
VVAV ONE is a keyboard rhythm game where you challenge your limit, play and compete with others while enjoying various music.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean
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Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
EA直後のレビューです。 結論から言うと非常にどっちつかずで、結果としてリーチする層が非常に限られた作品になってしまっているなという印象を受けました。 まず、ゲームとしてはまともに遊べます。 キー音有りでオート化も可、高リフレッシュレート対応、判定はやや緩め(±30ms程度?)。 [4, 5, 6Kの3モード]×[ノーマル, ハード] の合計6譜面が1曲あたりに用意されています。 サバイバルモードと呼ばれる99人対戦はあまり待たせないよう、不足分をbotで充填する形です。 ・普通に遊ぶ音ゲーとして見た場合: 端的に言って、圧倒的にボリューム不足です。 韓国製のゲームを遊ぶ機会が有る人であればM2Uの名を見掛けることはあるでしょう。 しかし逆に言えば殆ど一人のアーティスト楽曲ばかりであって、ジャンルや音傾向の偏りが強いです。 そして、譜面レベルの概念があまり意味を成しておらず、かつ初心者向けの練習がほぼ出来ません。 HPゲージが無くなれば強制終了のシステムですが、Lv1~2の譜面ですら普通に16分の複雑なメロディラインを叩かされます。 定価2000円オーバーとなると同ジャンルの他ゲームで比較した場合、本体で80~100曲程度は入っていてもおかしくない価格帯ですが、「このゲーム単体では成立足り得ない」のにこの価格は、かなり強気です。 ・M2Uのインタラクティブアルバムとして見た場合: 先に上げた強制終了システムがどこまでも足を引っ張ります。 オートプレイやギャラリーモードといったものが存在しないので、「曲を聴きたいだけでもプレイを強制される上に、最低でもクリアできる実力でなければならない」という状態に陥ります。 この視点で見れば定価は納得出来なくもないですが、やはりそれにしてはゲーム色のほうが強すぎるかなと思ってしまいます。
얼리 억세스라는 핑계로 유기 안했으면 좋겠습니다
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Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1] 유기된 똥겜! 구매 금지! [/h1] [b]2023-12-30 방송 이전 기준[/b] [h2]"M2U의 팬게임"[/h2] 캐치프라이즈로 보이는 "다같이 만들어가는 새로운 리듬게임!"은 어디 있는지 모르겠다. 출시 이전부터 홍보를 많이한 것도 아니고 공개된 로드맵이 있는것도 아니고 진짜 날것의 상태 자신이 M2U 작곡가의 엄청난 팬이다 or PC 건반형 리듬게임의 팬이다 가 아닌이상 아직 살 이유가 없음. [b]2024-05-06 패치 이후[/b] 한동안 잊고 있다가 패치가 떴다는 소식을 듣고 다시 들어와 보았다. 곡은 총 29곡 (5곡은 잠겨있고 해금 방법을 모르겠음..)(아마 시즌패스 보상인듯) 이 게임의 장점중 하나인 깔끔한 UI는 개인적으로 단점으로 다가왔다. 깔끔함에 너무 신경쓴 나머지 불친절한 느낌이 있음. 패치이후 생긴 시즌패스는 어디있는지 모르겠다. (서바이벌 모드 안에 있었다. 무조건 서바이벌모드를 강제함)(시즌패스가 절대 널널한 편이 아님 일일미션, 주간 미션, 시즌 미션이 있는데 절대 널널한 편이 아니다.매우 빡빡한 편은 아닌데 조금 개선이 필요하다고 느낌. 일일 미션 때문에 매일 플레이를 강요당하는 느낌, 라디오 모드(일부 미션)가 아닌 서바이벌 모드를 꽤 많이 돌려야됨.) 그리고 아직 게임이 리듬게임으로써의 포지션을 못잡은 느낌. 입문용, 중수용, 고수용 같은 난이도적인 부분에서도 특징이 없고, 특별한 기믹같은 것도 없어서 굳이 이 리듬게임을 해야할 이유가 보이지 않음.. (그나마 M2U님의 곡들로 이루어져 있는 것. 이건 장점이자 단점이다.) 작년 방송에서 언급되었던 앞으로의 개선사항들은 4달이라는 시간동안 크게 해결된 것이 없음.. 조금 더 길게 지켜봐야 할 것 같다. 이 게임이 PC건반 리듬게임에서 후발주자라는걸 잘 모르는 느낌 [strike]백호BGA는 하얀 백호가 계속 번쩍거려서 눈이 아프다[/strike] [strike]개인적으로 서바이벌 모드에 나오는 위험 표시는 트랙 밖으로 뺐으면 좋겠다.[/strike] [b]2024-05-19 패치 이후[/b] 시즌패스를 진행해야 플레이 할 수 있었던 신곡 5개가 무료로 풀렸습니다. 시즌패스를 진행해야 한다는 압박감에서는 해방되어서 개인적으로는 굉장히 만족합니다. 점점 기본곡들이 늘어가고 있고 고난이도 곡들도 점점 생겨나고 있어서 아주 만족스럽습니다. 아직 갈길은 멀어보이지만 차근차근 기능들이 추가되고 있어서 언젠가 많은 문제점들이 해결될테지요. 세상에 완벽한 게임은 없지만 완벽에 가까운 게임이 되었으면 좋겠습니다.
