
Void Raiders is "radical" top down rogue-lite shmup, with permanent character progression, character centric gameplay and never ending carnage in randomly generated environments.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 82reviews | 71% | — | $8.7K |
| $19.99 | 9ratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I boarded the enemy ship — it was empty except for a kettle and a note saying “we left”.
Twin stick roguelite shooter a bit similar to Nuclear Throne but with meta progression improving your characters in between runs. Meta progression pretty much guarantees the game will be unbalanced and that it is with everything starting out super easy and then quickly getting very hard if you haven't level up between runs. The art is fairly nice but the color choices are on some levels very grating on the eyes.
За 25 р. можно взять.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Que locura de juego jajajjajajajajja
💋
No
为什么进游戏屏幕乱码....
Void Raiders is a compact but relentlessly intense indie roguelike that leans hard into repetition, persistence, and gradual mastery. Developed and published by Tryzna83, the game situates players in a hostile sci-fi universe where survival is fleeting and death is an expected part of progression. Rather than attempting to reinvent the twin-stick shooter formula, Void Raiders focuses on layering familiar mechanics—procedural levels, permanent progression, and chaotic combat—into a loop that rewards patience and long-term investment. The result is a game that can feel punishing at first, but steadily reveals its depth to players willing to embrace its trial-and-error philosophy. Gameplay centers on fast-paced top-down shooting through procedurally generated areas packed with enemies, hazards, and environmental obstacles. Encounters are dense and unforgiving, often filling the screen with incoming fire that forces constant movement and quick decision-making. Standing still is rarely an option, and success depends on learning how to read enemy patterns, manage positioning, and prioritize threats under pressure. Each run pushes the player forward until they inevitably fall, at which point the game loops back, encouraging another attempt armed with slightly more knowledge and power than before. Progression is where Void Raiders establishes its identity most strongly. While individual runs are temporary, character growth persists across deaths, allowing players to invest in talents, stat upgrades, and long-term improvements that gradually tilt the odds in their favor. This creates a clear sense of forward momentum even when runs end abruptly. Along the way, players collect currency, artifacts, and equipment that provide temporary boosts, creating moment-to-moment decisions about risk versus reward. Shops and upgrade stations scattered throughout levels further reinforce the idea that preparation and planning matter just as much as raw reflexes. The roguelike structure ensures that no two runs feel exactly the same. Procedural layouts, varied enemy compositions, and randomized item drops introduce enough unpredictability to keep repetition from becoming stale. Boss encounters serve as major skill checks, demanding not only upgraded stats but also mechanical understanding of attack patterns and movement timing. While the game does not offer a large cast of playable characters or radically different playstyles, the combination of talents and equipment allows for some experimentation in how each run unfolds. Visually, Void Raiders adopts a retro pixel-art aesthetic that fits comfortably within the indie shooter space. Environments shift between industrial interiors, alien-infested zones, and abstract sci-fi spaces, providing visual variety even if detail remains modest. During calmer moments, the art is serviceable and readable, but in the heat of combat the sheer number of effects, bullets, and enemies can sometimes overwhelm visual clarity. Distinguishing hazards from background elements can be difficult at peak intensity, contributing to the game’s challenge but also to occasional frustration. Audio design supports the action without becoming a standout feature. Electronic and synth-heavy music underscores the sci-fi setting and maintains momentum during extended firefights, while weapon and explosion sounds provide functional feedback. The soundscape does its job of reinforcing chaos and urgency, though it lacks strong thematic identity and can blend into the background during longer sessions. For many players, the audio serves as atmosphere rather than a memorable component of the experience. Difficulty is unapologetically steep, especially in the early hours. Void Raiders offers little hand-holding, and new players may struggle to understand mechanics, systems, and optimal strategies without external guidance. This can make the opening experience feel harsh, but it aligns with the game’s core philosophy: improvement comes through repetition, not instruction. As upgrades accumulate and familiarity grows, the difficulty curve becomes more manageable, transforming frustration into a sense of earned competence. Community reception reflects this divide. Players who enjoy roguelikes built around incremental power growth and high challenge often praise Void Raiders for its addictive loop and value for money. Others criticize its rough edges, limited polish, and occasionally opaque systems. The mixed feedback underscores the game’s niche appeal—it caters strongly to a specific audience rather than attempting broad accessibility. Ultimately, Void Raiders is a game about endurance, both in mechanics and mindset. It does not aim to be elegant or forgiving, but instead embraces chaos, repetition, and gradual mastery as its core strengths. While it may lack the refinement and presentation of larger roguelike shooters, it compensates with a satisfying progression system and a constant sense of forward momentum. For players who enjoy bullet-heavy combat, permanent character growth, and the satisfaction of slowly conquering an unforgiving system, Void Raiders offers a gritty and rewarding experience that grows stronger the more time you invest in it. Rating: 6/10
没意思
Ha sido una sorpresa dar con este juego y darle una oportunidad, se hace muy entretenido de jugar gracias a la progresión, se van notando los avances poco a poco, plantea retos interesantes que dan pie a continuar jugándolo. Tres personajes diferentes con dos árboles de talentos, más subir de nivel el equipo que poseen a base de farmeo.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.7K | 82 | 91% | $4.99 | |
| $8.7K | 54 | 98% | $4.99 | |
| $8.7K | 90 | 43% | $5.99 | |
| $8.7K | 77 | 92% | $4.99 | |
| $8.8K | 145 | 67% | $1.99 | |
| $8.7K | 65 | 91% | $5.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $48.4M | 88.8K | 95% | $19.99 | |
| $23.1M | 265.8K | 98% | $4.99 | |
| $8.3M | 15.1K | 91% | $24.99 | |
| $7.9M | 29.8K | 93% | $9.99 | |
| $7.6M | 47.8K | 67% | $7.99 | |
| $1.9M | 21.1K | 91% | $4.79 |