
Wandering Sword is a Chinese martial-arts RPG where you play a young swordsman caught up in a feud and nearly dies. Escaping the event puts you on the path of pursuing the highest form of martial arts and exploring the pugilistic world to become the great hero you are always destined to be.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 21.86/day in the week to Sep 11 → 25/day in the week after.
About


Journey through over 75 breathtaking locations across 5 diverse regions, each echoing the richness and allure of ancient China's tradition and landscape. Explore a world filled with bustling ancient Chinese towns, scenic mountains, picturesque rivers, dangerous lairs, treacherous terrains and more!


Utilizing Unreal Engine 4, Wandering Sword portrays a captivating blend of traditional pixel art graphics seamlessly layered onto immersive 3D landscapes. Drawing upon the charm of classic pixel-based martial arts games, the game infuses modern visual effects to elevate every moment in its Wuxia world.


Wandering Sword introduces an innovative combat system that operates on a tiled board and offers players the flexibility to switch between turn-based and real-time mode. This dual mode approach caters to both traditional RPG players who prefer a slower pace and those who enjoy real-time action that demands quick reflexes.


Wandering Sword brings to life a diverse array of martial arts moves and weaponry. As you traverse the land, you'll unravel hundreds of martial arts techniques and weapon styles. Cultivate your energy through meridian points, gain expertise in both external and internal forms, and achieve true mastery of martial prowess.


In Wandering Sword(逸剑风云决), building relationships with NPCs is an integral part of your journey. Recruit up to 14 unique martial artists to join you on your adventures, each with their distinctive abilities. Who knows, you may even find love in this intricate world of martial arts!


Delve into an immersive Wuxia adventure with Wandering Sword. Boasting multiple endings shaped by your choices you make and a plethora of side quests that supplement the main storyline, enjoy over 20 hours of engaging gameplay that promises high replayability and a fresh experience with each adventure.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.49−30% | 45.5Kreviews | 95% | — | $16.7M |
| $34.99 | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2475 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩,前期和中期特别上头,大世界各种 npc 还有探索支线自由度也比较高,很有意思。打人也不难,选的简单全自动过了。后期节奏太快了吧,也可能因为我漏掉了娜乌 5 的好感,导致南疆白唯一天山后面一串支线全部废了。主线结束太快了有点戛然而止的感觉。感情线还以为会有一个单独后续剧情,也只是跟着最终总结草草结束了。╮(╯_╰)╭如果主线最后能再长一点,再细致一点就好了。
好玩,爱玩,就玩!
打完一周目不禁会想,宇文逸这种人真的会有吗?丝毫不考虑自己的得失,会死、会伤、会穷,却无条件地帮助所有人。 答案是——或许有,至少我不是。 但这并不妨碍我们憧憬着、幻想着每个人包括自己,都能成为这种人,这种毫不利己专门为人的”侠“。 这种正义的、纯粹的、利他的侠气,虽然不真实,却有着超脱世俗的人格魅力,也是刻印在中华民族血脉里的属性。或许平常不显,但生活的点滴时刻里我们都能闪烁着“侠“的光芒。 真正的“侠”,不是武功盖世,不是快意恩仇,不是追名逐利......而是永远考虑着别人,为大多数人的幸福而努力的人。 就像宇文逸,圆觉、清虚、白唯一们...... 侠之大者,为国为民。 感谢制作组给了我们这样一个纯粹的侠。 以上。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 27.43/day in the week to Jul 23 → 38.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
良心大作
仗剑天涯
人之道方为武之道,侠之大者,为国为民,不负己心,不愧侠名。 吾道不孤!
玩之前:为什么不能自己给主角起名字? 玩之后:主角确实只能叫宇文逸! 很喜欢武侠修仙类的题材。从小时候用诺基亚玩《满江红》四部曲,到现在玩《逸剑风云决》,这么多年过去了,依然会被这种江湖上快意恩仇的故事情节所打动。小时候玩《满江红》四部曲的时候,其实根本看不懂多少剧情,只知道主角很多招式都很帅,特别有一招叫“长虹贯日”的技能记到现在。直到现在,我依然记得那个不算圆满的结局。明明那个时候年纪还小,甚至说不清为什么难过,但可能是见证了主角一路走来的经历,还是会替他感到遗憾。可能那时候,一颗属于自己的武侠梦就已经埋下了。 去年偶然发现《逸剑风云决》,本身就很喜欢像素风游戏,再加上武侠这个题材,几乎没有犹豫就入手了。没想到这一玩,就是一口气通关。一周目几乎是地毯式探索,很多地方也都会回档去尝试不同选择。虽然最后还是有几个角色没能达成完美结局,还有些角色我都没见过(玩通关了才知道还有个最强队友涤罪僧)但通关之后,看着最后那一张张队友的结局介绍,更多的是一种满足感。我已经很久没有玩到一款能让我真正沉浸进去的游戏了。 《逸剑风云决》最吸引我的地方,不是多么复杂的设定,也不是多么华丽的剧情(可能会有人觉得故事很老套),而是让我能沉浸在这个故事里。不需要多么华丽的辞藻,不需要多么新颖的设定,一路上的主线和支线剧情,都让我觉得自己不是在完成任务,而是真的陪着宇文逸走过了一段又一段的路。有人的地方就有恩怨,有选择就会有遗憾,但不管经历多少事情,宇文逸始终没有忘记自己想成为怎样的人,也许这就是我心中的武侠吧。不需要主角拥有多么夸张的力量(虽然宇文逸确实强的太夸张了),也不需要一个完美无缺的故事(这里就不提及某些剧情了,因为剧情这东西因人而异吧)。只要他愿意在江湖中坚持自己的原则,愿意拔剑帮助那些需要帮助的人,这就是属于侠客的浪漫。 一年后的今天,突然发现买了这么久的DLC还没玩,等以后有时间了,一定会再次跟随宇文逸的脚步,回到这片熟悉的江湖。很庆幸这么多年过去了,依然有一款游戏能让我重新想起小时候那个拿着翻盖手机、幻想仗剑天涯的自己。
道是以为像素RPG类游戏都如同《八方旅人》一般讲的都是令人食之无味弃之可惜的故事......殊不知这部游戏里面刻画的无一不是有血有肉的武侠人物......长生殿白惟一、天剑宗肖寒光、武当清霄师伯个个都让人热泪盈眶。这个用复古的像素外壳,包裹的极其鲜活的刀光剑影、人心叵测、身不由己的江湖故事,真是描绘得太好了!! (PS. 用小黄鸭可以把80帧补到240帧,爽得没边)
수려한 그래픽 박진감 넘치는 전투 등이 없는 픽셀 그래픽 게임에서 가장 필요한 건 다음을 기대하게 만드는 참신한 스토리라고 생각하는데 예상을 빗나가지 않는 진부한 스토리는 이걸 왜 해야 하는 가? 라는 의문을 남기게 한다
7.26 逸剑风云决 白金记录 25年6月购入逸剑风云决,断断续续打了十来个小时就因其他事中断了,直到今年7月才重新捡起来,结果一发不可收拾,7.2-7.26 畅玩104小时。 逸剑风云决中最让人津津乐道无疑是它群像的塑造。无数的人物在我心里留下深刻的印象,有些人寥寥几笔便是一个鲜活的人物形象了。像甘泉村的千钧棍万彪,主角一行人到达时,他还是典型的利己主义者,行动前先计算得失,到了最后却为了保护兆成而牺牲自己。燕未还乔峰、区区全冠清、清风剑张翠山,每一个人都好像活在我眼前。 最后推荐给每一个热爱武侠,热爱金庸的人去玩儿。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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