[h1]Terrible, just no[/h1] I bought this as a joke and ironically the joke is the game itself. Let me tell you why: [h2]Songs[/h2] This is M2U's passion project game - the dude is very well known rhythm game composer, which explains why most of the songs in this game are his songs. Because of it, while the songs are fitting for a rhythm game, M2U's limited style of music has caused the whole library to sound the same, you play 1 song of M2U and you feel like you already listened to 3/4 of the whole library (the remaining 1/4 is Memme). Memme songs are okay, nothing amazing to write home about. [h2]Gameplay[/h2] Let's move on to the charts, it is just.......[b] very peculiar [/b] , the charting in this game feels incredibly amateur, the speed and flow is all over the place. It feels as if the charter is trying too hard to make charts that are above his playing level and not have a good understanding the flow of the difficulty. It either feels way too fast for the song in a split second, like the charts are having a seizure. The judgement ranges from HYPER BRILLIANT, BRILLIANT, GREAT, GOOD, MISS. My gripe for this timing window is that it is way too strict, the timing window for HYPER BRILLIANT is way too tight while the BRILLIANT is way too loose, creating terrible accuracy makes reaching SSS (or all HYPER BRILLIANT) feels impossible especially the game also has bad syncing problem. [h2]Modes[/h2] The game is in early access right now (by the time I'm writing this and possibly forever in early access) so I can't complain too much about the lack of game modes. The game at the moment has 2 modes: Radio and Survival Mode. Radio is basically your bread and butter singleplayer mode, where you play the game by yourself. The game only has 2 difficulties: Normal and Hard (yup that's it only 2 diff) ranging from 1 to 14, you have your standard speed notes tab, random tab and fade in/fade out (the usual stuff). It feels barebone but it is serviceable. Survival mode is something that the real elephant in the room. I think this mode is very stupid in terms of idea and execution, the idea is you and many other players get together a lobby and the game will select a random song with random diff and you and other players try to survive by going through a certain score threshold as long as you can while trying to achieve the best score as possible, sounds good on paper until the devs decided to add effector like highspeed and soflan in the middle of the song for no reason, isn't the scoring high enough, seems unnecessary making the execution of the mode feels very messy. Not to mention this game is very dead so all the players I was matched with are all bots and they will always score the same songs every time, 2nd will always be over 635k which is basically 50% of the score song (you literally can't lose). It still says season 1 beta till this day. [h2]Minor good points[/h2] Game has 4k, 5k and 6k....I guess that's a minor plus (this game has so many Ls that this is considered a W) The game is no longer grindy as many old reviews suggested because the game has basically unlocked all the Memme songs. I have no problem booting up the game although the game did get freeze 1 time. The menu UI and animation look pretty good. [h2]Back to criticism[/h2] Because the game has unlocked everything, the game has no progression, nothing to unlock or incentive to continue especially with the incredible lack of content. Bad mistranslations (probably AI). Game has not gotten any updates for the past 17 months and the last update is just 1 song. This is the worst part of the game.....most of the jacket covers (probably all of them but I have no evidence) use [b]AI generated art[/b]. [h1]TLDR[/h1] VVAV.ONE is an abandonware game that is envisioned by M2U. Apparently this game's promo videos have been deleted from his social media platforms so that is something to think twice. The game has potential but that potential has been thrown away by their own creators trying to seek for easy W and success but to no avail. My advice: get better games such as DJMAX RESPECT V, EZ2ON REBOOT R and Sekiro: Shadows Die Twice or even god forbid osu!mania because VVAV.ONE has set the bar so low that probably going outside and touching grass is better than this.
