
VR Giants is a local/online co-op VR game in which one VR player and one screen player work together. The VR player controls a giant and must protect and support the tiny player who is controlled by the screen player. The tiny player can use the body of the giant as an extension of the level.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 22 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Jogo MT legal valeu cada centavo Muito bom como o jogo faz para deixar os 2 jogadores entretidos sem ficar chato para ninguém
В один день запустился, в другой нет. VR комната далеко от ПК и бегать туда сюда перезапускать игру - такое. Чтобы запустить VR версию надо сидеть за компом.. Почему сразу менюшку нельзя добавить сразу в запуск через основного клиента?
Gut gemacht. Sollte mehr solcher Art von Spielen geben
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, French, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Ukrainian*languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
goliath just wont work even though im starting it on vr
I love it!
if you dont have a freind with a vr head set dont play this
好友通行证卡在选择OpenXR运行时,需要安装steamVR。
игра не интересная но запуск простой запустил с вр запустилось с пк (локальный способ) советую купить вместо этого Davigo.
VR Giants, developed and published by Risa Interactive, is a cleverly designed asymmetrical co-op experience that demonstrates how virtual reality can meaningfully reshape cooperative gameplay. Rather than centering on solo immersion or competitive mechanics, the game builds its identity around teamwork between two dramatically different perspectives: one player inhabits a towering giant in VR, while the other controls a small, nimble character on a standard screen. This contrast in scale is not merely cosmetic—it drives every puzzle, movement challenge, and shared triumph throughout the adventure. At the heart of VR Giants is its asymmetrical structure. The VR player assumes the role of Goliath, a massive guardian who physically interacts with the world using motion controls. The second player, controlling David on a PC or console screen, navigates environments filled with hazards, switches, keys, and obstacles that often cannot be overcome alone. Goliath’s enormous hands can block flames, create bridges across gaps, or shield David from danger, but he cannot freely roam the world. Instead, he must be summoned forward through David’s progress, creating a dependency that fosters communication and coordination. The relationship between these two roles is where the game’s brilliance lies; success depends not on individual skill alone but on synchronized problem-solving and trust. The environments are thoughtfully constructed to emphasize scale and collaboration. Each biome introduces new visual themes and mechanical challenges, from icy landscapes with slippery platforms to fiery caverns requiring careful timing and protection. Hazards such as spikes, lava flows, and collapsing terrain demand that players experiment with positioning and strategy. For the VR player, physically reaching down to support a tiny companion or bracing against environmental threats reinforces the tactile immersion of being a colossal presence in a miniature world. For the non-VR player, navigating towering terrain while relying on the giant’s assistance creates a constant sense of vulnerability balanced by partnership. Puzzle design is a central strength. Many challenges encourage creative solutions rather than strict linear approaches. Timing, communication, and spatial awareness are key elements. For example, David may need to sprint across a gap while Goliath carefully steadies a hand to form a bridge, or activate a distant switch that unlocks new movement opportunities for both characters. These scenarios often result in memorable moments of triumph when coordination clicks into place. The cooperative framework turns even small victories—such as reaching a checkpoint or collecting a hidden coin—into shared celebrations. One of the most impressive aspects of VR Giants is how effectively it uses asymmetrical hardware to create a unified experience. By blending VR motion controls with traditional gamepad input, the game lowers the barrier for cooperative play. A friend without a VR headset can still fully participate, making it accessible for households or gatherings where only one player has VR equipment. This design choice broadens its appeal and reinforces the idea that VR can enhance shared play rather than isolate the player. Visually, the game embraces a charming, stylized aesthetic that complements its cooperative tone. The environments are colorful and distinct, with exaggerated proportions that emphasize the contrast between giant and miniature perspectives. Animations are expressive, and the scale difference remains consistently impactful, reminding players of their contrasting roles throughout each level. The sound design supports this atmosphere, with subtle environmental cues and playful audio feedback that underscore successful teamwork. As an Early Access title, VR Giants still shows areas for growth. Some levels may feel shorter than expected, and occasional trial-and-error moments can disrupt pacing. Online functionality is evolving, and while Remote Play Together offers a solution for some players, seamless cross-platform cooperative systems are still developing. Nevertheless, the foundation is strong, and the developer’s continued updates suggest ongoing refinement and expansion. Ultimately, VR Giants stands as a refreshing and innovative cooperative experience within the VR landscape. By building its entire gameplay loop around asymmetry and collaboration, it transforms the usual VR spectacle into something social and heartfelt. The contrast in scale is not just a gimmick but a mechanic that drives communication, laughter, and genuine partnership. For players seeking a VR experience that emphasizes teamwork over competition and creativity over complexity, VR Giants delivers a thoughtful and engaging adventure that showcases the unique potential of virtual reality as a shared medium. Rating: 8/10
Unfortunately i had only very low fps, nothing what i could have changed in the settings and i can run easily games with way higher resolution so i have no idea what the problem is but its no fun
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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