
Unleash custom attacks by combining words in this Super! Anime! Turn-Based! RPG! Collect all 200 words, earn Pep Ups from honorable victories and become a Kiai master. Befriend your rivals, uncover dark mysteries, and seek out the pieces of the Wanderstar map in a wild race across the universe.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 26 → 0.14/day in the week after.
About

Join Ringo, a young martial artist looking for her brother, and Wolfe, a mysterious scoundrel running from his past, as they join forces in an unlikely partnership to collect the pieces of the fabled Wanderstar Map. Across 10 “episodes” of anime-inspired adventure, Ringo and Wolfe will have to work together to find answers, make up for past mistakes, and travel across the universe in search of their goal. And who knows, maybe they’ll learn how to get along at some point!
Trained in the ways of Kiai, a magical form of martial art and also the universe’s most exciting form of televised entertainment, Ringo can combine words to create customized attacks in intense turn-based battles. During her race across the universe you’ll expand Ringo’s vocabulary, equip Pep Up bonuses earned through honorable victories and level up her spirit power. Defeat or befriend a cast of fearsome space pirates, mysterious scoundrels, cute witches, high school delinquents, talking crows, and skilled martial artists on your way to becoming a Kiai master.

SUPER SPECIAL FIRE KICK! Battles in Wander Stars are settled through a unique combat system that combines the structure of turn-based JRPGs, the strategic layer of deckbuilders and the spectacle of animes like Dragon Ball Z.
Create custom attacks by combining words up to the limit of your spirit level. The more spirit you have, the more slots you have to place words into and the more powerful and complex actions you can take.
ACTION WORDS do something e.g. KICK, BLOCK or ITEM.
MODIFIER WORDS modify actions e.g. SUPER (+1 damage), FAST (reduces cooldown) or HUGE (attacks all opponents).
ELEMENTAL WORDS add an elemental impact and status effects e.g. FIRE (burn) or WATER (wet).
All words have cool downs and opponents might be weak or strong against specific attacks or specific elements. You won’t know which until you engage them in battle so you need to be prepared to improvise.

With over 200 words to collect across the game there is a near infinite number of possible unique attacks to make. Things start off easy but as you expand Ringo’s vocabulary you’ll need to carefully select which words you take into battle, building strategies around your mix of categories, blend of offensive and defensive words, giving yourself options to manage your opponents weaknesses and strengths, consider optimizing the juggling of cool downs and, of course, which attacks sound the coolest.
The result is an accessible, immediately fun but deep combat system.
The core ethos of the Kiai martial art is to fight with honor. Defeating an opponent with honor can turn the most heated of rivals into the fastest of friends! Befriend your rivals to earn their words of encouragement in the form of useful Pep Ups which can be equipped to give you special bonuses in combat.
Travel the universe on a rollercoaster adventure as you seek the pieces of the Wanderstar map, Ringo’s lost brother and the answers to Wolfe’s mysterious past.
This is a tale of mystery, adventure, betrayal, redemption, unlikely allies, twists, turns, surfing capybaras, health-restoring empanadas, forgotten shopping lists, rifts in space AND rifts between lovers.

Along the way you’ll build a found family of colorful characters, each with their own thing going on. They might not all get along at first, but that’s nothing a thrilling space adventure can’t fix! And even with the trail gone cold, take heart, for these wandering stars are bound to find each other…

Wander Stars is inspired by the anime the developers grew up watching in 1990’s Venezuela and shows like Dragon Ball Z, Cowboy Bebop, Sailor Moon, One Piece and more.
It plays out across 10 “episodes”, each of which takes between 60-90 minutes to complete. Each episode features a map to explore with procedurally generated battles, special events and other secrets to find along with the main story events.
Tackle your playthrough an episode at a time or binge the whole thing in one go - the choice is yours.
You can even replay episodes to find all the side adventures, NPCs, and party member banter you might have missed! Try new paths as you explore ever-changing maps with randomized special events, lurking rivals, and tantalizing treasures. The experience is never quite the same!

