
Adorable sushi race at full speed in a training × racing game! Become a sushi chef, craft unique toppings, and enter your trained sushi into races. Don't forget to cheer on your sushi during the race. Win the prestigious S1 Cup championship, and become a top-tier sushi chef!
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 10 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
As a sushi chef apprentice, you'll make sushi, train it , and compete in races. Win races, use the prize money to make even faster sushi and train harder, aiming for victory in the ultimate “S1” Cup!
No matter how painstakingly crafted the sushi may be, once eaten, it's an instant defeat. It heads straight for the customer's stomach and never comes back.
Each sushi topping has different performance characteristics. How well you've mastered making that particular topping also affects its performance. Use training to perfect your ideal sushi. However, since sushi is a perishable item, its performance degrades after each race.
During the race, all you can do is “cheer on” the sushi to boost it. You can escape chopsticks by using boost, but the sushi race isn't that easy—you won't win just by doing that. Sometimes you'll need to take risks and use boost to overtake rivals.
Some sushi toppings possess unique skills. For example, Flounder can dive to dodge chopsticks in an emergency without using boost, while Sea Urchin can use its spines to knock rivals away. There are over 40 different skills, some of which can be learned through training.
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−20% | 154reviews | 93% | — | $20.9K |
| $3.99−20% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 158 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
寿司が走ってるだけであまりに可愛すぎる。キャラデザの大勝利。ロール系の寿司が少しイケメン風になってたりと個性付けも素晴らしい。 至る所に様々なパロディがあり、本作の世界観に変換されてるのも面白い。 レース中はそこまでタスクは多くないので老若男女プレイしやすいだろう。 スマホゲー化したらもっと人気が出そうな気はする。 一つ言うとしたら、寿司キャラに様々な表情が付いていたらもっと愛着湧いたかも。 あと、このゲームのせいで2日連続寿司を食べるハメになってしまったので講談社に寿司代を肩代わりしてほしいです。
お寿司がわちゃわちゃ走る絵面が可愛すぎる🍣
野菜縛りカタストロフに挑戦していたが、竹の200円以下限定杯で詰まり、やめました。 安定クリアできる調整ではなさそう。それまでの4時間くらいは楽しかったです。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese
Hours played at review time, across 158 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Cute little pet raiser/racer. A lot of charm in an admittedly short game. I think it handless the concepts of the game (namely the management and risk assessment of racing and unlocking different types of sushi versus your consistently teetering funds to purchase and train said sushi). For five dollars, it was a great way to spend an afternoon.
ダービーゲームの楽しいところを気軽に楽しめる。 非常に寿命が短い寿司を短期間で何貫も何貫も繰り返し育成して、少しずつ強力な寿司を握れるようになっていく。 特定のネタじゃないと出場できないレースなど、やりこみがいもバッチリ
分辨率有提升的空间.玩法到后期有些重复,难免枯燥
steamの寿司ゲーに外れなし
好的bug修了,现在“从一而终+试用保险 ”确实能保证你能不被夹。 相得1彰的成就可能需要你把俩第一圈生效的技能放一起,比如说“从一而终+领跑”。 那仨限定赛道的成就我猜是要最高难度的,除此以外难度的选择好像确实不会影响你的成就(不过素食主义要求你只用素的打到结局 于是就新开了一个存档)。 如果您想要作弊的话 [spoiler]可以尝试使用cheat engine然后改金钱 但还是建议不要这么做 除非你对寿司的兴趣真的在一遍又一遍的重复里面消失掉了 但不管怎么说,选择权在你[/spoiler]
It's adorable and the vibes are on point but so much comes down to random BS that the amazing core experience is tainted.
엔딩까지 가볍게 즐기기 무난한 게임 처음에는 직접 조작할 부분이 많지 않은데 후반부 갈수록 누를게 많아진다 귀여운 나만의 애착 스시를 육성하기보다는 몇 번 쓰고 버려야해서 육성에서 재미를 느끼긴 아쉽다 그래도 새로운 스시들을 구경하고 스킬 써보는 맛이 있고 나름 스킬 분배를 하도록 해서 할만했다 엔딩 이후 스킬 노리고 일부러 바로 먹히니 돈은 많이 들어오는데 그런들 게임의 고점이 정해져있어서 이쯤 하면 적당히 즐긴거 같아서 마무리했다 상대가 ai지만 뭉쳤을 때 달려나가고 뒤에 방해물로 깽판치는거나 좁은 통로에서 괴롭히거나 대쉬로 막판에 추월하는건 재밌었다
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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