
Adorable sushi race at full speed in a training × racing game! Become a sushi chef, craft unique toppings, and enter your trained sushi into races. Don't forget to cheer on your sushi during the race. Win the prestigious S1 Cup championship, and become a top-tier sushi chef!
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 10 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
As a sushi chef apprentice, you'll make sushi, train it , and compete in races. Win races, use the prize money to make even faster sushi and train harder, aiming for victory in the ultimate “S1” Cup!
No matter how painstakingly crafted the sushi may be, once eaten, it's an instant defeat. It heads straight for the customer's stomach and never comes back.
Each sushi topping has different performance characteristics. How well you've mastered making that particular topping also affects its performance. Use training to perfect your ideal sushi. However, since sushi is a perishable item, its performance degrades after each race.
During the race, all you can do is “cheer on” the sushi to boost it. You can escape chopsticks by using boost, but the sushi race isn't that easy—you won't win just by doing that. Sometimes you'll need to take risks and use boost to overtake rivals.
Some sushi toppings possess unique skills. For example, Flounder can dive to dodge chopsticks in an emergency without using boost, while Sea Urchin can use its spines to knock rivals away. There are over 40 different skills, some of which can be learned through training.
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−20% | 149reviews | 93% | — | $20.6K |
| $3.99−20% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 158 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
怎么“与不少于8贯寿司一起观赏同一波烟花”啊就差一个成就了
[b] ←Backspace键可以跳过土星结算动画 [/b]
[h2] Positif [/h2] [h3] Gameplay [/h3] créer puis entraîner des sushis à faire des courses pour ensuite gagner la course ultime dans l'espaceeeee! [h3] Graphisme [/h3] Tout mignon même quand les sushis se font attraper pour se faire manger, ils sont trop mignons. [h2] Négatif [/h2] [h3] gameplay[/h3] pas de réel contrôle sur votre sushi, donc vous pouvez perdre ou gagner par chance complète [h2] Conclusion [/h2] un bon petit jeu qui ne dure pas trop longtemps, donc même si le gameplay est répétitif et pas super passionnant, il reste amusant
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese
Hours played at review time, across 158 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
天哪!这是我玩过最冷门的小说,以至于卡成就的时候都不知道哪里去找功率!先感谢一下xhh里两位全成就评测大佬的回复。 简单讲一下比较麻烦的几个成就: 素食主义: 看起来很简单吧,用蔬菜分支(一共五个)通关全部升段任务+土星即可。但是!!一定要看完最后动画,不可以跳过,才会触发!天知道我试了四五次,终于在社区看到官方说过这个成就目前的bug……差点道心破碎 相得1彰: 应该是唯一一个最云里雾里的成就,本质上是要同时拿到“永远在第一圈”和“第一圈不会被夹起”这两个成就。虽然大家都一定有这个保送想法,但是一个寿司生涯里能碰上也是需要些运气呢。 灾厄·赤身/三文鱼/玉米: 这个只有养成和操作上的难度,不存在理解上的难度,但是一个小提醒就是,直接单存档里改难度,是可以生效的!不用开一个新的灾厄档从头爬上来完成。 所以理论上一回目全成就的方式就是,开个简单档,用5个蔬菜寿司通关主线任务,然后随心所欲通关所有任务(注意有四季限时任务)(以及建议这个过程中就把御三家养到lv5以上),最后调成灾厄模式,过御三家任务。
[h3]寿司は走るし育てて応援するものだったんだ[/h3] カリフォルニアロールを寿司と呼ぶにはいささかの抵抗感がありますが、世界的に広義の意味では寿司。 カリフォルニア以外にもフィラデルフィアとかシナロアとかもあるし、手巻きや恵方巻だって寿司だし、炙ったものだってある。 だから、こんなゲームがあったっていい。 寿司の素材を取ったり握ったり、人を中心にしたゲームが多い中、寿司そのものを中心に据えて違うジャンルにしたところが新しいなと思いました。 足は速ければ速いほうがいい、鮮度とは逆の考え方も好きです。 よく考えると 箸から逃げると売上につながらないけどええんか?とか いなりかわいいけど、揚げはどうやって再生してんだ?とか あるけど江戸っ子は気にしない。 プレイヤーの名前入れるけど「よし!今日からタイショーな!」という感じも江戸っ子ぽくていい。 食べるほうは〆さばが好きなんですが、このゲームではいなり一番かわいいかなと。 全部のネタがかわいいグラフィックだし、アイテムでデコれてNPCと差別化できるのもよいです。 かわいいだけかと思いきや、スキルや育てる方向性、レース中のスキル使用タイミングだったり、プレイヤーもただ見てるだけではないです。 ステータスA~A+くらいの〆さばを育てたんですが、実績コンプのために泣く泣く店を開き直しました。 最初からコンプを狙うなら目移りせずコーンやその上位ネタへと進めると吉。 寿司だけにネタ系ゲームに見えますが、かわいいながらもシビアな部分もあるし、お値段以上に楽しめたかなと思います。
Это как Umamusume: Pretty Derby, но 2/3 ваших лошадей сжирают прямо на скачках
[h1] スシ娘プリティーダービー [/h1] 自慢の寿司を握り育成しレースで優勝しよう! ネタはスキルツリーになっていて解放して行く感じだが条件が優しいのですぐ色んなネタを握れるようになる。 どのネタもドット絵がとても可愛くて見てて楽しい、直線番長的な牛肉、アシの早いアジ、油揚げを身代わりにできる稲荷寿司、バランスの良い赤身など個性手なキャラ付けもとても良い! 育てて勝利を積み重ねていくお寿司もお客さんに食べられてしまうのは悲しさもあり、でも食べてもらうために握るんだからそれも本望か?とか複雑な気持ちになったりするw しがらき(たぬき)が小ネタを教えてくれるのもカワイイw(6月18日が国際寿司の日…知らなかった!)
能给这破玩意好评的人怕不是根本没有玩过游戏
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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