
Welcome to the Voodoo Garden! You're owner of a little hut in a bustling swamp. With the help of little spirits you can earn powers and gold by producing various voodoo supplies.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Completing this game for a 2nd time and its still fun to just idle on.
silly fun love it
melhor jogo do mundo
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Russian, Simplified Chinese
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1] A SPOILER-FREE REVIEW TABLE! [/h1] [table] [tr] [th]CATEGORY:[/th] [th]EXPECTATION:[/th] [th]SCORING:[/th] [/tr] [tr] [td][b]EXAMPLE:[/b] Shows what a category (read from left to right) looks like on this table.[/td] [td]That you are able to read this table after reading this example category.[/td] [td]I give 0, 1, or 2 points for failing, meeting or exceeding my expectations per category and note why. After I add all the points to score the game. A perfect game earns 10 points.[/td] [/tr] [tr] [td][b]AUDIO:[/b] Both diegetic and non-diegetic sounds including music, effects, voice acting, user interface, and other sound designs.[/td] [td]Most game audio is clean, clear, and crisp. Any significant issues are fixable with game settings.[/td] [td]Awarded 1 out of 2 points. Music and other sounds were serviceable yet repetitive.[/td] [/tr] [tr] [td][b]GRAPHICAL:[/b] Particle systems and environmental effects, gameplay effects, user interfaces, cinematics, lighting and shadow, etc.[/td] [td]Cinematics should have no stutter. Actions and other graphics have few visual hiccups that don't break gameplay. User interfaces are easy to read. Any significant issues are fixable with game settings.[/td] [td]Awarded 0 out of 2 points. User interface was dark-blue with a pale dark-blue font without a border which made for difficult reading. This issue carried over into the gameplay for lizards on grass, etc. Certain event pop-ups appeared behind user interface.[/td] [/tr] [tr] [td][b]PLOT & GAMEPLAY:[/b] Includes the story and settings (if applicable) and the controls, mechanics and gameplay systems that should be keeping me engaged.[/td] [td]Game story and settings (if applicable) held my interest. Controls should feel intuitive or be reprogrammable. The mechanics and systems that should keep me engaged, at bare-minimum, stay rewarding.[/td] [td]Awarded 1 out of 2 points. Everything worked as intended but playing became both "grindy" and similar to idle-games after reaching Voodoo Level 15.[/td] [/tr] [tr] [td][b]TECHNICALS:[/b] Includes game stability, presence of accessibility options, how intuitive the controls are, etc.[/td] [td]User interface should be fluid. No major issues interrupt the gameplay and no hiccups hinder cinematics or gameplay.[/td] [td]Awarded 0 out of 2 points. User interface covered certain event pop-ups and wasn't clear with directions which made figuring out some things difficult. The game can also cause severe lag after running for more than a couple of hours.[/td] [/tr] [tr] [td][b]VALUE & CONTENT:[/b] The cost of a game, the content provided by it, my overall enjoyment from it and if I felt I got a good value from it.[/td] [td]The cost of a game should be about as enjoyable as a similar non-game experience ($2.99 Idle game or visual novel vs. movie rental) or be similar to or better than other similar and similarly-priced games.[/td] [td]Awarded 1 out of 2 points. I paid $0.89, normally $2.99 (70% sale). Earning the achievements and organizing my Voodoo Garden was worth the sale. I wouldn't pick this before a movie rental or some other $2.99 games I've played.[/td] [/tr] [/table] [h1] ADD UP THE POINTS! VOODOO GARDEN SCORES 3 OUT OF 10! [/h1] [b] If you found this review helpful please click "Yes" and consider leaving an award. Thank you. [/b]
Right away you get put in with very little tutorial, which I didn't mind. This game is simple yet has some systems that have potential for interesting implementation. If you feed the animal in the middle, you can turn them into spirits that auto-collect some things for you. Eventually there are upgrades that improve what the spirits can do as well as their speed and strength. I enjoyed the prioritizing of recipes to figure out what's optimal for idle play as well as when you're actively collecting ingredients. I also enjoyed figuring out what spirits to put near certain plants and totems for max growth speed. It took me a while to notice you can upgrade the effectiveness/speed of spirits and plants, but once I noticed it was enjoyable feeling the completionism of maxing everything out. The music and sounds get a bit repetitive to the point it can become a bit of an earworm, so either lower volume or mute it while doing other stuff. I left the game running for several hours and managed to get 100% achievements in less than two days. I liked the art style. The hitboxes for spirits and totems can be a little iffy when you're actively trying to collect stuff. I kind of wish it had an upgradeable clicker [maybe a basket upgrade that lets you click on whole bushes or plants at a time instead of individual fruits.] I also kind of wish you could zoom out as you expand the garden so you can see more of it at once, but all in all it's very much a "what you see is what you get" kind of game. Not bad for less than 1 USD.
很无聊,重复性很高的游戏,指引做的非常不好。
Nice AFK game. I really liked the music too. It's pretty grindy though. Just AFK it and it's ez.
This is another game I spent way more time that I probably should have playing. I really wanted to get all of the achievements, though. The game is chill and easy to play with maybe some thinking involved but not too much. The voodoo theme is nice and something different.
Ein nettes Spiel für zwischendurch.
Petit jeu indé vraiment trop cool !!! Mériterait d'être d'avantage connu et reconnu ! J'y ai passé pas mal de temps, je dois avouer que j'ai aussi parfois laissé tourner en fond (déjà parce-que c'est joli et ça fais un peu décoratif sur l'écran d'une télé ou d'un ordi... mais aussi parce-que... IL FAUT FARMER !!!!) Graphismes et couleurs trop cool, j'aime beaucoup l'aspect farming et upgrade du petit jardin. On a l'impression d'entretenir un petit coin de paradis un peu gothique, avec tout un tas de plantes, animaux, insectes et petites construction qui forment un écosystème bien rodé.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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