
Survive in a realistic Tasmanian wilderness recreated with real‑world data. The land is beautiful, harsh, and indifferent to your survival.
Modeled estimate, not a reported figure. How we estimate →
About

Walkabout is a realistic digital twin of the Cockle Creek region in southern Tasmania, recreated using real‑world data with the goal of recreating a real place as faithfully as possible.
Cockle Creek is the southernmost drivable point in Australia. It is remote and quiet, surrounded by pristine beaches and dense rainforests, with unforgiving weather. It is a beautiful place and a harsh one. That makes it an ideal setting for a realistic survival experience.
The environment is your story.
Good luck staying alive.

Walkabout was built with accuracy to real life in mind. The following features were created using real‑world data and hand‑crafted reconstruction to match the Cockle Creek region as closely as possible:
Actual heightmap data used for the base landscape.
Accurate time and date simulation using the correct time zone and calendar.
Dynamic lighting based on real‑world intensity, exposure, and colour temperature values.
True sun position calculated from global coordinates, date, and time.
Seasonally‑influenced dynamic weather reflecting southern Tasmanian conditions.
Realistic ocean tides simulated using data from the Cockle Creek area.
Accurate Earth rotation represented in the sky system.
Hand‑sculpted rivers matching their real‑world paths.
Roads, walking trails, driveways, and 4WD tracks shaped to match their real‑world locations.
Native flora representing approximately 80% of the vegetation.
Native fauna representing 100% of the wildlife.
Additionally, Walkabout currently features:
Customisable UI colouring.
Full gamepad controller support with customisable keybinds.
Customisable keybinds for mouse and keyboard.
Language support for 15 different languages.

Walkabout takes place in a 7 km × 7 km recreation of a real Australian location. It’s a quiet, atmospheric survival experience where you explore the land, gather what you need, and try to stay alive in a place that doesn’t care whether you make it or not.
The wildlife won’t always warn you, the weather can turn without notice, and shelter becomes essential. You’ll build, craft, forage, and hunt iconic Australian animals when you need to. Survival depends on paying attention to your surroundings.

Wafflesoft is an independent Australian studio, and Walkabout is a solo project. This is my first game, built from the ground up with a focus on accuracy, atmosphere, and long‑term craft.
Maintaining independence allows me the creative freedom to make decisions purely to serve the best interest of Walkabout. Every part of Walkabout exists because it feels right for the experience I’m trying to create.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Czech, Danish, Greek, Japanese, Portuguese - Portugal, Russian +3 more
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is good! This is my opinion after the first play... I think this game is relaxing.. I can see myself playing it when I am not up for a huge challenge. It has lots of room for improvement.. one thing I do not like is the fact that when i die.. i spawn so far away with none of my items ! But that's the only thing I would fuss about :D.. Other than that.. Its a bit challenging to survive in ..lots of grinding for crafting,, this game is enjoyable overall !
Running simulator without success!!! It would be a nice little game if you could find the resources you need to play it. Unfortunately, you can hardly build any other items such as stone axes and pixes... you can't (hardly) find any iron ore. After a week of playing time (x hours) and hours of searching = 1 iron node... and that's not even enough for a workbench, which you need to be able to build a base... and everything else. On the other hand, copper, whatever you need it for apart from steel, which I don't understand what it's used for... there's plenty of it. No wonder you can't find a base on the map... only trigger-happy opponents who camp in the houses and just wait for unsuspecting "newcomers" to enter a house. Dear developer: we need iron!!!!!!!!!!!
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Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ich gebe Spielen und Entwicklern gerne eine Chance auch wenn es drei Jahre im Early Access ist. Habe es für 3,99 € erworben und muss leider sagen ich bin entsetzt. Grafik nicht im ernst! Der Entwickler Arbeitet an dem Spiel und somit dachte ich ach komm. Aber es ist leider nicht Spielbar. Ruck ler ohne ende. Hängt sich auf. Es gibt noch viel zu tun. Momentan noch nicht zu empfehlen.
I'm fairly new to survival games, just shy of 2 years of playing things like Rust, Scum, Conan etc. This particular game needs some love in regards to mechanics AI: there's a lot.... for no gain. bandits leave you nothing but low on ammo and health. and there's the amount. not hard not fun but frustratingly annoying. resource gathering: animations are clunky and slow. almost a minute to take down a large tree or rock. ya i get the realismishism it just needs to be tightned up keybinds on mouse n keyboard it's either everthing on the left wasd qer h v c b z shift control and tab.... reaching over to get to i for inventory ya that's a booger and no way to change it in keybinds? building aspect. after spending an hour gathering resources i have a floor a wall and stairs.... that look like absolute garbage a player made structure is going to be massive which will in turn affect server performance. while it has issues it's also one of those particular games that has good to great potential so long as the developer listens to feedback. so it's clunky and a lot of false starts due to bandit population it's fun just not a lot of depth at the moment.
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Players by region
Where this game's players are, estimated from review languages.
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