Paper Castle Games is a game development studio currently based in Spain and founded in Venezuela in 2013. We’re a team of friends making story-driven games, and we like to think outside the box to subvert conventions and create unique and engaging experiences.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 170reviews | 92% | — | $100.4K |
| $24.99 | 71ratings | 88% | — | not modelled | |
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fantastic game with some rough edges. The story is fun and I was soy pointing to every 90s anime reference, the characters and interactions are dynamic and when the game was over, I couldn't help myself but want more. The ending was a bit disappointing because it doesn't feel like an ending at all, but a season finale, very anime of them, but still wanting to continue the adventure with these endearing characters, I am really hoping for a continuation or even an anime or comic. The combat is really good, having to combine words to exploit enemy weaknesses and do mental maths to try and mercy them instead of defeating everyone was a very fun challenge, I just wish the order of the words mattered for a bit more complexity. The only bad thing I have towards this game is the UI/UX, the interface can be infuriating at times, words get jumbled up, scrolling through menus is unresponsive, having to select each word before a mission, navigating through 3 different menus, each one with a broken scrolling system is infuriating. Plus there are some bugs that were quite distracting, to items that you bought not showing up, to straight up soft locks that made me restart the chapter. At the chapter select menu you can level up your crew, buy words and upgrade stats like HP and turn count, I finished the game and had enough currency to buy everything from the store only to find out there was a Attack Power upgrade all the way at the bottom that you could have scrolled down all this time, I was baffled that it was hidden like that with no indication of its existence and it would have stayed that way if I wasn’t doing a checklist. Overall I really like this game, I plan on 100% and replaying it on hard mode is fun, but the difficulty is still a tad bit too easy even half way through the story. The gameplay loop is very tiring though, having to calculate damage and keeping weaknesses in check is fun but exhausting to keep up. Although the bugs and UI were distracting, it didn’t ruin the game for me, I still had a Wonder of a time.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
| $24.99 |
| 17ratings |
| 84% |
| — |
| not modelled |
| $12.49−50% | 13ratings | 64% | — | not modelled |
| $12.49−50% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Full of glitches (to the point where I could not complete it because of a bug with the final boss), but otherwise great game. Unique and fun with endearing characters, and old anime nostalgia.
Incredible art style, Dragonball Z vibes, and a great roguelite RPG.
This game is great, however I believe that it lacks from something. The gamestyle is beautiful and the fact that is so similar to cartoons from the 90s makes it super special. Unique idea. My issue is the amount of bugs and the lack of animation on certain parts. Why would you remove the main character and NOT create animation to replace that? Weird decision. Additionally, the game is full of bugs to the point that my enemy changed sprites. Lol. Also UI not auto scrolling when finding words is crazely. I do like the game, but it is lacking. I'm surprised that only 6.7% of people on steam have "complete chapter 10", but it makes a sense that people don't feel engaged by it. Anyways. Great on sale, not worthy full price.
Although I recommend Wander Stars, it has one specific, tragic issue that made me struggle with whether I should actually give it a thumbs up. But let's start with the best parts: The beginning of the adventure story is great, especially thanks to the awesome combat. While it is technically a normal turn-based RPG, the presentation makes a huge impact. Instead of just picking an attack with buffs, you combine multiple words to create your moves, which is incredibly cool. The approach is like: "I want a claw attack... no, a sharp claw... no, a super sharp claw... no, a super radical strong sharp wind claw!!!" This is the game's biggest strength—it captures that anime vibe where characters shout their actions out loud. Additionally, the option to "spare" opponents for pep-ups/upgrades provides a nice challenge, even with weaker enemies. My only complaint regarding the gameplay would be the strict word-slot limitations, which felt a bit restrictive when trying to fit in new, useful words. Also, while the animations are great, there aren't quite enough of them to fully sell the "playable anime" immersion. However, for an indie title, this limited quantity is understandable. And I honestly wish the game had ended right there after chapter six because, unfortunately, there were still chapters missing even if it starts to run out of steam: Once you’ve unlocked all upgrades and bought your most important words, there is no real incentive to gain extra points or tackle the harder "high risk, high reward" mission variants. Every encounter starts to feel unnecessary and unrewarding. To reach the ending, I had to force myself through the remaining missions with almost no motivation. Making matters worse, the story goes downhill, shifting from a clear goal into a confusing mix of genres and abstract psycho nonsense. I suspect this is why less than 10% of players have reached the ending. It’s sad to see the second half of Wander Stars undermine itself like this. If you like the word-based combat idea, you should give it a try—just be prepared for the grind and a bit of boredom on the way to the final chapter.
