
Adorable sushi race at full speed in a training × racing game! Become a sushi chef, craft unique toppings, and enter your trained sushi into races. Don't forget to cheer on your sushi during the race. Win the prestigious S1 Cup championship, and become a top-tier sushi chef!
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 10 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
As a sushi chef apprentice, you'll make sushi, train it , and compete in races. Win races, use the prize money to make even faster sushi and train harder, aiming for victory in the ultimate “S1” Cup!
No matter how painstakingly crafted the sushi may be, once eaten, it's an instant defeat. It heads straight for the customer's stomach and never comes back.
Each sushi topping has different performance characteristics. How well you've mastered making that particular topping also affects its performance. Use training to perfect your ideal sushi. However, since sushi is a perishable item, its performance degrades after each race.
During the race, all you can do is “cheer on” the sushi to boost it. You can escape chopsticks by using boost, but the sushi race isn't that easy—you won't win just by doing that. Sometimes you'll need to take risks and use boost to overtake rivals.
Some sushi toppings possess unique skills. For example, Flounder can dive to dodge chopsticks in an emergency without using boost, while Sea Urchin can use its spines to knock rivals away. There are over 40 different skills, some of which can be learned through training.
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−20% | 154reviews | 93% | — | $20.9K |
| $3.99−20% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 158 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Imagine horse racing but said horses are living pieces of sushi and that's what this game is. You make your own sushi racer, pump them with stat boosts, and see if they can win for you without being on someone's menu in your journey to be the greatest sushi maker in the galaxy. Speaking of which, the interesting thing about this game is that every piece of sushi you make is one hungry customer away from being eaten and disqualified with no fanfare. There are a lot a variety of sushi you can make and the skills you can have them learn to get a leg up on the competition. Its quite enjoyable for what it is and has some great charm to it and worth getting if you're into that kind of thing.
Simple but adorable. Very addictive, kinda like simpler Umamusume.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese
Hours played at review time, across 158 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
普通模式四小时打完全部比赛通关,体量不大,但小寿司们真的好可爱,玩法简单重复但上头,总之就是很好玩,十七块钱一点也不亏!期待后续会有更新吧,现在的寿司种类还是比较少
4h左右打到结局,体量比较小很轻松的一个小游戏
Je trouve le jeu très sympa, mais il faut précisé que ce n'est pas un jeu de course, mais plutôt de management. C'est a dire : on ne contrôle pas le sushi et sa direction. Il faut juste le créer et ensuite managé ses items ou capacités au bon moment pour éviter qu'il se fasse prendre par un client affamé. Quelques subtilité m'échappe encore dans ce management par ailleurs, je ne suis pas sur d'avoir tout compris. Après, j'aime beaucoup le concept et l'ambiance.
Absolutely worth every cent i spent on it. Amazing game.
なんでこんなかわいいこをたべなきゃいけないんですか!!! と思ったのですが、「寿司は食べるものだ」というセリフを聞いて「ああ…」となった グッズとかでませんか? ぬいとかほしいですお願いします
スシ ハシル ハシル スシ カワイイ 腹減る
ネタゲーの様で短期サイクルで繰り返す育成ゲー レースも加速やスキル発動タイミング間違えると事故ります 仮に育成失敗しても経験値は失わないのでモチベも維持できます レース中に食べられてリタイアは新鮮でした面白いです 唯一の欠点はソートとフィルタがないので スシとかまだ制覇していないレース検索が面倒になる位ですかね? ここだけは改善して欲しいですが気楽にできる育成ゲーやりたいならお勧めします!
能给这破玩意好评的人怕不是根本没有玩过游戏
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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