
"VOIDCRISIS" is a four-player tower offense game on an undulating battlefield. Operate combat bio-machines called VA (Vital Armor) drawn with dynamic mechanical art shaders and work together to clear high-difficulty stages.
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
残念です。
とりあえず、ソロ「ORIGINAL」をクリアー ここが良いよ ・画面が綺麗 ・機体操作して前線押し上げて行くゲーム ここが考えものだよ ・コントローラー操作が覚えないとよく誤爆する、とくに最初の上下移動 ・移動速度がもっさり気味 -------- ソロのORIGINALクリアーは強化していけば、割と何とかなる 攻撃上げると相手のゲージがサクサク減ったりするし(上の難易度はまだやってないので大変そうな)
Um jogo interessante de mechas. Parece mais um LoL de mechas. Se você esta em duvida se vale a pena jogar assista o vídeo em meu canal das primeiras impressões do jogo. https://youtu.be/zNG_Hi5nTGg
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Languages: English*, Japanese*, Simplified Chinese*languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
使える機体が少なすぎるし、ゲームループ体験も退屈 想像の3倍底が浅い 残念
关于游戏方面的建议 1.角色成长 游戏里面能成长的只有机师,机体每次重新开局都得从零开始,而且每次都是从第一关开始打,一开始玩的时候还感觉不错,但是万多了重复感太严重,而且没有什么加成的反馈,就不太像再刷刷刷了。如果可以的话,可以考虑按照通关层数来奖励玩家可以选择的机体强化等级。比如我打了三关失败了,至少给2次能保留的强化等级。然后我重头开始的时候可以拥有一个初始就有两级强化属性的机甲。可以设置一个上限,比如一台机甲最高能获得的保留强化等级为5级,这样以后更新新地图或者再往后更新新BOSS新玩法,我的机甲相较于之前也有了优化,打前面的关卡也能快点,而不至于每次开局打第一关第二关也要打很久,打到后面万一被一个进来就A基地的入侵玩家骑脸,直接GG,这种无奈感比较严重 2.玩家联机 联机最大的问题目前就是,我和我朋友开黑,如果他中途掉线,或者本来就空着一个位置,他在中途也加入不了。那每次玩着玩着要是有个人掉线,我就得重开,重开又得重第一关开始打,实在不行可以考虑出一个保存功能(在没有被入侵的前提下),保存当前进度退出,然后继续游戏进入队伍界面可以重新把别的玩家邀请回来,机体数据这些可以重置,然后自己再点一下强化等级。不然每次第一关掉,还能接受立马重开,如果第三关第四关掉了,真的不想再重新开一局,又要从第一关开始打。 入侵方面感觉还可以,一局最多一个入侵玩家,入侵玩家在里面时间越长,血扣的越快,但是双刀机甲可以靠打箱子来回血,这就导致在有箱子的地图的时候,双刀机甲基本上能存活很久,和他周旋基本上要打一个小时,初始机甲的入侵玩家基本上进来就直接A基地,基地的血也掉的飞快,十几秒基地就没了,点基地回血也来不及,而且十几秒的时间就算4个人一直打他,也很难打死 3.操作方面 希望可以出一个微锁敌功能,平A需要预判这个倒无所谓,但是希望大招能锁定一下,很多时候打BOSS,当着他面放大,BOSS只要往前走点或者往边上飞,就直接空大,而且大招还有很长的前摇,这个前摇自己看着挺帅,但是这个时间段BOSS都是可以移动的,而自己是站在那不动的。有单独的大招动作是挺好,实在不行你在释放以后,播完动画,让玩家有一个瞄准时间,不然一个大招动画,光看的到自己,放完动画发现队友BOSS全在旁边。 4.地图方面 地图方面就是很基础的推塔地图,守家、推塔、清兵、打BOSS、打入侵,要是能加一些随机的地图事件,敌方的友方的,让每次玩都能有点不一样的地方就好了
MOBAはあまりやったことがないのでわかりませんが 高低差のある3人称視点のMOBAは初めてだったので新鮮でした。 ハードSF的な設定やアートも良く、世界観もクールで良いです。 チュートリアルが少なく、操作に慣れるまではハードル高めですが、それもまた楽しいです。 オンラインはまだマッチしたことなくシングルプレイのみ。 若干、処理がひっかかる(ムービーシーン?)なのは少し気になります。
4レーンから攻めてくる敵を処理しながら、ボスを攻略するゲーム レビューが悪いですが、面白いです。 まず、3人または4人でプレイすることを推奨 友達と試行錯誤しながら攻略するのが面白い。 使った機体に永続強化が貯まっていき、ヴァンサバ感もあります。 ただし戦闘は単調。そのため1人でやるのは虚無です。 国産のかっこいいゲーム、みなさんも是非
唯一的优点,机设新奇
一般般,不适合中国市场,还是不太成熟
It is a decent game. Not a "great" game, not that much content there and some clear design errors, that are made in attempt to become "unique", especially regarding "meta" progression, but something like average PS2 mecha game. Only with no famous IP, less content, but much sleaker control. I wish Encounters in Space had it. And since it is almost impossible to find anyone to play with, I judge the game as solely single-player experience. Allied AI also suprisingl competent. Not at the level of Leagues of Legend hardest ai, it can't use "gates" to summon minions, it's a bit too agressive, but it's actually pretty good at pushing. On first two difficulties AI will easily push the lines with basically zero gathered "skills", and minimal mid-mission upgrades. Game have kinda a bad rep, but most of the problems that are mentioned in other reviews actually has been adressed. For example, you can actually boost dodge, and I not sure if it was the same before, but there is not many skills that giving you temporal vulnerability. One suit have a skill that does it, and ultimates of, I think 3 suits (not counting variations) have it during "cutscene" (but I was killed during use of ultimates, after the cutscene ends several times.) If only there was more than single map. I mean, it's a bit randomized every run but it always still the same map with too much red on the screen (barriers are red, towers are red, enemies are red, skybox is redish too), you will quickly feed up of it. So, it's pretty much [b]a game that is fun for several evenings[/b], and not many will continue to play after but it also pretty cheap. So, if in doubt, just buy it. And keep in mind that the ingame currency is reset every run, so "hire" an AI's (CPU's) to fill the slots, don't turn the game into solo slog, Don't repeat the mistake of the other reviewers "miser's instinct", ingrained by playing mobile games.
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