
From the creator of The Stanley Parable and The Beginner’s Guide comes Wanderstop, a narrative-centric cozy game about change and tea.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 22 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Genres
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 3.2Kreviews | 93% | — | $3M |
| $24.99 | 721ratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 825 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
pode ser só um joguinho de chá e no fundo meio que é só isso, e justamente isso faz ele se tornar bem mais que um jogo de chá
I enjoyed this game so much. As someone who has experienced a lot in life, the conversations gave me a lot of perspective, even in my own life. I really loved that they incorporated such a deep aspect as processing trauma while keeping the calming element of casual gameplay. I highly recommend it. Great job.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Korean, Portuguese - Brazil*languages with full audio support
| $24.99 |
| 100ratings |
| 96% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
| $24.99 | — | 91% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 828 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is a short but beautiful journey about the nature of anxiety, how it manifests and what happens to us when we let it control us; but also accepting it as part of ourselves. I think it can teach someone a lot about themselves, as we've all at some point felt like the protagonist. It's comparable to Celeste in that way, but there is an even greater focus on the story versus gameplay. Speaking of gameplay, the farming mechanics feel perfectly simple yet decently fleshed out for how short this game is. As well, making every brew felt less like a chore and more like a way of unlocking more story, which in itself is part of the game's message. For anyone who has ever found themselves overtly anxious, deep in rumination, or compelled to always be doing something (so basically ADHD lol), give this game a shot; I think you'll enjoy it also chapter 5 made me cry
DIrk warhard is the goat
Not sure if a goodbye with a game has ever felt so impactful ever before. Beyond the gorgeous colors, the fantastical graphics, the playful gameplay. What touched me the most was the story. There were moments when I was literally hanging from the screen, wondering what will happen to Alta, anxiously yearning for my own answers. A big change might also happen in my life tomorrow, and finishing this now makes me think of all the fights I keep fighting, all the colors I want to hold on to, and all the goodbyes I might have to say. Thank you so much for the game.
[h1]Burnout, Letting go, and Uncertain-tea[/h1] I knew this game was about burnout long ago, and I waited until I was burnt out to play it. Its easy to say this game hit me at the right time. Really hit me. Wanderstop is well named. It wants you to wander and it wants you to stop. [strike]I too struggle to stop.[/strike] To do things for no reason, to reflect on your own frustration. It will tell you things that need to be said, but you already know, yet still need to hear. Wanderstop can be deeply uncomfortable at times. Yet, what it has to say and how it says it, is greatly appreciated.
One of my favourite stories in years
This game was nothing like what I expected. In the best way possible. I'm still reeling from the game's end, from the storyline, from how much this game impacted me. Particularly the first sequence of the story, the one scene where (SPOILER) it has the concept of Alta feeling like a failure as more and more swords appear in her back, and the voices are overlapping that she's a failure and doesn't deserve this. Just phew. I was expecting to run a cute little tea shop, y'know, taking orders from customers, filling them, and then gardening and such in between. What I didn't expect was such beautiful visuals, an amazing soundtrack, such a heartwrenching storyline and to get so attached to the characters. I also didn't expect to get sound life advice! I also really loved the mechanics of this game; the devs really put a lot of thought into making it as smooth a gameplay as possible, and by that I mean things such as having a notebook that tells you everything, from how to grow which plants, which plants you've grown, what the customers' orders were, and even a book that tells you the answer if you're really stuck. Play this game. Do it. I do not regret spending money or time on it; it was amazing.
This is a thoughtful and emotional story. Maybe more a story you're part of than a game with some small thought provoking lessons. Lovely art style and fun characters within. There's no must rush, must do stresses. It won't be for everyone, but for me this is one I am glad I got when it was released and wish I could experience it for the first time again.
I adore this game. It has a sense of humor with a balance between the salty main character Alta and the sweet sweet Boro. I love the strange visitors that come to the shop. This game is calming, relatable, and a good reminder that slowing down is important.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $4.9M | 3.2K | 81% | $20.99 | |
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| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3M | 10.1K | 96% | $19.99 | |
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