
From the creator of The Stanley Parable and The Beginner’s Guide comes Wanderstop, a narrative-centric cozy game about change and tea.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 22 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Genres
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 2.9Kreviews | 93% | — | $3M |
| $24.99 | 721ratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 828 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
late but this is what i considered my game of the year 2025 because of how soothing and touching it was
Peak
This game is from the writer of The Stanley Parable; if you are hoping for similar metanarratives, quirky humor, narrative twists you will be disappointed. But if you enter with an open mind you will find a lovely game about finding joy in the quiet moments, finding time for self reflection, reconciling with one's inner voice, and recognizing ones flaws and still loving one's self regardless. The gameplay is similar to some cozy farming games or animal crossing, but is more simplistic than many within those genres. But this is welcomed, this is a narrative experience first and foremost and the farming and tea shop running components of this game exist to serve that end. All told, it took me 12 hours or so to complete the game. It is nicely paced and does not overstay its welcome. I think it is well worth its price and time commitment a definite gem of my playthroughs this year.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3M | 10.1K | 96% | $19.99 | |
| $3M | 4.8K | 84% | $19.99 | |
| $3M | 2.9K | 88% | $29.99 | |
| $3M | 4.1K | 78% | $19.99 | |
| $3M | 9.7K | 84% | $12.24 | |
| $3M | 9.1K | 93% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.9M | 3.8K | 82% | $20.99 | |
| $5M | 3.7K | 88% | $59.99 | |
| $2.2M | 2.3K | 96% | $24.99 | |
| $102.7K | 161 | 59% | $14.99 | |
| $84.2K | 144 | 68% | $19.99 | |
| — | 0 | — | — |
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Korean, Portuguese - Brazil*languages with full audio support
| $24.99 |
| 100ratings |
| 96% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
| $24.99 | — | 91% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 831 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Absolutely Amazing.
Incredibly relaxing, and I love the use of tea as a game mechanic. (I would absolutely love if hēichá, were possible to make)
和键鼠适配的不太好
A beautiful game that hit me way harder than I thought it would. During the end credits I cried and when the main menu screen showed up after the credits I just wanted to sit with it. I rarely finish a game without feeling "okay, what can I hop onto next?". I just wanted to sit with this, make a cup of tea and cry.
A very forgiving game, in all aspects
頑張りすぎたり辛くなって身動きが取れなくなった時も、無理せずに休んでもいい。そんなことを教えてくれた作品でした。 お店を訪ねてくるクセが強い客達との対話を通して、主人公の心情の変化を辿れます。同時に、自分も「こうしなきゃいけない、できなければダメだ」というような考え方を頻繁にしてしまうことを自省しました。人生に疲れちゃった方におすすめ。 音楽もキャラクターも飲み物作りシステムも良かったので、エンドレスモード?フリーモード?みたいなものも欲しかったです。
Touchant, poétique, profond, cathartique, doux, beaux. Beaucoup d'adjectifs pour qualifier le ressentit que ce jeu m'a transmis. Une belle oeuvre.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.