
Challenging precision platformer based on tight, fluid movement. Open map layout with multiple routes. Collect gems and save animals.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 1 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 112reviews | 96% | — | $20.9K |
| $0.99−90% | 60ratings | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Absolutely fantastic precision platformer. This is best described as super meat boy, but with a hover jump and an interconnected world that would belong in any metroidvania if it was given ability gates. The game and controls are buttery smooth and this is one of the most hidden gems ever made.
Amazing platformer metroidvania. Excellent level design and super tight controls. I have nothing bad to say about it other than it is too short. 4/5 - Very good!
Joguinho de plataforma de precisão simples mas direto ao ponto. Competente em todas as áreas e, principalmente, não há nada do que reclamar dos controles - que são o ponto mais importante nesse tipo de jogo. Um único porém, entretanto, é que o jogo talvez seja um tanto benevolente demais com os checkpoints. Seções difíceis são subdivididas em várias partes, tornando-as fáceis de serem concluídas, o que torna o jogo mais sucinto. Não é exatamente um ponto fraco mas é algo a se considerar. Recomendado para quem gosta desse tipo de jogo e não quer nada extremamente difícil ao ponto de ser cretino mas também nada muito fácil e que dê sono - joguinho ideal pra se fechar em umas 2 horinhas.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Short and sweet precision platformer that doesn't overstay it's welcome. Quick movement and simple controls with only a twirl and wall jump. A well-designed all in one map with plenty of variety in locals and challenges. Well worth grabbing in a steam sale if you like platformers. I'd love to see a sequel!
Short and laser focused, Jubilee is a very pleasant precision platformer !
It only uses one button in addition to the D-pad but it is more fun than most of its peers and doesn't overstay it's welcome, being 100%:able in less than 3 hours. The difficulty level is perfect, as it does have some tricky parts but the game is quite generous with checkpoints. Everything doesn't have to reach Celeste levels. Actually I think Jubilee is more fair and doesn'r require as much trial and error and muscle memory.
AMIGO
A very nice precision plataformer/collectathon/metroidvanian't. The game has the metroidvania tag but there's no upgrades, bosses, or level ups, you can go (almost) everywhere from the start and most of the game is technically optional, but why would you do that? Collecting the gems, animals and pages is fun and part of the challenge. It's more like a single gigantic level you're free to explore with no limitations except for one single optional area. I mainly recommend it to collectathon fans, it's a fun game to 100% and it feels like the entire point of the game (it's short to so you can do it in one session), can't really recommend it if all you want to do is play casually and reach the ending, you'll be missing all the meat of the game.
I absolutely love everything about this game. This is my second time playing it and it still feels just as good. The controls are simple, but tight. They offer very precise range of movement that the game uses perfectly. It gets extremely challenging at times and it's up to the player to get good enough to beat the bit where they're stuck. It's one, if not, the best platformer I've ever played. On another note, the music is awesome and fits very well with the visuals. The visuals are so cute and I love them.
Jubilee is a precision platformer with 9 locations connected similar to metroidvania games. However, there are no power ups or new skills to unlock. You have to get it done with what you start with, but I didn't feel like something was missing. The levels were designed so well, they were creative and challenging enough on their own. You can also go to any direction you want, it's truly open with no specific order. You can easily teleport to other parts of the map if a certain section proves to be too challenging. The focus of the game is all about having enough skills to get all the collectibles. The game goes out of its way to have a very comprehensive tracking system of the collectibles so you know exactly how many there are in each location and what you have left. You also get subtle hints to know where the rarer ones are, the challenge is in getting there. The graphics have lots of charm to them, reminiscent of super Nintendo games, jrpg in particular. It's a very focused game that's made perfectly in terms of design, scope, offering enough variety and ending at the right time. It's so addictive, that I ended up getting 100% on the same day. That said, the game is not for the faint of heart. if you play it casually and are not trying to get all the collectibles, then it's not so bad. But when you do, there were some punishing sections, 3 were especially brutal (Canyon secret passage to get a few gems, the Factory near the end at the bottom and getting 3 specific gems in Heck that required advanced jumping techniques). Speaking of jumping techniques, I wish the game took the time to explain them better because they were crucial in a few sections. By that I mean controlling/cancelling a jump so you don't go too far to the other side. You need to jump down through narrow spaces to avoid spikes. I still don't know how to get that jump reliably. I kept mashing the buttons to get the remaining 3 gems in Heck. I'm sure a lot of my frustrations could have been reduced if more attention was given to how it works. Jubilee is one of those game that I loved and hated at the same time. I enjoyed playing it but I hated how it made me play in unhealthy ways. It's one of the few games that do that to me sometimes. When they're approachable enough while still having cheap sections, and yet I kept playing for hours on end until it was complete. The in-game timer shows around 4 hours and 12 minutes to complete the game and get all the achievements. I definitely recommend the game if you're looking for a challenging precision platformer or you can control your play habits better. It's currently on sale with 81% off. It's already worth the normal price, the sale price is definitely worth snatching without thinking about it. The achievements require you to find every collectible basically.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $228.7K | 1.1K | 86% | $9.99 | |
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| $4.4K | 74 | 95% | $2.99 | |
| $46.7M | 147.4K | 97% | $19.99 | |
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| $1.1M | 4.5K | 70% | $12.99 |
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| $20.9K | 147 | 76% | $8.99 |