeur qui rend le personnage intéressant
Wanderstop is a game about tea, and finding yourself. I wishlisted this some time ago purely on the fact Davey Wreden was behind it, and I eventually bought it. He has a way of weaving narratives in games that I always enjoy. You play Alta, a warrior who went years undefeated. Until one day, she lost. Seeking a way to get better she goes into the woods to find a person who she heard could make her the best again. Instead she finds a tea shop in a hut, run by a jolly fellow by the name of Boro. There she meets customers, makes tea, grows plants, and does general tidying. It's more interesting than it sounds. I like the central themes put forward, and in general Wreden games are all about experiencing the moments that make them unique. Definitely one to recommend.
I only found out about this game as I'm a big fan of the Stanley Parable, and so I think I went into Wanderstop expecting some big twist or subversion of genre. That twist never really happened, and the simple underlying themes of the narrative come forward rather quickly. It's a story about burnout, self care, and self acceptance. Ironically, the simplicity of the story might have been the twist I wasn't expecting. Wanderstop is an incredibly genuine, charming experience. What you see is what you get. It's oozing with personality, laugh out loud writing, heart, and some fantastic music by C418 (of Minecraft fame). The gameplay mostly revolves around growing plants in your garden utilising a kind of "match 3" style mechanic, and brewing tea using your fantastical brewing station. Having conversations with the zany characters that come through your magical tea shop and hang around during the game's linear seasonal cycle. It's a short, simple cozy game with a fun loop and a compelling narrative. I laughed, I cried, I recommended this to a handful of emotional people who I thought would get a kick out of it, but it's lack of meaningful challenge or deep complexity (both in its systems and in its narrative) mean it's probably not for everyone.
beautiful, introspective, mature, stoic if you are in therapy (or after) and want a game that reflects or compliments that kind of journey, this is it. Don't play it if you need a distraction from boredom, this is probably the source of most negative reviews, play it if you want to confront your feelings and get catharsis at the end while being smothered with feels and pretty pictures, ambience and music
Loved the vibes of this game and the way it progresses. It feels more relaxing than other cozy games because there really aren't any timers or deadlines (there isn't even a day/night cycle). Overall I really enjoyed it, although I will say that it felt a little heavy-handed at times with the way it addresses the main character's past and emotions.
On the surface it's a cozy tea shop game, where you grow ingredients and make tea for individuals that stop by, but the real focus is the story and the conversations you have with characters. It's a lot more about burnout, slowing down and figuring yourself out than it is about running the shop. The gameplay is pretty simple and very chill - grow ingredients, experiment with them, brew tea for those that wander into the clearing. It is intentionally slow and relaxed, so if someone wants constant action, they might find this a bit slow. But the writing and atmosphere really carry this. It's one of those games that's relaxing but also a little emotional at times. The writing is easily the highlight of this game. It's reflective, sometimes funny and surprisingly emotional at times. The gameplay loop can feel repetitive, but it's clearly designed that way to encourage slowing down. The atmosphere is incredible, the artstyle and soundtrack fit beautifully. Overall, Wanderstop is less about running a tea shop and more about learning when its okay to stop pushing yourself. It's quiet, thoughtful and bittersweet.
"Boredom can be a wonderful luxury", one of the main characters declares with great compassion as the story draws to a close, inviting not just the protagonist but the player herself to consider staying for a final moment before moving on. And if therapy-as-a-game isn't your cup of tea (pardon), the first Dirk Warhard novel should itself merit a purchase with how ridiculously funny it is.
great. helps me to calm down
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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