
De-Void is a first-person adventure game, where the player unravels the mysterious circumstances surrounding the disappearance of a remote space colony crew.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 10 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Sure recommended for the fans of the Planet Ancyra quadrologie, even if you can get it for free, when having Solarix, what will give you access to Planet Ancyra Chronicles, where both games (Solarix and De-Void) are combined. For Solarix, it changes from an active stealth game to a walking sim, adding De-Void at the end, what keeps the same content. De-Void is a short walking sim, lasts up to three hours, for sure the most challenging part, so as gaining all achievments, is the desert run, where you mist follow an unguided rotation through wrecked parts, so as collecting audio logs and interacting with corpses. A good guide can be found here: https://www.youtube.com/watch?v=cQiiwGJYIFU For players, who are not interested in this series, but want to have some action- simply get Reframed, this is the most offensive part. Solarix is the same, but more on the needed stealth tactics, this in order to survive. Planet Ancyra Chronicles, for seeing all again but without enemies, and finally De-Void, ending all this on the official way. Here for the overview: Solarix 2015 De-Void 2016 Planet Ancyra Chronicles 2017 ReFramed 2018 You want some space, some unnatural stuff, some fighting and stealth, some difficulty, some walking in endless areas, seeing gigantic equipment, exploring for many hours, this series is the right choice.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's surprising that I only found out about it now... It has that stealth atmosphere, but the graphics are frankly outdated. Okay, I understand, because 10 (??????????) years have passed. I'm shocked. These identical rooms will drive you crazy... you just have to be ready for it. I wasn't so scared by the screamers as by the creepy and gloomy atmosphere itself... and the enemies that are difficult to kill (in HARD mode!).
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I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
De-Void is a slow-burn, atmosphere-first sci‑fi adventure that leans hard on mood and environmental storytelling. You explore a deserted facility, piece together what happened from logs and clues, and let the sound design and lonely vistas do most of the heavy lifting. If you enjoy walking sims and narrative mysteries, there’s a quiet, meditative groove here The game has: - Strong sense of isolation and atmosphere - Solid ambient soundtrack and audio cues - Environmental storytelling that rewards curiosity - Short, self-contained story that doesn’t overstay its welcome
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Westen sends his regards!
4/10 Voice acting is decent, story is thin but at least there are a good amount of audio logs to fill an otherwise emotionally uncompelling experience. Took 2 hours for me, most of which is walking to objectives or voice logs. This looks to be the studio's second game, published in 2016. Feels amateur, but in a 90's B-game way that was tolerable; some areas are large and tedious to navigate, but this also adds a little bit of world building which is a vibe I got from that era of games. Got 7 of 8 achievements and I'm not going back to find the one I missed.
——记录:《DE‑VOID》,-90%折扣3.10元,26/08/13入。 ——2D手绘风格心理恐怖解谜冒险游戏,主题围绕生死、失忆、轮回循环展开,多结局设计,体量不大,氛围向重于jump scare惊吓恐怖。 ——综合评分:7.4/10 ——剧情: 少女在一片虚空之中醒来,被困在了一个遍布传送门的奇异世界,彻底丧失了过往的全部记忆。无数扇魔法大门通向截然不同的空间:卧室、幽深森林、地下洞穴、扭曲的幻境。 玩家需要穿梭一个个异世界,解开环境谜题,收集记忆光球,一点点找回遗失的记忆碎片,查清自己为什么被困在此虚空领域,找出逃离的真相。 死亡并不会游戏结束。一旦失败,时间便会重置,世界开启新一轮轮回,玩家会被困在无尽循环当中,直到寻获唯一的真相结局。玩家身边看似友善的角色,背后可能暗藏危险,信任随时可能崩塌。 故事内核偏向悲伤,探讨生命、遗憾与离别,恐怖更多来自心理压迫,而非突然的惊吓。 ——多结局: 结局 1:轮回结局(被困・Bad Ending) 触发条件:收集极少记忆碎片,最后做出「留下来」的选择 主角放弃寻找离开虚空的道路。她认清自己早已不属于现实世界,选择永远停留在这片虚空领域之中。 结局画面:传送大厅大门缓缓闭合。主角被困在无尽轮回里,一遍一遍重复苏醒、探索、死亡重置,永远无法脱身。 主角不敢面对自己死亡的残酷真相,选择逃避现实,困在心结之中永远循环。 结局 2:逃离结局(脱身・Normal Ending) 触发条件:收集中等数量记忆碎片,做出「离开虚空」的选择,但是没有解锁全部记忆真相 主角成功打开通往现实世界的通道,离开了虚空幻境,得以重返人间。 但是她依旧没有找回全部的过往记忆,自己为什么会死、悲剧完整的经过依然是一片空白。她活了下来,可心底巨大的遗憾和创伤并没有解开。 肉体成功逃脱,心灵创伤依旧悬而未决,属于不完整的和解。 结局 3:真相结局(接纳・True Ending) 触发条件:二周目,找齐地图内全部隐藏记忆光球,解锁完整过往记忆之后,再抵达终点做出选择 主角终于拼凑起全部真相:她早已在现实世界意外离世,虚空世界就是她死后灵魂被困住的精神夹层。 全部记忆苏醒后,她不再执着于强行逃回活着的世界,坦然接受自己已经逝去的事实,放下所有生前的遗憾。虚空牢笼彻底瓦解,灵魂得到解脱,轮回循环永久终止。 内核解读:直面死亡,与过往遗憾和解,故事画上完整句号。 ——缺少简体中文,游戏以英文文本叙事,虽然文字总量不算庞大,但记忆碎片的剧情描述、关键伏笔都依赖阅读英文内容,外语薄弱玩家会漏掉不少故事细节。 ——游玩建议:一周目自由探索主线;二周目对照提示查漏补缺收集全部记忆碎片解锁真结局。26/08/26
Для любителей научной фантастики. Есть ореол загадки,тайны. https://youtu.be/_LhnczCNuAU
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