A playable Manga/Anime. The art is inspired by Akira Toriyama. The characters and story is fun, the gameplay is ok and the art is gorgeous!
Likeable characters, solid writing, great music, wonderful art, and a battle system that is as unique as it is approachable. A little early for a review, but I have a feeling I'm only going to like this game more the more I play it, and the episodic structure makes me think that I'm probably not going to burn out on this like I tend to do with even my favorite roguelites. If I had to scrounge for a complaint I would only have one, and would only share it reluctantly: it would be nice if there was voice acting. That's it, that's my one complaint, but I also find it's not diminishing my enjoyment in the slightest, and it's also worth noting that at this price point it doesn't make sense to expect voice acting, especially with such a story heavy game. And speaking of price point, at the pace this playthrough is going it seems like a lot of bang for the buck, especially because I know I'm going to go back and do a challenge run (which is not something I usually bother with). I've never called something a 10/10 game, not even my favorites of all time, but so far this game seems to perfectly deliver on its highly entertaining promise. I'm sure there's some turn-based RPG expert who can explain how the battle system is easily cheesable or something, and in that case fine, sure, I'll say 9.5/10. But until then...
The core concept of a playable 80's action anime where you form your own specail attacks is great and takes the game very far, the obvious visuals and sounds as well as stellar writing carry the game far and I throughly enjoyed my time with the game. I do have some issues, the diffculty can spike pretty hard and the levels can get pretty long combined with the lack of major new mechanics besides diffrent words that do diffrent things can make the game feel really reptitive if you get stuck or play for long periods but I still highly recommened the game there is such a wealth of love and appreciation for its inspirations that I believe if you only put in a few hours into the game it's worth your time and money
Lovely surprise of a game. Wonderful aesthetic and music, with a story that feels solid but has potential for more. It's a little buggy (UI elements overlapping or unresponsive at times), and its combat system isn't as deep as it may appear (you can find yourself spamming words rather than thinking, on Normal, and elements aren't very engaging to use). But what's here feels good despite it! All in all, it took me about 11, 12 hours to go through once on Normal, and there IS a harder difficulty for those that really want to go at it. For ten episodes (one of which is all story), I think the price is fair. What I'm really interested in, though, is seeing more...! This game has the feeling of a first foray into something that just needs refinement and some more depth added in, and it'll be a sure-fire hit. If the premise seems interesting to you, I would definitely recommend it on sale, and there's a demo if you're curious. I really enjoyed my time here, short as it may have felt, and I would love to see a Wander Stars 2 or something if the devs are interested in returning to this world in the future. I will definitely keep an eye out! Also, shout-outs to Wolfe and Ax. Wonderful characters. Thanks for that, writers. c: <3
To put it shortly, and provided you're ok with turn by turn rpg, this game is great! Sure, if you're allergic to the genre, well, it won't change your mind, BUT, absolutely great system of word combination that really leads to interesting strategic choices between status, cooldown, big damages, or multiple targets. Worth noting, it's not necessary to drop ennemies to 0 Hp, there's a range that gives nice bonuses if you avoid murder, but sometimes, mutipliers on repeating attack (one attack hitting twice of more) is hard to math out. However once you get the hang of it, it is really satisfying to plan turn one victories against multiple ennemies with limited ressources. If you like theory craft and figure out things, it will give you smart puzzle challenges, and if you don't, you can still try and brute force fights, but you might miss out stuff by not engaging with that part of the mechanics at least superficially. Overall, peak game design there. Worth saying, don't attempt the Challenge mode on levels right of the bat. I can guarantee you'll end up frustrated for nothing, ennemies have special battle conditions that can make them act before turn one and can very well one shot you that way on the first fight. Only maturity in knowing and recognizing challenges had been designed to be nigh impossible to beat without level up and mastery made me chill the f out and attempt later what was designed for later. Took me until chapter three to be leveled and familiar enough with the system to be able to attempt them reliably. So yeah, no use in being a completionist too early on.
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