
You, who was born in a world full of darkness, should wander this hollowed land to find the Relics for a person who created you. However, fallen and lost souls with trap-filled trials await in your course of doing so. Can you survive in this crumbling world and start a new era?
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English, Korean
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Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
"Void Memory" is one of literally thousands of retro 2D platformers infesting Steam and lowering the average quality of all video games everywhere... and I'm not kidding. Searching for "platformers" on the Steam store page yields over 17,000 results! Is this one of the best of those? Absolutely not. This is a very badly made platformer attempting to ripoff far superior games like Salt + Sanctuary with "soulslike" difficulty, and this does have a lot of difficulty... in appealing to gamers. I's clunky, unfun, with phoned in pixelcrap graphics... I guess this is a console reject or something. Platforming is an old, mostly dead genre, and this lacklustre experience, while it doesn't have an upfront cost, isn't saving the genre... it's no surprise this failed to capture any attention from gamers in the era of immersive 3D gaming. This features really godawful pixelcrap "art" instead of real graphics. It's hard to say if this was because the developer didn't have the skill to do the job of creating 3D visuals, or couldn't afford to hire someone who does, but it also doesn't matter. What matters is that this looks much worse than most other games because of that decision, and that's a major deterrent to gamers. Games like Terraria and Stardew Valley succeeded [i]despite[/i] the bad graphics, not because of them. This game is fairly dated at 8 years old... and even back then it looked old and busted compared to contemporary, professionally made 3D games of the same period. It looked bad then, it looks worse now. Now on to pricing and value for gamers. There's no initial download price, but the developer was charging $15 USD for this. Price barriers, especially on low quality products, can be a direct cause of failure. It seems like a nice gesture for the game to have no up-front cost anymore, but it also tells us that the game wasn't good enough to succeed as a paid product. This is also a bit of a slap in the face to anyone who showed enough questionable judgement to pay money for this... nobody got refunded. In terms of public reception, this failed to appeal to the 130 million+ gamers on Steam. SteamDB showed the game peaked at just a dozen or so concurrent players, and now there's basically nobody playing it. Even though it's free. This is a dismal public reception, but it's easy to see why gamers rejected it. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Nope. This isn't worth downloading. I didn't pay money, but I still feel ripped off.
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Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Void Memory is a challenging and fun souls-like metroidvania, reminiscent of Death's Gambit: Afterlife. There are lots of tough areas and bosses which makes for addictive, intense gameplay. Void Memory often slips into the "frustrating" or "annoying" territory with some of the level designs and boss fights, but if you can keep your composure, it pays off. If you're looking for an indie metroidvania that has some great challenges to overcome, check it out. It's a great deal considering it's free now, but I am happy to have paid $12 for this a few years ago. PRO-TIP: The final boss is very hard. Here's my strategy to beat him: First, head back to that cloudy area with the stone dragons and stone columns to fight a new boss. That boss will drop Phantasmagorial Sword which has very high DPS. Equip the mana stone for i-frames and Old Knight's Sheath for sword damage increase. Equip Stimulant for 2 full heals and the Creation subweapon to refill the Stimulant heals once. If he hits you into the air, dash downward to the ground and avoid getting juggled. You're going to need to chip at him and then dash away before he telegraphs his attacks. Get the pattern down and you'll get it. Hard fight, too hard IMO!
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.3K | 35 | 69% | $2.99 | |
| $134.5K | 1K | 67% | $6.99 | |
| $4K | 62 | 69% | $4.99 | |
| — | 0 | — | — | |
| $0 | 40 | 65% | Free | |
| $101.6M | 561.7K | 97% | $14.99 |