
From the creator of The Stanley Parable and The Beginner’s Guide comes Wanderstop, a narrative-centric cozy game about change and tea.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 22 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Genres
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 3.2Kreviews | 93% | — | $3M |
| $24.99 | 721ratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 829 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Not sure where the plot is supposed to go, but had my first meditation, and it has done nothing for me. The tedious and uninteresting gameplay doesn't make it anymore compelling, either. Did not complete and don't really plan to come back. I vaguely understood what intention was, though it definitely did not land the execution. I expected more from Davey Wreden and am pretty disappointed.
With this style of gameplay, these character designs, and the color palettes this game uses, I was put off at first glance. "Cozy game:" A genre that seems to be populated with extremely casual gameplay and rarely a mention of a story. Character designs and color palettes: Very similar to those of games who have been socially and politically compromised by people who have no idea of what makes good gameplay or a good story. However, everything changed the moment I saw that Davey Wreden was one of the lead developers. "This is no mere 'cozy game,'" I thought. "This is a game with depth masquerading as a cozy game, or perhaps one of very few cozy games in existence with any real substance." I was right, of course. I couldn't stop laughing for the first seven pages of the first Dirk Warhard book I read. The game has humor, and the characters have charm and depth. The story didn't hit me like a ton of bricks, and it didn't make me cry, but I definitely felt something, somewhere inside me. I also liked the music, when I could hear it, and I'm considering buying a copy of the soundtrack. I had a few little problems. My DualSense wasn't detected by the game, so I had to use Steam Input with it. The pluffins kept making noises in my ear when I was trying to read the books and I didn't think of turning the SFX volume to 0 when reading until the end of the game. I really wanted a jump button even though I know I can just walk around the fences. I was hoping the game would have more engaging gameplay mechanics, but I guess that would have detracted from the "relaxing" aspect people look for in these "cozy games." Still, it's good. It's not too long. The story and charm and humor are there for those with the eyes to see them. So, it pains me to know that Ivy Road shut down due to lack of funding. If Davey plans on making another title, I hope the next game has more widespread appeal. Just spitballin' here: Davey has the story chops, so to speak, so if he collaborated with a company that was more gameplay-focused, they might be able to combine their forces for an absolute banger of a game. I mean, there's a lot of games out there that go all-in on gameplay and leave story to the wayside that need a guy like Davey to come in and add a bit of personality and humanity to the game.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Korean, Portuguese - Brazil*languages with full audio support
| $24.99 |
| 100ratings |
| 96% |
| — |
| not modelled |
| $24.99 | — | 91% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 832 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great cozy Game
It was said by some that the players who really *should* play this game are those that are likely to be put off by it. I thought that that doesn't really fit me, but was still interested because of who made it. And playing it now, I am putting it off again and again because I just don't feel like it, to me it feels like a chore. Not like something I want to be doing but something I am forcing myself to, making excuse after excuse for it and trying to find something in it. It feels neither like I am processing something, nor like it's helping me avoid something. I am not technically in a rush. I just want it done. I want to give it a fair chance, I think it deserves one. And if it wasn't for the writer, or if I hadn't purchased it but "tried" before, I'd probably uninstall it by now. I am hoping this opinion changes by the end of it, but right now it's going rough, which is an absolute contrast to how it looks and how I imagined it to feel. Which, I thought, would be "mind your own business, do these chores and slowly improve things". It's instead "You should follow these instructions, and by the way, we're going to punish you for taking matters into your own hands". I, uhh.. have enough of that in real life. The gameplay (which is supposed to be mostly mindless and chill but feels repetitive and inconvenient), the characters (who should all be loveable but just annoy me), and somehow even the humor (somehow falls flat on my ears) and the overall story (Maybe I just don't associate with someone who's achieved things but has lost their way), in some strange way, they all combine into a perfect storm and it's making me feel miserable. Maybe I am miserable. If that's the case, I'd rather be told that directly instead of drowning in a marsh.
The game offers solace to that feeling of being defeated or not where you should be in life. Even if gameplay can feel frustrating at times and some dialogues boring, the music, the concept itself and the art of the game make you enjoy the overall ride.
Wanderstop is a good game. It's a bit rough around the edges, including storywise, but it's definitely profound. I've seen complaints about how everything you do is only temporary and the story is unresolved, but frankly, their expectations are misplaced. They expected a game that the developers did not make, which does not make the story or gameplay poor. I do wish that the game would tell you before you progressed past a point of no return in terms of dialogue, but I mainly didn't have an issue there. There are flaws in the story for sure, like how the characters you meet generally barely leave a significant impact and a lot of the story comes through in Alta monologuing, but these won't affect how you enjoy the story. If you don't enjoy the story because of the loose ends, the developers didn't write it for you. The gameplay isn't very complex; it's mainly a vehicle to advance the story. People who complain about this did not read "From the creator of The Stanley Parable and The Beginner's Guide," two games which entirely do not feature complex gameplay. I think the game is misadvertised somewhat, but again, the first words of the game's description reference Davey Wreden. The fact progress is impermanent is integral to the game's story, and if you care about listening to that story, it will not be a problem for you. That being said, the developers deserve the money, but I'd only buy it during a sale.
The art in this game is beautiful and unique, and the pacing is really exceptional for a cozy game. The themes and story have been well executed so far. I am overall really enjoying my time playing. I appreciate that there are no timers or hard time limits for any of the player goals, which feels thematically fitting for a cozy game, but isn't always the case in other titles. This game does a really excellent job of enabling you to relax both in and out of character. :) I don't know how much replay value the game will ultimately have, but this game is well worth the time and money spent on it. :)'/
Wanderstop is a short but whimsical adventure following the experiences of a dejected protagonist, with a message that will likely speak to anyone with large ambitions. The graphics of the game are vibrant, the musical score is gorgeous. The writing of every single character is oozing with creativity and I was always eager to interact with every NPC to the point of exhausting dialogue. The user interface on mouse & keyboard is a little clunky but I am more than happy to excuse that for the rest of what this game offers. Also play The Beginner's Guide.
this game made me absolutely sick to my stomach and glued me to my seat. Horrible experience 10/10 game i wish i could forget it and play it all over again.
A sweet game with moments of phenomenal writing and voice acting. Wanderstop is on the longer end of short indie games, clocking in at 11-or-so hours (minus times I left it on pause). Its gameplay is simple but enjoyable, and the art direction is delightful (and striking, in the right moments). My greatest complaint is simply wanting more of it. It's fair to call this a short "next dialogue hunter" game rather than a "farming sim." It takes place over six "days" with none of mechanical depth that farming sims are known for. The limited scope of this indie game is fair but sad; side characters have nearly zero interaction with each other and are mostly only good for a handful of dialogues during their singular visit to the tea shop. I'd've gladly spent twice as much time with Boro if I had gotten to help customers more deeply and see them spend time with each other. "Tea shop as a communal third space," this is NOT. But it IS a wonderful, short gem.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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