
Voor de Kroon is an immersive medieval strategy-action game with historically inspired arms and armor. Fight historical battles and command your troops from the front line or the RTS camera. Use the Warforge editor to reshape the entire game and build your own medieval campaigns.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 8 → 0.71/day in the week after.
About

Voor de Kroon is an immersive medieval strategy-action game with historically inspired arms and armor. Fight historical battles and command your troops from the front line or the RTS camera. Use the Warforge editor to reshape the entire game and build your own medieval campaigns.
Voor de kroon is a medieval wargame.
Get ready for immersive historical battles
Pull back to the RTS camera to maneuver your formations, time your charges and hold your lines. Then drop into third person and fight in the mud alongside your men while the battle decides itself.
Grounded in real medieval warfare
All arms and armor are drawn from contemporary sources. Helmets, mail and plate, weapons and equipment all belong to the era they represent and are modeled after manuscript and effigy references.
Build anything with the Warforge editor
The editors ship inside the game ready to use the moment you launch it. Create units, factions, castles and entire campaigns as easily as laying out a level, then share them on the Steam Workshop or play what the community has already made.
The Friso-Hollandic Wars campaign
Voor de Kroon's first native campaign is a full historical conquest set in the 13th-century Low Countries. Fight as Floris V to avenge your father's death against the Frisians or play the Frisians in their struggle to survive against the feudal lords. It's the first of more official campaigns to come.
Solo developed with ♥ in The Netherlands
Genres
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $22.49−25% | 682reviews | 88% | — | $761.4K |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 102 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
good potential. graphic is fine. control is alright. but no tutorial so i dont know how to command my soldiers. no tutorial so i dont know how to move my troops from one city to another. no tutorial so i dont know what to do after i spent every dinar building farms. i just need a freaking tutorial
this game fricken sucks bad
Good alternative to bannerlord with lots of potential runs good and had fun Have lots of recommendation for further content but will wait to see how 1.0 looks
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Jul 30 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 102 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
NO a big NO this game is like a beta test or alpha test the idear is brilliant medieval styl and historical absolute top but in this status is not really playable ..battle sare okay but oh my god movien on the campaign map is like moving with 100 years old legs NOOOOOOOO and shocking point this game is from 2022..4 year sold and still like this soo i dont think is gona by better in 4 years i build a katherdal !!!
Leider kann ich das Game im aktuellen Status nicht empfehlen. Die Map und Gameplay sehen ein wenig nach Mount & Blade aus, was ich nicht negativ bewerten möchte, ganz und gar nicht. Es ist mehr die Größe der Karte, wo man noch etwas mehr Details und Möglichkeiten rein bringen könnte. Auch dass man Truppen nur von Stadt zu Stadt bewegen kann und die Armeegröße nur sehr begrenzt ist. Bei Belagerungen gibt es auch keiner Verstärkungen. Was aber in meinen Augen noch weniger erfreulich ist, ist dass die eigenen Einheiten häufig nicht die Schlauesten sind, im Gegensatz zu den gegnerischen. Auch die Steuerung der Einheiten bzw. das Befehligen ist etwas mühsam. Was definitiv fehlt ist ein Befehl, dass einem die eigenen Einheiten folgen, das gibt es hier leider nicht. Leider muss man auch jede Einheitengruppe einzeln befehligen, mehrere markieren und dann den Befehl geben, eine gegnerische Gruppe anzugreifen geht also auch nicht. Was aber das bisher schlechteste ist, das sind die Belagerungen. Als Angreifer kann man auch in der Übermacht sein, starke Kämpfer haben und vorab ein riesiges Loch in die Mauern gerissen haben und man verliert die Schlacht trotzdem. Auch wenn man Leitern nutzt und selbst direkt vorne dabei ist, hat man keine Chance nach dem Erkllimmen der Mauern die eigenen Soldaten zu sammeln und dann anzugreifen. Die eigenen Kämpfer steigen einzeln die Leiter hoch und greifen dann einer nach dem anderen den Feind an, der zumeist alle seine Nahkämpfer am Tor versammelt hat. Die prügeln dann im Sekundentakt die von der Mauer kommenden Einheiten ohne Probleme nieder. Als Verteidiger ist es nicht besser, man kann die eigenen Einheiten in einer Burg nicht befehligen. Die Bogenschützen oder Pikenieren bestimmte Punkte zur Verteidigung zuweisen ist daher auch nicht drin, was häufig dazu führt, dass man die Schlachten ebenso schnell verlieren kann. Was ebenso häufig sehr verwirrt ist, dass man aufgrund der Farbenvielfallt auf dem Schlachtfeld teilweise wirklich Probleme hat die eigenen Leute vom Feind zu unterscheiden. Da passiert es schon mal häufiger, dass man einen eigenen Soldaten umhaut. Alles in Allem würde ich aktuell dazu raten lieber Bannerlord zu spielen, da es hier noch sehr viel zu tun gibt, bevor das wirklich gut wird.
great game
Great game great dev and a promising future.
yüksek potansiyelli ortaçağ strateji oyunu.
T.O.P.
Campanha meio fraca mas o foco é o combate. O melhor que tem na atualidade
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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