
A hardcore, 2D action-platformer where only precision can keep you from death.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 22 → 0.14/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 99reviews | 82% | — | $49.2K |
| $19.99 | 53ratings | 83% | — | not modelled | |
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I love it - feels perfect. It’s outstanding.
Volgarr the Viking II is a very tough 2d action platformer. It is very satisfying to overcome its challenges.
More Volgarr the Viking! I appreciate the updates made to the game play of this sequel. Having multiple checkpoints per stage is great for people that can only get smaller play sessions (AKA adults, parents, etc.) in. And if you want the classic experience, you need only (spoilers) destroy the check points and be rewarded with gold! The addition of (spolier) zombie mode lets players that are still learning practice any stage through. Tying it in to the multiple endings is a wise move too! Changes to the powerup system are also welcome, allowing for more agency even when the player is getting slowly beaten down trying to progress. A well thought out and made sequel!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Simplified Chinese, Traditional Chinese
| $19.99 |
| 45ratings |
| 82% |
| — |
| not modelled |
| $19.99 | 11ratings | 86% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Hard but fair
brutalle baš kake nastavek trreba da bidne budne ﹏𓊝﹏𖤍
It's pretty much the same as the first game. Same hardcore mechanics, same UX/controls problems. Fun, hardcore, but lacks some controls flexibility and quality of life stuff (like controlling the character in the air, throwing the spear when you are close to the wall, saving momentum when running of a cliff without having to roll, ability to restart a second part of the world without having to die manually, etc.).
brutal
[h3]The good[/h3] - More armor and multiple gear pieces don't come off in a single hit - Menu music - More and improved gear - More power-ups - Longer levels [h3]Just awful and strange changes[/h3] - Some stupid oversights to key bindings. Can't bind right click to the spear throw or the map zoom out to the tab key like you could in the first despite still being able to bind left click to swing the sword and right click to several other binds that work. - Changing the distinct red skeleton to a second blue skeleton is strange. Unsure if it has to do with an environmental change or what. - There's way too many checkpoints which also keep all of your equipment. There's an extremely lame strategy where you can just back out and retry at the checkpoint with your equipment if you get hit. I do however like how you can break them for a higher score. - Dying too many times induces undead mode which allows you to choose "easy" and beat the entire game in god mode completely trivializing a lot of achievements. If you choose "standard" on undead mode instead you simply continue with no changes but you get the undead ending which is how undead mode should be all the time because that's basically how the original Volgarr's 1st ending path played out. I don't think adding an outright god mode is how any game should implement their easier mode. - Another problem arises with what should be the Valkyrie path equivalent in the fact that you start with multiple lives and gain them back way too easy. When you do eventually die and have to click continue, it sends you back to the menu and you have to create another save and delete the last one instead of just trying again from the start of the game which feels janky. Lastly, when you do click continue to go to the main menu that original save file still exists and isn't undead like it should now be, it's still human?? What's the point of clicking retry if you can just back out with continue and go back in. [h3]Final thoughts[/h3] I think the game overall is an improvement to the first despite some questionable changes and if they optimize some of it they could easily make a third game that exceeds expectations.
it is still as hard as a northern frozen rock.
É bão
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $22.8K | 102 | 81% | $11.99 | |
| $6.2K | 62 | 94% | $4.99 | |
| $3.3K | 8 | 75% | $14.99 | |
| $422 | 27 | 89% | $0.89 | |
| $1.9K | 17 | 47% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $49.2K | 105 | 99% | $11.99 | |
| $49.2K | 176 | 87% | $9.99 | |
| $49.2K | 384 | 94% | $4.99 | |
| $49.2K | 268 | 81% | $7.99 | |
| $49.2K | 404 | 99% | $5.99 | |
| $49.2K | 291 | 80% | $12.99 |