
A hardcore, 2D action-platformer where only precision can keep you from death.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 22 → 0.14/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 99reviews | 82% | — | $49.2K |
| $19.99 | 53ratings | 83% | — | not modelled | |
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's more Volgarr with a lot of QoL updates.
It's like we are back a decade ago. Game feels tight, music is epic, progressing is difficult and satisfying again.
Despite a few changes, most notably the introduction of mid-level checkpoints, lack of branching paths (as far as I could tell), and slightly altered power-up acquirement sequence (iron shield is starting equipment, for instance), it's still good old Volgarr at the core. You'd think all of the above would contribute to make the game easier overall, and that's what I thought too, but it did a very good job of proving me wrong on the difficulty aspect so far, in true Volgarr fashion.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Simplified Chinese, Traditional Chinese
| $19.99 |
| 45ratings |
| 82% |
| — |
| not modelled |
| $19.99 | 11ratings | 86% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Очко горит так будто мне снова лет 5 и я сижу за сегой/денди.
Great game. Good upgrade from the original, though a bit easier.
Peak
Volgarr the Viking II is a very tough 2d action platformer. It is very satisfying to overcome its challenges.
I liked the first one more
old school fun
More Volgarr the Viking! I appreciate the updates made to the game play of this sequel. Having multiple checkpoints per stage is great for people that can only get smaller play sessions (AKA adults, parents, etc.) in. And if you want the classic experience, you need only (spoilers) destroy the check points and be rewarded with gold! The addition of (spolier) zombie mode lets players that are still learning practice any stage through. Tying it in to the multiple endings is a wise move too! Changes to the powerup system are also welcome, allowing for more agency even when the player is getting slowly beaten down trying to progress. A well thought out and made sequel!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $22.8K | 102 | 81% | $11.99 | |
| $6.2K | 62 | 94% | $4.99 | |
| $3.3K | 8 | 75% | $14.99 | |
| $422 | 27 | 89% | $0.89 | |
| $1.9K | 17 | 47% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $49.2K | 105 | 99% | $11.99 | |
| $49.2K | 176 | 87% | $9.99 | |
| $49.2K | 384 | 94% | $4.99 | |
| $49.2K | 268 | 81% | $7.99 | |
| $49.2K | 403 | 99% | $5.99 | |
| $49.2K | 291 | 80% | $12.99 |