
Void Prison is a fast paced, endless arcade twin stick shooter that puts you inside of an ever shrinking ring. Survive by fighting emerging enemies around you and don't get consumed by the void. Complete achievements to unlock new skins and powerups and get on top of the leaderboards!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 10 → 0/day in the week after.
About




Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $0.89−70% | 80reviews | 80% | — | $1.2K |
| $1.94−35% | 10ratings | 66% | — | not modelled | |
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Has very little features but it's a nice little game for 2-10min at a time whenever I feel like it. The price was reflecting that too.
jeu pour personne n'aimant pas la vie
Tá aí uma boa forma de demonstrar como 5 minutos é tempo pra caralho. Será que o maluco que fez esse jogo sabe o quão baseado em RNG é o jogo dele? Genuinamente curioso pra saber se ele fez essa porra ser tão frustrante de propósito, porque serião, essa desgraça desse esqueleto, nem no meu dia mais maligno eu conseguiria fazer um inimigo tão insuportável, tá de parabéns!!!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
| $2.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Void Prison is a dynamic, endless arcade twin-stick shooter that immerses players in a continuously contracting arena. Your objective is to survive by combating the enemies that appear around you while avoiding being engulfed by the void. Achievements can be completed to unlock new skins and power-ups, allowing you to climb the leaderboards. This game offers an exhilarating twist: the primary threat is the encroaching ring border. Contact with the border results in instant elimination, and as it shrinks over time, enemy projectiles are designed to drive you toward it, while defeating enemies actually expands the ring. The gameplay is fast-paced, featuring unlockable power-ups and a diverse array of enemies. Although I have only invested approximately 1.5 hours into the game, I felt compelled to leave a positive review. I highly recommend Void Prison and eagerly anticipate returning to the excitement it offers.
Bullet hell de manual. Acción intensa y emocionante, partidas muy rápidas y diseño simple pero efectivo. Echo de menos algo de progresión o personalización (o algo que aligere los 30 primeros segundos de juego) más allá de los desbloqueos ya existentes, no quita que lo que hay, aunque breve, sea un juego más que competente. Echadle un ojo. Le he dado otro par de horillas, y aunque sigo opinando lo mismo, los retos me echan para atrás. Algunos piden cosas casi inviables, mientras otros son un paseo o solo piden matar enemigos. No coger ningún power up durante dos minutos es problemático, no solo por el tiempo que pide o la desventaja que supone, sino por la molestia de los power ups que hay que evitar, y que además, tapan los indicadores de que un enemigo va a aparecer ahí. No recibir un golpe durante un minuto es también durísimo, principalmente porque los enemigos pueden aparecer en cualquier lugar, y en los segundos 30 y 45 se generan piaras de enemigos que lo dificultan. Además, la velocidad a la que los enemigos aparecen y el tiempo que tarda la animación (así como la velocidad a la que el círculo disminuye) se reduce gradualmente. Esto hace que, en minutos más tardíos, un solo golpe pueda hacerte perder, o que termines encadenado en una ráfaga de golpes de la que es imposible salir. Además, los enemigos que atacan por contacto empujan aunque visualmente no te estén tocando, cosa que hace que muchas derrotas no se sientan culpa tuya. La curva de dificultad en general es rara e inconsistente, y necesita sus ajustes.
NOT RECOMMENDED. Simply put, the biggest achievement of this game is wrist pain. These mouse controls and the need to constantly spin the mouse aim is painful to say the least. It is an extremely repetitive game that is also timed and pretty much a horde mode and an extremely difficult bullet-hell game. Imagine a bullet hell game where you cannot fire when you dodge. You will get hit and it will suck. The power ups do not last long enough and the basic gun is super under-powered, meaning the enemies take a lot of hit, especially the kamikaze enemies this game does not give you any space to properly avoid. What can avoid: buying this game. I find it funny that my shoddy attempts landed me at the top 1000 of all players. I paid almost nothing for the game and still feel ripped off. It is a short game with minimal content. Not unlike free Flash games. :)
I guess it's good for what it is worth. I 100%-ed the game in 3 hours and got the 5th place on the global leader board for survival. Checking the discussions I can see that it's a good thing they changed the late game enemy kill requirement from 1000 to 50.
Very addicting game! Can pick up and play in small chunks easily, always trying to get a longer run then your last one. Runs perfectly on the Steam Deck also.
Jogo estilo sumô, você é invencível só não pode ser jogado pra fora do círculo. A dificuldade desse jogo é do cão, e não tem uma progressão onde você fica mais forte conforme sobrevive, focando exclusivamente nas suas habilidades pra sobreviver. No geral o jogo foca apenas na gameplay, e é carente de conteúdo, então recomendo se quer algo simples e difícil. Pra mim esse jogo foi 5/10
Potentially good game, but falls short in many ways. Enemies spawn randomly and sometimes on top of you and fire without warning, making the game mostly about luck. The arena is too crowded, leaving no room to dodge or aim, making it about chaos, rather than skill. Shame.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $208 | 2 | 100% | $4.99 | |
| — | 0 | — | — | |
| $0 | 0 | — | Free | |
| $0 | 18 | 94% | Free | |
| $23.5K | 94 | 100% | $9.99 | |
| $14.6K | 135 | 84% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.2K | 59 | 54% | $0.99 | |
| $1.2K | 68 | 69% | $0.99 | |
| $1.3K | 94 | 85% | $0.79 | |
| $1.2K | 60 | 40% | $0.79 | |
| $1.2K | 80 | 91% | $0.99 | |
| $1.2K | 83 | 81% | $0.99 |