
De-Void is a first-person adventure game, where the player unravels the mysterious circumstances surrounding the disappearance of a remote space colony crew.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 10 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
De-void was a short and disappointing walking simulator adventure with potential that fell flat. Beautiful main character voice. Nice graphics with very detailed structures and ships. In chapter 1, I did not like that once you donned the helmet, everything went "foggy" with everything in textureless shades of gray and limited view distance. I could not find where to go. I wanted to reload last save except it only saved between chapters. So I lost 20 minutes and had to restart the game... twice as the same thing happened on second playthrough. Turns out there was an elevator switch I could not see. In chapter 2, unclear directions where to go. "Nearby, beyond the excavation site." I don't even know what the excavation site looked like and no map or sign either. I ended up wandering in a huge desert which didn't progress anything. There was nothing to do there beyond looking at derelict ships. Unable to save when I wanted aggravated the frustration because I didn't want to restart the chapter. The writing was good. I liked the logs, not so much the "entity" speaking that felt a bit obtuse and pretentious. Very lame ending, or lack thereof, that didn't really conclude or explain anything properly. Maybe I missed something or misunderstood.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I love philosophical and thought-provoking games: it's one of the reasons why I bought De-Void at the time. Unlike many, I also appreciate walking simulators and a more narrative approach without much game challenge per se, so that's not the issue either. De-Void has a sci-fi setting (a plus for me), good (although repetitive) graphics, a nice ambient soundtrack and good voice acting, and yet I'm sad to say as a game it fails miserably. Walking simulator doesn't mean "aimlessly wander around without a clue about what you're supposed to do", which unfortunately is exactly what De-Void is. More than once you'll find yourself in huge environments that are completely empty apart from a few trigger points scattered around, which are of course few and in between, and often look exactly the same as a ton of other non-interactive elements. More than once you find yourself sowewhere without a clue of where to go: the log is useless, the guiding voice too, and of course no map to be found. One may argue that maybe this was exactly what developers wanted: make you feel lost. All they managed to accomplish this way, IMHO, is a frustrating and sometimes infuriating experience. Had this game been a 30-45 minutes narrative experience, with much less focus on the aimless walking, I would probably have recommended this, as the bits you read/hear around, and the story that unfolds, is eventually interesting enough. It's just not worth walking around for 3 hours.
yürüme ve keşif simülasyonu aslında tek amacı sizi rahatlatmak oyun içi bi hedef belirlemeksizin gezin dolaşın müzikleri de hoş anlayana derin şeyler de hissettirir
overall alright for in between.
A De-Void egy Unrealmotoros sétaszimulátor, mely a Solarix nevű játék történetét egészíti ki. Hangulatos pályák, valamint remek szinkronhangjáték mely a Solarix-ot is jellemezte. Rövid, másfél óra alatt kipörgethető, de utána még futtatni kell egy darabig még a Steam kártyákért.
A walking simulator, a bizarre adventure in a space colony. If you like a good mystery, I highly recommend it at an affordable price.
De-Void stands out in the PC gaming landscape with its potent blend of deep narrative and rich atmospheric exploration. I was particularly captivated by its no-combat, story-focused gameplay, where piecing together the fate of a vanished colony through logs makes for a uniquely engaging experience. The detailed and varied environments—from haunting alien forests to desolate space stations—are a visual treat, enhancing the sense of isolation and mystery that permeates the game. What really made De-Void unforgettable for me, though, was its psychological depth, presenting a tale not just of cosmic exploration but of human frailty, conspiracy, and madness. I'll admit, I love these games. Scientific research? Okay, I'm in! That's why it's 9\10.
I wouldn't want to offend anyone, but this is a game for amateurs.... I mean, I didn't get what I expected to get out of it. The graphics are a bit outdated, some of the puzzles were too easy for me. * Yeah, I realize it's been 8 years.... * but there are better games that came out that year. okay. i can't give it a neutral rating, so i'm giving it a thumbs up. rating
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Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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