
Wandering Sword is a Chinese martial-arts RPG where you play a young swordsman caught up in a feud and nearly dies. Escaping the event puts you on the path of pursuing the highest form of martial arts and exploring the pugilistic world to become the great hero you are always destined to be.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 21.86/day in the week to Sep 11 → 25/day in the week after.
About


Journey through over 75 breathtaking locations across 5 diverse regions, each echoing the richness and allure of ancient China's tradition and landscape. Explore a world filled with bustling ancient Chinese towns, scenic mountains, picturesque rivers, dangerous lairs, treacherous terrains and more!

Utilizing Unreal Engine 4, Wandering Sword portrays a captivating blend of traditional pixel art graphics seamlessly layered onto immersive 3D landscapes. Drawing upon the charm of classic pixel-based martial arts games, the game infuses modern visual effects to elevate every moment in its Wuxia world.

Wandering Sword introduces an innovative combat system that operates on a tiled board and offers players the flexibility to switch between turn-based and real-time mode. This dual mode approach caters to both traditional RPG players who prefer a slower pace and those who enjoy real-time action that demands quick reflexes.

Wandering Sword brings to life a diverse array of martial arts moves and weaponry. As you traverse the land, you'll unravel hundreds of martial arts techniques and weapon styles. Cultivate your energy through meridian points, gain expertise in both external and internal forms, and achieve true mastery of martial prowess.

In Wandering Sword(逸剑风云决), building relationships with NPCs is an integral part of your journey. Recruit up to 14 unique martial artists to join you on your adventures, each with their distinctive abilities. Who knows, you may even find love in this intricate world of martial arts!

Delve into an immersive Wuxia adventure with Wandering Sword. Boasting multiple endings shaped by your choices you make and a plethora of side quests that supplement the main storyline, enjoy over 20 hours of engaging gameplay that promises high replayability and a fresh experience with each adventure.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 45.6Kreviews | 95% | — | $16.7M |
| $34.99 | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2599 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
侠之大者,为国为民,不愧己心,不负于人。很正,剧情和人物刻画很不错,像素风画风却别出心裁的优美,音乐也很适配。虽然结尾有点仓促,但总体还是难得之武侠佳作。
好玩,老少皆宜
一周目通关42小时,大概一周多的时间。我选择了成为天机宫主人,为掣肘那皇权和厂卫, 也回到了无名岛上,同微云过上了闲适惬意的美好日子。 在当今嘈杂喧闹的世代里,《逸剑风云决》称得上一部宽慰人心的作品。 上一部这样值得我耐心游玩的游戏,还是《黑神话:悟空》,尽管二者体裁不一,内容天差地别,但同样给我带来像童年初次游戏般的惊喜。 区别于传统游戏中非正即恶的人物叙事,它更像是一部真实由碧血丹青染就的江湖: 每个江湖客都有着他的追求与幸福,有着他的遗憾与悲伤,更有着几十年来放不下的仇恨与苦闷。 仁爱与道义将宇文逸塑造成为有血有肉无愧己心的豪侠,而我则见证着自己从初入江湖需要无数次重新进档的菜鸟一步步成为领悟各种武学,匡扶正义除暴安良的一代宗师。 主线从江湖血雨迈向家国大义,而支线则贯穿着天,地,人的连接与温情,其中也不乏致敬诸如《天龙八部》萧峰与《功夫》里卖秘籍的乞丐高手,为这部游戏带来了几分熟悉的感觉。 游戏时想着有很多话可以说,结果到了真正要写的时候,发现只言片语根本讲不清楚,我想都内化于心喽哈哈。 如果有条件,最好购入有步微云的DLC,这样游戏体验会更好。当然,不要忘记加入《武家旧事的》DLC哦! 有幸同你相识,二周目再见!《逸剑风云决》
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 27.43/day in the week to Jul 23 → 38.14/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好久没玩到能让我两天玩29小时的游戏了
非常喜欢 期待下一部作品
纯正武侠梦,休年假本来打算出去玩,结果在家没日没夜玩这个
南疆无敌! ps.好神秘的立绘和好仓促的结尾
很不错的一款游戏了,居然就完了上百个小时。有空挑战极难~
剧情给我看爽了,这才是真正的武侠。 哦对了🤓 皓虎颠狂,素麟猖獗,掣断珍珠索😤 玉龙酣战,鳞甲满天飘落😡 从赫连云天到赫连辅弼,再从赫连辅弼到古成非🤔 最后,我仍是选择成为赫连辅弼🤓 🐉浮沉起落,聚散离合,如玉龙化变,唯一志不改!🐉 玉龙决,也是因此成就😤 逸儿,你有败我的自信么?😠
非常好玩,游戏体验很沉浸
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.7M | 44.3K | 83% | $19.99 | |
| $16.7M | 71.2K | 91% | $14.99 | |
| $16.8M | 7.6K | 58% | $59.99 | |
| $16.8M | 54.7K | 91% | $9.99 | |
| $16.7M | 18.7K | 94% | $29.99 | |
| $16.8M | 16.8K | 94% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $605.6K | 925 | 77% | $12.49 | |
| — | 0 | — | — | |
| $599.7K |
| 2.2K |
| 89% |
| $11.99 |
| $229.1K | 606 | 72% | $19.99 |
| $17K | 70 | 96% | $7.99 |
| $55 | 1 | 100% | $2.09 |