
Adorable sushi race at full speed in a training × racing game! Become a sushi chef, craft unique toppings, and enter your trained sushi into races. Don't forget to cheer on your sushi during the race. Win the prestigious S1 Cup championship, and become a top-tier sushi chef!
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 10 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
As a sushi chef apprentice, you'll make sushi, train it , and compete in races. Win races, use the prize money to make even faster sushi and train harder, aiming for victory in the ultimate “S1” Cup!
No matter how painstakingly crafted the sushi may be, once eaten, it's an instant defeat. It heads straight for the customer's stomach and never comes back.
Each sushi topping has different performance characteristics. How well you've mastered making that particular topping also affects its performance. Use training to perfect your ideal sushi. However, since sushi is a perishable item, its performance degrades after each race.
During the race, all you can do is “cheer on” the sushi to boost it. You can escape chopsticks by using boost, but the sushi race isn't that easy—you won't win just by doing that. Sometimes you'll need to take risks and use boost to overtake rivals.
Some sushi toppings possess unique skills. For example, Flounder can dive to dodge chopsticks in an emergency without using boost, while Sea Urchin can use its spines to knock rivals away. There are over 40 different skills, some of which can be learned through training.
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−20% | 154reviews | 93% | — | $20.9K |
| $3.99−20% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 158 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ふつうで1周クリア。 イベントで試遊した時の衝撃はそのままに、ネタとスキルの幅広さと育成の面白さを存分に楽しめました。 最初はステータス特化の特訓で勝てることが多くても、次第に注文やスキルを使うタイミングなどにも神経を使うようになり戦略性が上がっていくのがたまらない。 勝利すると様々なネタが解放されていき、中盤からは特定のネタ限定レースも出てきたりと、リアルの競馬ネタも取り入れながらもゲーム性自体はかなりカジュアルで触りやすいと思います。 ちょっと勝てなくなったなと思ったらレベルを上げる用のレースもあるし、お金が欲しいなと思ったら高いネタを握って高級スキルで食べられた時の値段を倍にすればあっという間に資金も潤沢になります。 かたすとろふもいずれ挑戦したいところ。
[b]丹精込めて育てた寿司が、客に食べられたら帰ってこない。 寿司屋としては正しい。育成ゲームとしてはつらい。[/b] 寿司を握って、鍛えて、レースに送り出すゲーム。 楽しいです。そして、ドット絵がキレイでかわいい。 [list] [*][b]眺めてかわいい、走って楽しい。[/b] 小さなお寿司たちが一生懸命走る姿を楽しめるのが魅力。 [*][b]かわいい寿司にも、容赦なく箸が伸びる。[/b] 食べられたら即敗退、その寿司は戻りません。応援にも力が入るルールです。 [*][b]実績の全解除は、少し別腹。[/b] 全部埋めようとすると作業感が出そうなので、私は「楽しい」と思えるところまで遊ぶのがよいと思います。 [/list] [b]おいしいところを楽しんで、満腹になったらごちそうさま。[/b] そんな遊び方でおすすめしたい一本です。
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese
Hours played at review time, across 158 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
クリアまでは非常に楽しかった。 強いて言えば、キャラが結構可愛いのに、ツリー解放のためだけにLV2まで育てるだけになってる寿司がいたり、 ツリーに関係ない寿司を育てる意味ないなっていうのが惜しいなと思った。 トロコンは修行だなー。だいぶ心にくるので諦めました。
Fun bite-sized game. Addicting until you can win all the races. I like how you can impact the races despite the sushi being on autopilot
難易度ふつうでEXTRAランクまで到達 寿司の見た目が可愛くて購入 サーモンとか海老とかすげえかわいい いなりとか軍艦系もめちゃめちゃかわいい 寿司がレース中に注文されて食べられちゃうとか 日数経過で鮮度が落ちてステータスが低下するとか 斬新なシステム制だった ただサイクルが早い分、寿司一貫への愛着があまり湧かなかったり レース中にめちゃくちゃ応援したくなるってことはなかった あとはレースの妨害系アクティブスキルと障害物が微妙 純粋なステータスと〇〇の状況で早くなるとかの速度スキル関係でレースしたかったかも
A great bite sized game! It's really cute, the music fits perfectly, and there's a lot of strategizing to your lil sushi. Do you go with a high rank sushi, or do you run some low rank ones to level them up and maybe unlock a better one? ... Also this game makes me hungry.
9時間程度で実績全解除まで達成しました。お手頃価格でここまで面白いゲームがあったのかと思わされる良ゲーでした。特に、能力値が鮮度が下がるたびに一回落ちるという独自の仕様とローグライトの要素を含めた育成がとてもマッチしていて面白かったです。あとスシが可愛い。
短い手足で走る寿司がとてもかわいらしいです🍣 ゲームとしてもとてもとっつきやすく、「食べられるリスクを覚悟でブーストを連打するか?」など駆け引きもあります。 食べられてもおいしかったです!というコメントが返ってくるのが個人的にすごく好きで、無駄にならなかったという感じがしてリトライするのが苦になりにくいです。
Это как Umamusume: Pretty Derby, но 2/3 ваших лошадей сжирают прямо на скачках
good
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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