업뎃 왜안함
Early Access Review: Seriously, if this game has only single player mode with no extra mechanics and targeting casual players, it would've been better. More specifically, survival battle royale elimination is not ideal for rhythm games. The music variety is also really lacking and they aren't appeal to newcomers at all. The unlockable songs are locked behind grinding , which by the way is extremely tedious with no variety between each song. To be honest, more songs from more artists wouldn't entirely fix it.
21900원짜리 어그로 끌기
So yeah, this keyboard rhythm game has much less features than a EZ2ON or a DJMax, but it clearly doesn't want to compete on this level, nor they can I think. The goal is to offer another little keyboard rhythm game with keysounded (which is not that common), with it's own charts, songlist, experience, scoring system and so on. Of course it's missings basic stuff or features like favorites; scroll speed is related to tempo and you can't change that; no leaderboard; no fanfare or special ending text for a Full Combo; early and late are barely noticeable; no detailed informations and they're not saved to see what the previous high score was made of (by the way, you can know if you Full Combo'd a song only if you got it with a S rank -950 000 of score-, which gives you automatically a SS rank, but if you have lower rank and Full Combo, no way to know that if coming back to it later, there's only your normal rank); way less board options and customizations; no real animated video clips; etc... But most of them doesn't harm the experience at all, and you can take it for what it is: a nice new cool keyboard sounded rhythm game with M2Us music. If you love his stuff, I think it could be a must. I like the default and only board skin for now, left gauge for song length, right gauge for health. 5K and 6K have nice charts, although 5K have two buttons possibles for central lanes, but doesn't offers middle trills like DJMax's 5B does. I don't know for the 4K charts because I didn't tried this mode as I really am not a 4K player. Be aware of one thing though, for now, almost all songs exclusively are in sextuplets swing / shuffle. There's real triplets and sextuplets everywhere (to make it simple, it's when you tap the beat to the tempo, and you can subdivide those beats into respectively three or six equal "sub-beats" so to speak, and that the notes you hear fit in this structure, and the shuffle / swing is when the note is place on respectively the sub-beats 1 and 3 for the triplets, and on sub-beats 1 3 4 and 6 for sextuplets). So if you're uncomfortable with those, it might be a good game to train with, but if you simply hate those, you might as well just skip this game. Anyway, I'm curious to see how the game will change during the course of it's Early Access, it has already a nice selection of songs, good charts, and overall good graphical and sound feedbacks with a pleasing experience, and a nice menu and interface (which is clearly not a common standard for every keyboard rhythm games you can find out there on Steam).
싱크를 어디 옆집 개 줬나봄... 싱크 맞추는것도 존나 귀찮고 힘듦
갈 길이 너무나도 멀다. 서바이벌의 모드는 참신한건 인정하지만 이 부분 말곤 매력적인 세일즈 포인트가 없다. 서바이벌 등반이 너무 힘들고, DANGER라는 글씨가 노트색과 같아서 가시성이 떨어진다. 봇 대전이 많이 1등은 계속 차지한다. 더욱이 리듬게임인데 곡 수가 적은건 얼리엑세스라 고사하지만 장르가 너무 한결같다. 물린다. 난이도가 2개인걸 보면 추구하는 방향은 알 것 같으니 그 부분엔 부정적이진 않다. [strike]bpm 변속 방식인건 그렇다해도 서바이벌에 bpm을 표시해 조절 할 수 있는 방향성을 제시해줬으면 좋겠다.[/strike] (고정 변속으로 수정됨)
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